focs Posté(e) le 8 mai 2008 Share Posté(e) le 8 mai 2008 J'ai plusieurs serveurs chez VeryGames et aucun n'a la " bonne " configuration :s cadance de tir pas bonne, rechargement trop rapide enfin rien ne va ^^. J'aimerais savoir si quelqu'un pourrais m'envoyer ou ecrire la config de son serveur ( je pense que c'est le fichier server.cfg ) Merci bcp Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
VG.JuLien Posté(e) le 9 mai 2008 Share Posté(e) le 9 mai 2008 J'ai plusieurs serveurs chez VeryGames et aucun n'a la " bonne " configuration :s cadance de tir pas bonne, rechargement trop rapide enfin rien ne va ^^. J'aimerais savoir si quelqu'un pourrais m'envoyer ou ecrire la config de son serveur ( je pense que c'est le fichier server.cfg ) Merci bcp Bonjour Tu as des informations sur le wiki concernant le server.cfg: http://wiki.verygames.net/index.php?title=Mohaa#Configuration_server.cfg Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
focs Posté(e) le 9 mai 2008 Auteur Share Posté(e) le 9 mai 2008 Et sa m'aide en quoi ? ... Je suis pas con non plus O_o C'es juste que les serveurs ne sont pas du tout configuré au depart ... Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
DjFou Posté(e) le 18 mai 2008 Share Posté(e) le 18 mai 2008 Salut, je réponds très tard je sais… mais là ça ne peut être que un mod que tu as dû placer sur tes serveurs. Le jeu ne permet pas de modifier ces réglages via un fichier de config, mais que par les scripts… Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
lilo Posté(e) le 5 juin 2010 Share Posté(e) le 5 juin 2010 Salut Voila ma config Pour serveur Mohaa /Match/obj/ réalisme ok pour clanBase // Configuration MOHAA VeryGames // FR active la demande de password // UK will ask a password to client sets g_needpass 0 // FR password pour se connecter au serveur (utilise quand g_needpass = 1) // UK server password (used when g_needpass = 1) set g_password "xxxXXXxxxxx" sets "Clan" "XXXXXXXxx" sets "URL" "XXXXXxxXXX" set sv_hostname "DediGames wanted >Snip3r< dmw pro" set rconpassword "XXXXXXXxxxXXXX" set sv_privateclients "" set sv_privatePassword "XXXXxxXXX" set g_motd "" // Game Type // 1 Free for All // 2 Team Based // 3 Round Based // 4 Objective // 5 Tug Of War set g_gametype 4 // Health Drop // When enabled players will drop a health pack when killed set g_healthdrop 1 // Realism // Toggles reaslistic mode set g_realismmode 1 // Fast Run Speed // When checked, the speed at which players can run through levels is increased. // Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed set sv_dmspeedmult 1.100000 // Team Damage // Toggles friendly fire set g_teamdamage 1 // Heal Rate // Determines how fast players heal when they use a health pickup set g_healrate 10 // Time Limit // This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time. timelimit 0 // Frag Limit // The score at which the player or team will win the current map. fraglimit 0 // Map Rotation Time // This sets the maximum amount of time in minutes players will spend in a particular map. maprotationtime 0 // Team Spawn Delay // This sets a delay in seconds between spawns. This is useful if you would like the // player spawned in batches, rather than one at a time set sv_team_spawn_interval 15 // Round Reset Time // This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger. roundlimit 14 // Inactive Spectate // This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default. set g_inactivespectate // Inactive Kick 0 // This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default. set g_inactivekick 0 // Use Gamespy // To use GameSpy gaming service for internet-based multiplayer games. // If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade. set sv_gamespy 1 // Pure // Verifies that the files on the client are the same as those on the server. set sv_pure 1 // Allow Vote // Enables players to call a vote. set g_allowvote 0 set sv_allowdownload 0 seta sv_allowdownload "0" // Flood Protect // Limits amount of text a player can type set sv_floodprotect 1 // Forces players to only be able to spectate behind their own team. set g_forceteamspectate 1 // dmflags -- flags that can be set in the dmflags variable. // DF_NO_HEALTH (1 << 0) // DF_NO_POWERUPS (1 << 1) // DF_WEAPONS_STAY (1 << 2) // DF_NO_FALLING (1 << 3) // DF_INSTANT_ITEMS (1 << 4) // DF_SAME_LEVEL (1 << 5) // DF_NO_ARMOR (1 << 11) // DF_INFINITE_AMMO (1 << 14) // DF_NO_FOOTSTEPS (1 << 17) // DF_ALLOW_LEAN (1 << 18) // DF_OLD_SNIPERRIFLE (1 << 19) // DF_GERMAN_SHOTGUN (1 << 20) set dmflags 0 // Invulnerable Time // Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds) set sv_invulnerabletime 0 // Team Kill Warning // Amount of team kills before the player is warned set g_teamkillwarn 0 // Team Kill Kick // Amount of team kills before the player is kicked off the server. set g_teamkillkick 0 // Team Switch Delay // Frequency at which you can switch teams set g_teamswitchdelay 0 // Allow Join Time set g_allowjointime 0 // Keywords // Keywords which allow browsers to filter servers. set sv_keywords "" // Minimum Ping to allow clients to join with. 0 means anyone set sv_minping 3 // Maximum Ping to allow clients to join with. 0 means anyone set sv_maxping 999 // Maximum Rate set sv_maxrate 30000 // Map // Starting map on the rotation. map "obj/obj_team1" // Map Rotation List sv_maplist "obj/obj_team1" // Default to no-sprint and original Allied Assault runspeed sv_sprinton 0 sv_runspeed 250 // spearhead runspeed is 287 Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
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