Jump to content
News ticker
  • Bienvenue sur le nouveau forum VeryGames
  • Welcome to the new VeryGames forum
  • VeryNews

    FPS >50 CS:Source


    neoshadok

    Recommended Posts

    yoh all ,

    donc voila ma config

    Carte mère : ASUSTEK A7N8X-E-DELUXE

    Carte Graphique : ATI 9600 XT/TD (Fq proc:500, ramdac:400, 256mo)

    DDR : 1go pc 3200 (512mox2)

     

    et j'arrive pas a avoir 100 fps dans counter source c dingue et j'ai meme enlever la synchro vertical et des options et tout et rien j'ia meme essayer

     

    <-- FPS -->

    cl_phys_props_enable 0 -- (def 1) disables all the little cans and the rubbish

    cl_phys_props_max 10000 -- (def 300) sets range at which props show up

    cl_ragdoll_physics_enable 0 -- (def 1) makes the models disappear once they are killed

    cl_show_splashes 0 -- (def 1) no splashes, i don't know which ones, but who cares

    cl_smooth 0 -- (def 1) a little less beauty, but 5-10 more fps

    fog_enable 0 -- (def 1) removes the fog, better fps and visability

    fog_enable_water_fog 0 -- (def 1) removes fog again

    mat_bloom 0 -- (def 1) disables the bloom

    mat_bumpmap 0 -- (def 1) disable bumpmapping

    mat_clipz 0 -- (def 1) water wuality taken off, more fps (-dxlevel 90 -clipz 0 in command line)

    mat_dxlevel # -- (def 90) directx that css should use

    mat_fastnobump 1 -- (def 0) faster bump mapping

    mat_filterlightmaps 0 -- (def 1) disable light filtering

    mat_filtertextures 0 -- (def 1) disable texture filtering

    mat_mipmaptextures 0 -- (def 1) makes textures lose their quality with distance, more fps

    mat_specular 0 -- (def 1) disable specular lighting

    mat_trilinear 0 -- (def 1) diable trilinear filtering

    mp_decals 50 -- (def 200) how much stuff will be kept in memory like bullet holes in walls, lesser = better performance

    r_avglight 0 -- (def 1) average lighting on objects won't exist anymore (default 2)

    r_cheapwaterend 1 -- (def 0) worse water rendering

    r_cheapwaterstart 1 -- (def 0) worse water rendering

    r_drawmodeldecals 0 -- (def 1) no decals on models

    r_decal_cullsize 2 -- (def 0) makes textures look good only when you get close, better fps

    r_decals 0 -- (def 2048) no decals, way more fps

    r_eyeglintlodpixels 0 -- this command and all the next ones with eye in it disable eyes!

    r_eyegloss 0 -- -

    r_eyemove 0 -- -

    r_eyeshift_x 0 -- -

    r_eyeshift_y 0 -- -

    r_eyeshift_z 0 -- -

    r_eyesize 0 -- -

    r_lod -1 -- (def -1) worte texture quality

    r_propsmaxdist 500 -- (def 1200) less objects fading distance = better performance

    r_rainradius 0 -- (def 1500) as i understand it, you won't see the rain

    r_rainsimulate 0 -- (def 1) disables rain, stupid rain...

    r_rainsplashpercentage 0 -- (def 20) no splashes on the water from the disabled rain

    r_rootlod 1 -- (def 0) level of detail on minimum

    r_shadows 0 -- (def 1) disable shadows

    r_teeth 0 -- (def 1) no teeth on models

    r_WaterDrawReflection 0 -- (def 1) disable water reflection

    r_WaterDrawRefraction 0 -- (def 1) disable water refraction

    r_worldlights 1 -- (def 2) less lights per vertex

    rope_smooth 0 -- (def 1) dsiable antialiasing on ropes

    rope_wind_dist 0 -- (def 1000) disable wind effects on ropes

     

    et donc rien de news c dingues merci d'avance a ceux qui essayerons de m'aider

    Link to comment
    Share on other sites

    bah je suis pas un pro de source et je te l'affirmerais pas, c'est ce qu'il me semble avoir lu, mais je suppose qu'en changeant ta cg pour une plus puissant ça montera aussi.

     

    au niveau des cvars et commandes y'en tellement là dedans, et tellement d'interdites (certaines on se demande pourquoi, quel intérêt à interdire r_3dsky 0 alors que justement ça fait monter les fps ?? :? ).... je passe mon tour.

    Link to comment
    Share on other sites

    en attandant que je reinstalle tout chose en cours sb oum tu pourrais humblement me donner l'url ou y a le tuto pour les fps de counter strike source sur verygames car je pense que c t ici sur verygames que je l'avais vu voila merci j'ai cherché mais pas trouvé dans les tutox

    Link to comment
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    ×
    ×
    • Create New...