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    J'ai plusieurs serveurs chez VeryGames et aucun n'a la " bonne " configuration :s cadance de tir pas bonne, rechargement trop rapide enfin rien ne va ^^.

    J'aimerais savoir si quelqu'un pourrais m'envoyer ou ecrire la config de son serveur ( je pense que c'est le fichier server.cfg )

    Merci bcp

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    J'ai plusieurs serveurs chez VeryGames et aucun n'a la " bonne " configuration :s cadance de tir pas bonne, rechargement trop rapide enfin rien ne va ^^.

    J'aimerais savoir si quelqu'un pourrais m'envoyer ou ecrire la config de son serveur ( je pense que c'est le fichier server.cfg )

    Merci bcp

     

     

    Bonjour

     

    Tu as des informations sur le wiki concernant le server.cfg: http://wiki.verygames.net/index.php?title=Mohaa#Configuration_server.cfg

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    • 2 weeks later...
    • 2 years later...

    Salut Voila ma config Pour serveur Mohaa /Match/obj/ réalisme ok pour clanBase

     

     

    // Configuration MOHAA VeryGames

    // FR active la demande de password

    // UK will ask a password to client

    sets g_needpass 0

    // FR password pour se connecter au serveur (utilise quand g_needpass = 1)

    // UK server password (used when g_needpass = 1)

    set g_password "xxxXXXxxxxx"

    sets "Clan" "XXXXXXXxx"

    sets "URL" "XXXXXxxXXX"

     

    set sv_hostname "DediGames wanted >Snip3r< dmw pro"

    set rconpassword "XXXXXXXxxxXXXX"

    set sv_privateclients ""

    set sv_privatePassword "XXXXxxXXX"

    set g_motd ""

    // Game Type

    // 1 Free for All

    // 2 Team Based

    // 3 Round Based

    // 4 Objective

    // 5 Tug Of War

    set g_gametype 4

    // Health Drop

    // When enabled players will drop a health pack when killed

    set g_healthdrop 1

    // Realism

    // Toggles reaslistic mode

    set g_realismmode 1

    // Fast Run Speed

    // When checked, the speed at which players can run through levels is increased.

    // Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed

    set sv_dmspeedmult 1.100000

    // Team Damage

    // Toggles friendly fire

    set g_teamdamage 1

    // Heal Rate

    // Determines how fast players heal when they use a health pickup

    set g_healrate 10

    // Time Limit

    // This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.

    timelimit 0

    // Frag Limit

    // The score at which the player or team will win the current map.

    fraglimit 0

    // Map Rotation Time

    // This sets the maximum amount of time in minutes players will spend in a particular map.

    maprotationtime 0

    // Team Spawn Delay

    // This sets a delay in seconds between spawns. This is useful if you would like the

    // player spawned in batches, rather than one at a time

    set sv_team_spawn_interval 15

    // Round Reset Time

    // This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger.

    roundlimit 14

    // Inactive Spectate

    // This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default.

    set g_inactivespectate

    // Inactive Kick 0

    // This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default.

    set g_inactivekick 0

    // Use Gamespy

    // To use GameSpy gaming service for internet-based multiplayer games.

    // If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade.

    set sv_gamespy 1

    // Pure

    // Verifies that the files on the client are the same as those on the server.

    set sv_pure 1

    // Allow Vote

    // Enables players to call a vote.

    set g_allowvote 0

    set sv_allowdownload 0

    seta sv_allowdownload "0"

    // Flood Protect

    // Limits amount of text a player can type

    set sv_floodprotect 1

    // Forces players to only be able to spectate behind their own team.

    set g_forceteamspectate 1

    // dmflags -- flags that can be set in the dmflags variable.

    // DF_NO_HEALTH (1 << 0)

    // DF_NO_POWERUPS (1 << 1)

    // DF_WEAPONS_STAY (1 << 2)

    // DF_NO_FALLING (1 << 3)

    // DF_INSTANT_ITEMS (1 << 4)

    // DF_SAME_LEVEL (1 << 5)

    // DF_NO_ARMOR (1 << 11)

    // DF_INFINITE_AMMO (1 << 14)

    // DF_NO_FOOTSTEPS (1 << 17)

    // DF_ALLOW_LEAN (1 << 18)

    // DF_OLD_SNIPERRIFLE (1 << 19)

    // DF_GERMAN_SHOTGUN (1 << 20)

    set dmflags 0

    // Invulnerable Time

    // Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds)

    set sv_invulnerabletime 0

    // Team Kill Warning

    // Amount of team kills before the player is warned

    set g_teamkillwarn 0

    // Team Kill Kick

    // Amount of team kills before the player is kicked off the server.

    set g_teamkillkick 0

    // Team Switch Delay

    // Frequency at which you can switch teams

    set g_teamswitchdelay 0

    // Allow Join Time

    set g_allowjointime 0

    // Keywords

    // Keywords which allow browsers to filter servers.

    set sv_keywords ""

    // Minimum Ping to allow clients to join with. 0 means anyone

    set sv_minping 3

    // Maximum Ping to allow clients to join with. 0 means anyone

    set sv_maxping 999

    // Maximum Rate

    set sv_maxrate 30000

    // Map

    // Starting map on the rotation.

    map "obj/obj_team1"

    // Map Rotation List

    sv_maplist "obj/obj_team1"

    // Default to no-sprint and original Allied Assault runspeed

    sv_sprinton 0

    sv_runspeed 250 // spearhead runspeed is 287

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