Serinof Posté(e) le 20 juin 2017 Share Posté(e) le 20 juin 2017 When i farming with doedicurus i have big ping. Does anyone help me solve this problem? My server is x10 and i have stack mods. Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
Crypto Logiq Posté(e) le 3 juillet 2017 Share Posté(e) le 3 juillet 2017 hello. if you use a X10 Global, it's possible to laggy. go test witch harvesting ressources multiplier individual : [TABLE=class: wikitable sortable jquery-tablesorter] [TR] [TD]HarvestResourceItemAmountClassMultipliers=(ClassName="<classname>",Multiplier=<value>)[/TD] [TD][TABLE=class: wikitable] [TR] [TD]classname[/TD] [TD]string[/TD] [TD]Name of resource, e.g. PrimalItemResource_Thatch_C[/TD] [/TR] [TR] [TD]value[/TD] [TD]float[/TD] [TD=width: 40%]Default = 1.0[/TD] [/TR] [/TABLE] [/TD] [TD=width: 40%]Scales on a per-resource type basis, the amount of resources harvested. Higher values increase the amount per swing/attack. E.g: HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Thatch_C",Multiplier=2.0) will provide 2x the amount harvested when harvesting thatch from a tree.Resource classnames can be found at HarvestResourceItemAmountClassMultipliers Functions in the same way as the global setting HarvestAmountMultiplier but for only the type of resource named on this line. Additional lines can be added with other resource types, such as Wood, Stone etc. Introduced in patch 189.0 [/TD] [/TR] [/TABLE] Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
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