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    ZOMBIE RIOT bug bot


    fafa

    Messages recommandés

    Bonjour,

     

    J'ai un souçis avec les bots.

     

    Quand je rentre dans mon serveur il es à 7 bot et 2 seconde après 4 bot .

    Et quand je veux aller dans le CT, il son à 3 bot terro

     

    Comment je peux réglers sa??

     

     //
    //
    // ZombieRiot Settings
    //
    //
    // The length of the round, in minutes, after this time is up, if there are any humans left, humans win
    mp_roundtime 5
    // Allows players to move items with their 'use' key
    sv_turbophysics 1
    // Multiplier for how easy props are moved (1 default)
    phys_pushscale 3
    //
    // Ammo settings
    //
    ammo_50AE_max 500 // deagle
    ammo_762mm_max 300 // scout, ak47, g3sg1, aug
    ammo_556mm_box_max 300 // m249
    ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550
    ammo_338mag_max 100 // awp
    ammo_9mm_max 500 // mp5navy, tmp, glock, elite
    ammo_buckshot_max 128 // m3, xm1014
    ammo_45acp_max 500 // ump45, mac10, usp
    ammo_357sig_max 500 // P228
    ammo_57mm_max 500 // p90, fiveseven
    //
    // Bot Settings
    //
    // Bots will wait until their is a human in the game to join
    bot_join_after_player 0
    
    // The difficulty of the bots, 0-3 (Recommended: 3 because they are more aggressive and don't camp so much)
    bot_difficulty 3
    // Prefix each bot with this text
    bot_prefix ""
    //
    // Weapon Restrictions
    //
    zriot_restrict flashbang
    zriot_restrict smokegrenade
    zriot_restrict m249
    zriot_restrict nvgs
    //
    // General
    //
    // Enable ZombieRiot gameplay (0: Disable)
    zriot_enable "1"
    // Updates the server's hostname to display the current day server is playing (0: Disable)
    zriot_hostname_update "1"
    // Frequency, in seconds, to display zvision on the zombies' screen (Never go below 0.1, 0.2 seems safe)
    zriot_zvision_redisplay "0.2"
    // Allow users to disable ZVision with their nightvision key (0:Disable)
    zriot_zvision_allow_disable "1"
    // Enable persistent display of the HUD which displays day, zombies left, and humans left (0: Disable)
    zriot_hud "1"
    // If the zombies win the round, the game will regress one day (0: Disable)
    zriot_regression "0"
    // Prevents zombies from getting stuck in each other (0: Disable)
    zriot_noblock "1"
    // Time, in seconds, to freeze zombies at round start to allow humans to get set up (0: Disable)
    zriot_freeze "3"
    // Blocks join/leave text for bots (0: Disable)
    zriot_botquota_silent "1"
    // Amount of time to wait before spawning a player into the game for the first time (0: Disable)
    zriot_first_respawn "10"
    // Amount of time each human has to wait before they will respawn into the game (0: Disable)
    zriot_respawn "30"
    // Enables a system that tracks damage done to each zombie, and shows you each one's current health (0: Disable)
    zriot_targeting "1"
    // Player's screens fade blue if humans win, red if zombies in, and black in any other case (0: Disable)
    zriot_roundfade "1"
    // Turns grenades into napalm grenades that light zombies on fire (0: Disable)
    zriot_napalm "1"
    // How long the zombie burns when zr_napalm is 1
    zriot_napalm_time "20"
    // The time, in seconds, before the ragdoll of dead zombies will be deleted (0: Disable)
    zriot_ragdoll_remove "20"
    // The max amount of zombies spawned at one time
    zriot_zombiemax "12"
    // Which team zombie's will be on (t: Terrorist ct: Counter-Terrorist)
    zriot_zombieteam "t"
    // Enable the mod to set the players cash to zriot_cashamount (0: Disabled)
    zriot_cashfill "1"
    // How much money players will have when they spawn when zriot_cashfill is 1
    zriot_cashamount "12000"
    // Darkens the map (0: Disable)
    zriot_dark "0"
    // The darkness of the map,  a being the darkest,  z being extremely bright when zriot_dark is 1 (n: Default)
    zriot_dark_level "a"
    // The sky the map will have when zriot_dark is 1
    zriot_dark_sky "sky_borealis01"
    // Must be in buyzone to access !zmarket, if Market is installed (0: Can be used anywhere)
    zriot_zmarket_buyzone "0"
    //
    // Ambience
    //
    // Enable creepy ambience to be played throughout the game (0: Disable)
    zriot_ambience "1"
    // Path to ambient sound file that will be played throughout the game, when zriot_ambience is 1
    zriot_ambience_file "ambient/zr/zr_ambience.mp3"
    // The length, in seconds, of the ambient sound file
    zriot_ambience_length "60.0"
    // Volume of ambient sounds when zriot_ambience is 1 (0.0: Unhearable,  1.0: Max volume)
    zriot_ambience_volume "0.6"
    //
    // Overlays
    //
    // Enable use of round end overlays to show the winner (0: Disable)
    zriot_overlays "1"
    // Path to overlay shown when Zombies win, when zriot_overlays is 1
    zriot_overlays_zombie "overlays/zr/zombies_win"
    // Path to overlay shown when Humans win, when zriot_overlays is 1
    zriot_overlays_human "overlays/zr/humans_win"
    

     

    "days"
    {
    "Outbreak"
    {
     "count"   "15"
     "healthboost"  "0"
     "respawn"  "1"
     "deaths_before_zombie" "2"
     "fademin"  "600.0"
     "fademax"  "800.0"
    }
    "Uprising"
    {
     "count"   "25"
     "healthboost"  "25"
     "respawn"  "0"
     "deaths_before_zombie" "0"
     "fademin"  "600.0"
     "fademax"  "800.0"
    }
    "Riot!"
    {
     "count"   "30"
     "healthboost"  "50"
     "respawn"  "1"
     "deaths_before_zombie" "2"
     "fademin"  "600.0"
     "fademax"  "800.0"
    }
    "Rampage"
    {
     "count"   "50"
     "healthboost"  "75"
     "respawn"  "1"
     "deaths_before_zombie" "2"
     "fademin"  "600.0"
     "fademax"  "800.0"
    }
    "Surge"
    {
     "count"   "75"
     "healthboost"  "100"
     "respawn"  "1"
     "deaths_before_zombie" "2"
     "fademin"  "600.0"
     "fademax"  "800.0"
    }
    
    
    
    
    // ====================
    //     Zombie Riot
    //   File: zombies.txt
    //   Author: Greyscale
    // ====================
    //
    // Here you can pre-define the different zombies and their abilities
    // Format:
    //
    // "strong" - Any word(s) to help keep track of the different zombies
    // "type" - "normal" will spawn the zombie randomly in the day (unless the day has a zombieoverride)
    //        - "override_required" this zombie can only be spawned via an override defined in days.txt
    // "model" - Path to the model this zombie will use (NO .mdl extension)
    // "health" - Spawn HP of this zombie
    // "speed" - Speed of the zombie (Default: 300)
    // "gravity" - Gravity of the zombie (0.5: Half, 1.0: Default, 2.0: Double)
    // "jump" - Extra jump power that the zombie will receive (recommended you lower the gravity as you raise this)
    // "fov" - Field of vision (Default: 90)
    // "zvision" - Overlay to display on the zombies' screen (Omit line or "" to disable)
    
    "zombies"
    {
    "zombie1"
    {
     "type"  "normal"
     "model"  "models/player/zh/zh_charple001.mdl"
     "health" "100"
     "speed"  "345"
     "gravity" "0.9"
     "jump"  "15.0"
     "fov"  "110"
     "zvision" "overlays/zr/zvision"
    }
    "zombie2"
    {
     "type"  "normal"
     "model"  "models/player/zh/zh_zombie003.mdl"
     "health" "100"
     "speed"  "345"
     "gravity" "0.95"
     "jump"  "10.0"
     "fov"  "110"
     "zvision" "overlays/zr/zvision"
    }
    "zombie3"
    {
     "type"  "normal"
     "model"  "models/player/zh/zh_corpse002.mdl"
     "health" "100"
     "speed"  "360"
     "gravity" "0.9"
     "jump"  "17.0"
     "fov"  "110"
     "zvision" "overlays/zr/zvision"
    }
    "hellknight"
    {
     "type"  "override_required"
     "model"  "models/player/ics/hellknight_red/t_guerilla.mdl"
     "health" "30000"
     "speed"  "500"
     "gravity" "0.6"
     "jump"  "35.0"
     "fov"  "110"
     "zvision" "overlays/zr/zvision"
    }
    // "headcrab" // headcrab, my game seems to crash when mixing these in with other zombies, so i recommend making it a boss
    // {
    //  "type"  "override_required"
    //  "model"  "models/headcrab.mdl"
    //  "health" "10"
    //  "speed"  "400"
    //  "gravity" "0.9"
    //  "jump"  "15.0"
    //  "fov"  "110"
    //  "zvision" "overlays/zr/zvision"
    // }
    }
    

     

     

     

     

    Bien à vous.

    Modifié par fafa
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    Tu n'as pas comme un bot_quota dans ta config ?

    Via mon tel je voie pas bien.

     

    Essaie aussi a l'avenir de mettre tes conflits entre les balises CODE pour une meilleur visibilité :)

     

    Je saurais regarder plus clairement a partir de mardi :)

     

    Si tu retires ton bot_quota de ton server.cfg ça fais quoi ? Normalement le plugin zombie gère les zombies.

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    envoie ton server.cfg

     

    Oui je vais t'envoyer sa

     

    Oui bien sur

     

    
    
    rcon_password "0"
    sv_password "0"
    hostname "[FR] Zombie/FFA"
    mp_friendlyfire 0
    mp_timelimit 30
    mp_freezetime 3
    mp_c4timer 35
    mp_autoteambalance 0
    mp_limitteams 0
    mp_roundtime 3
    mp_buytime 0.5
    mp_startmoney 16000
    mp_flashlight 1
    sv_cheats 0
    sv_maxspeed 320
    sv_pausable 0
    sv_alltalk 1
    sv_allowdownload 1
    sv_allowupload 0
    
    fps_max 0
    sv_lan 0
    sv_maxrate "0"
    sv_minrate "35000"
    sv_maxupdaterate "66"
    sv_minupdaterate "66"
    sv_mincmdrate "66"
    sv_maxcmdrate "66"
    sv_client_predict "1"
    sv_client_min_interp_ratio "1"
    sv_client_max_interp_ratio "1"
    sv_client_cmdrate_difference "0"
    sv_allow_color_correction 0
    sv_allow_wait_command 0
    mp_round_restart_delay 5
    
    // miroir de telechargement rapide
    // Download URL
    sv_downloadurl 
    
    //log
    log 1
    log on
    // NE PAS MODIFIER
    // DON'T MODIFY
    
    sv_stats 0
    bot_join_after_player 0
    bot_auto_follow 0 
    bot_allow_rogues 0
    bot_join_team t 

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