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    Remplacer 2 sons


    ZH3F

    Messages recommandés

    Bonjour je voudrais savoir quoi mettre dans miscstats.sma pour que les players qui arrivent sur mes serveurs telecharge mes sons et que mes serveurs les joues.

     

    le 1er son est headshot.wav je veux le remplacer par mon son qui est diebitch.wav

     

    le 2eme son est prepare.wav je veux le remplacer par mon son qui est prepare2.wav

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    Je t'ai éditer le .sma , met bien tes 2 nouveaux sons dans sound/misc/

     

    par contre il faut que tu fasse télécharger les sons aux players qui se connecte ( parce que ce plugin utilise des sons qui sont déjà present dans le jeu , donc si tu modifie un son tu dois le faire télécharger )

     

    utilise le plugin extra_precacher que je met en piece jointe , pour faire télécharger tes nouveaux sons

     

     

    voila je pense que c'est bon , tu m'en dira des nouvelles :-)

    miscstats.zip

    extra_precacher.zip

    Modifié par ProF. OniZuKa
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    Ce ne sont pas des .sma que tu m'as poster ! je répète que la modification ce fait dans miscstats.sma même pour faire telecharger les sons !!! mon dossier son s'appel Z@H3F a l'interieur se trouve diebitch.wav et prepare2.wav je sais qu'il faut trouver la ligne misc/prepare.wav et la remplacer par Z@H3F/prepare2.wav (dans miscstats.sma) pour le faire jouer mais je ne sais pas comment le faire télécharger par tous, mais pour le diebitch.wav qui doit remplacer headshot.wav c'est plus complexe car c'est en précache ne pas répondre si vous ne vous y connaissé pas SVP merci !

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    Je vous explique en détail : pour changer le son prepare.wav je sais qu'il faut modifié cette ligne play_sound("misc/prepare") et le remplacer par Z@H3F/prepare2 dans miscstats.sma par contre je ne sais quoi ajouter pour le faire telecharger et je ne veut pas ajouter un plugin tel sound.sma car il est possible de le faire telecharger en faisant une modification dans miscstats.sma ! pour le 2eme son headshot.wav que je veux remplacer par diebitch.wav dans miscstats.sma on voit ca

    client_cmd(killer, "spk misc/headshot")

    client_cmd(victim, "spk misc/headshot") comment faire pour remplacer le son et le faire telechrger par tous et le faire joué SVP

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    sa te dit de mieux regarder dans le .zip ? je t'ai directement mis le .amxx sois content xD ( je t'ai modifier ton .sma quoi :D )

     

    suis bien ce que je t'ai dit et ca sera bon ;-)

     

    et pour le precache je répète c'est le deuxième plugin que je t'ai mis , donc avant de dire que les gens qui ne s'y connaisse pas comme tu dit ne devrais pas poster , tu devrais déjà bien regarder ce que je te donne

     

    cordialement , ProF. :)

    Modifié par ProF. OniZuKa
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    Pour commencer j'ai du renomer tes fichier en .amxx et deuxiement tes 2 plugins ce mette en unknow !!!! donc ne fonctionne pas !!!! petite precision le dossier misc n'existe pas dans le ftp (je suis cher verygames)je l'ai donc creer et mis les 2 sons dedans mais tes plugins ne fonctionne pas !!!!

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    nan mais voila freeman xD , Zahef : si tu veux absolument attendre que quelqu'un te modifie le .sma faudra attendre dentelle , et encore pas sur qu'il veuille te faire sa alors que ce que je t'ai demander de faire sa marche , c'est rapide , et sa te coutera rien au niveau de la consommation du serveur

     

    et moi je peux t'assurer que les deux plugins fonctionne très bien , d'ailleurs en utilisation sur mes serveurs :-P

     

    si il existe pas le dossier , tu n'a qu'a le créer MDR

     

    PS : quasiment tout les hébergeurs utilise Linux pour leurs serveur donc voila....

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    Alors tu as un probleme d'installation car c'est un dossier du jeu.

     

    Je te conseille donc de reinstaller ton serveur .

     

    Pour ta modif:

    utilise plutot le plugin miscstat3 (fournis dans l'amxx)

     

    tu y trouveras ceci:

        if(HeadShotKillSound) {
           precache_sound_custom("misc/headshot")
       }
       if(RoundCounterSound) {
           precache_sound_custom("misc/prepare")
    

    remplace les sons par les tiens (ne rajoute pas l'extention du fichier .wav)

     

    ensuite un peu plus loin tu trouveras:

    if (HeadShotKillSound)
           {
               client_cmd(killer, "spk misc/headshot")
               client_cmd(victim, "spk misc/headshot")
           }
    

    la aussi remplace par ce que tu veux

     

    et pour le debut du round

     

            if (RoundCounterSound)
               play_sound("misc/prepare")
    
    

     

    Precision: pourquoi je te conseille miscstat3 ?: Parce que tout simplement il est bien plus facile a modifier

    Modifié par FreeM@n
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    Voici mon sma !

     

    /* AMX Mod X

    * Misc. Stats Plugin

    *

    * by the AMX Mod X Development Team

    * originally developed by OLO

    *

    * This file is part of AMX Mod X.

    *

    *

    * This program is free software; you can redistribute it and/or modify it

    * under the terms of the GNU General Public License as published by the

    * Free Software Foundation; either version 2 of the License, or (at

    * your option) any later version.

    *

    * This program is distributed in the hope that it will be useful, but

    * WITHOUT ANY WARRANTY; without even the implied warranty of

    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU

    * General Public License for more details.

    *

    * You should have received a copy of the GNU General Public License

    * along with this program; if not, write to the Free Software Foundation,

    * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

    *

    * In addition, as a special exception, the author gives permission to

    * link the code of this program with the Half-Life Game Engine ("HL

    * Engine") and Modified Game Libraries ("MODs") developed by Valve,

    * L.L.C ("Valve"). You must obey the GNU General Public License in all

    * respects for all of the code used other than the HL Engine and MODs

    * from Valve. If you modify this file, you may extend this exception

    * to your version of the file, but you are not obligated to do so. If

    * you do not wish to do so, delete this exception statement from your

    * version.

    */

    #include <amxmodx>

    #include <csx>

    #include <cstrike>

    public MultiKill

    public MultiKillSound

    public BombPlanting

    public BombDefusing

    public BombPlanted

    public BombDefused

    public BombFailed

    public BombPickUp

    public BombDrop

    public BombCountVoice

    public BombCountDef

    public BombReached

    public ItalyBonusKill

    public EnemyRemaining

    public LastMan

    public KnifeKill

    public KnifeKillSound

    public GrenadeKill

    public GrenadeSuicide

    public HeadShotKill

    public HeadShotKillSound

    public RoundCounterSound

    public RoundCounter

    public KillingStreak

    public KillingStreakSound

    public DoubleKill

    public DoubleKillSound

    public PlayerName

    public FirstBloodSound

    new g_streakKills[33][2]

    new g_multiKills[33][2]

    new g_C4Timer

    new g_Defusing

    new g_Planter

    new Float:g_LastOmg

    new g_LastAnnounce

    new g_roundCount

    new Float:g_doubleKill

    new g_doubleKillId

    new g_friend[33]

    new g_firstBlood

    new g_center1_sync

    new g_announce_sync

    new g_status_sync

    new g_left_sync

    new g_bottom_sync

    new g_he_sync

    new g_MultiKillMsg[7][] =

    {

    "Multi-Kill! %s^n%L %d %L (%d %L)",

    "Ultra-Kill!!! %s^n%L %d %L (%d %L)",

    "%s IS ON A KILLING SPREE!!!^n%L %d %L (%d %L)",

    "RAMPAGE!!! %s^n%L %d %L (%d hs)",

    "%s IS UNSTOPPABLE!!!^n%L %d %L (%d %L)",

    "%s IS A MONSTER!^n%L %d %L (%d %L)",

    "%s IS GODLIKE!!!!^n%L %d %L (%d %L)"

    }

    new g_Sounds[7][] =

    {

    "multikill",

    "ultrakill",

    "killingspree",

    "rampage",

    "unstoppable",

    "monsterkill",

    "godlike"

    }

    new g_KillingMsg[7][] =

    {

    "%s: Multi-Kill!",

    "%s: Ultra-Kill!!!",

    "%s IS ON A KILLING SPREE!!!",

    "%s: RAMPAGE!!!",

    "%s IS UNSTOPPABLE!!!",

    "%s IS A MONSTER!",

    "%s IS GODLIKE!!!"

    }

    new g_KinfeMsg[4][] =

    {

    "KNIFE_MSG_1",

    "KNIFE_MSG_2",

    "KNIFE_MSG_3",

    "KNIFE_MSG_4"

    }

    new g_LastMessages[4][] =

    {

    "LAST_MSG_1",

    "LAST_MSG_2",

    "LAST_MSG_3",

    "LAST_MSG_4"

    }

    new g_HeMessages[4][] =

    {

    "HE_MSG_1",

    "HE_MSG_2",

    "HE_MSG_3",

    "HE_MSG_4"

    }

    new g_SHeMessages[4][] =

    {

    "SHE_MSG_1",

    "SHE_MSG_2",

    "SHE_MSG_3",

    "SHE_MSG_4"

    }

    new g_HeadShots[7][] =

    {

    "HS_MSG_1",

    "HS_MSG_2",

    "HS_MSG_3",

    "HS_MSG_4",

    "HS_MSG_5",

    "HS_MSG_6",

    "HS_MSG_7"

    }

    new g_teamsNames[4][] =

    {

    "TERRORIST",

    "CT",

    "TERRORISTS",

    "CTS"

    }

    public plugin_init()

    {

    register_plugin("CS Misc. Stats", AMXX_VERSION_STR, "AMXX Dev Team")

    register_dictionary("miscstats.txt")

    register_event("TextMsg", "eRestart", "a", "2Game_C", "2Game_w")

    register_event("SendAudio", "eEndRound", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw")

    register_event("RoundTime", "eNewRound", "bc")

    register_event("StatusValue", "setTeam", "be", "1=1")

    register_event("StatusValue", "showStatus", "be", "1=2", "2!0")

    register_event("StatusValue", "hideStatus", "be", "1=1", "2=0")

    new mapname[32]

    get_mapname(mapname, 31)

    if (equali(mapname, "de_", 3) || equali(mapname, "csde_", 5))

    {

    register_event("StatusIcon", "eGotBomb", "be", "1=1", "1=2", "2=c4")

    register_event("TextMsg", "eBombPickUp", "bc", "2Got_bomb")

    register_event("TextMsg", "eBombDrop", "bc", "2Game_bomb_d")

    }

    else if (equali(mapname, "cs_italy"))

    {

    register_event("23", "chickenKill", "a", "1=108", /*"12=106", */ "15=4")

    register_event("23", "radioKill", "a", "1=108", /*"12=294", */ "15=2")

    }

     

    g_center1_sync = CreateHudSyncObj()

    g_announce_sync = CreateHudSyncObj()

    g_status_sync = CreateHudSyncObj()

    g_left_sync = CreateHudSyncObj()

    g_bottom_sync = CreateHudSyncObj()

    g_he_sync = CreateHudSyncObj()

    }

    public plugin_cfg()

    {

    new g_addStast[] = "amx_statscfg add ^"%s^" %s"

     

    server_cmd(g_addStast, "ST_MULTI_KILL", "MultiKill")

    server_cmd(g_addStast, "ST_MULTI_KILL_SOUND", "MultiKillSound")

    server_cmd(g_addStast, "ST_BOMB_PLANTING", "BombPlanting")

    server_cmd(g_addStast, "ST_BOMB_DEFUSING", "BombDefusing")

    server_cmd(g_addStast, "ST_BOMB_PLANTED", "BombPlanted")

    server_cmd(g_addStast, "ST_BOMB_DEF_SUCC", "BombDefused")

    server_cmd(g_addStast, "ST_BOMB_DEF_FAIL", "BombFailed")

    server_cmd(g_addStast, "ST_BOMB_PICKUP", "BombPickUp")

    server_cmd(g_addStast, "ST_BOMB_DROP", "BombDrop")

    server_cmd(g_addStast, "ST_BOMB_CD_VOICE", "BombCountVoice")

    server_cmd(g_addStast, "ST_BOMB_CD_DEF", "BombCountDef")

    server_cmd(g_addStast, "ST_BOMB_SITE", "BombReached")

    server_cmd(g_addStast, "ST_ITALY_BONUS", "ItalyBonusKill")

    server_cmd(g_addStast, "ST_LAST_MAN", "LastMan")

    server_cmd(g_addStast, "ST_KNIFE_KILL", "KnifeKill")

    server_cmd(g_addStast, "ST_KNIFE_KILL_SOUND", "KnifeKillSound")

    server_cmd(g_addStast, "ST_HE_KILL", "GrenadeKill")

    server_cmd(g_addStast, "ST_HE_SUICIDE", "GrenadeSuicide")

    server_cmd(g_addStast, "ST_HS_KILL", "HeadShotKill")

    server_cmd(g_addStast, "ST_HS_KILL_SOUND", "HeadShotKillSound")

    server_cmd(g_addStast, "ST_ROUND_CNT", "RoundCounter")

    server_cmd(g_addStast, "ST_ROUND_CNT_SOUND", "RoundCounterSound")

    server_cmd(g_addStast, "ST_KILL_STR", "KillingStreak")

    server_cmd(g_addStast, "ST_KILL_STR_SOUND", "KillingStreakSound")

    server_cmd(g_addStast, "ST_ENEMY_REM", "EnemyRemaining")

    server_cmd(g_addStast, "ST_DOUBLE_KILL", "DoubleKill")

    server_cmd(g_addStast, "ST_DOUBLE_KILL_SOUND", "DoubleKillSound")

    server_cmd(g_addStast, "ST_PLAYER_NAME", "PlayerName")

    server_cmd(g_addStast, "ST_FIRST_BLOOD_SOUND", "FirstBloodSound")

    }

    public client_putinserver(id)

    {

    g_multiKills[id] = {0, 0}

    g_streakKills[id] = {0, 0}

    }

    public client_death(killer, victim, wpnindex, hitplace, TK)

    {

    if (wpnindex == CSW_C4)

    return

    new headshot = (hitplace == HIT_HEAD) ? 1 : 0

    new selfkill = (killer == victim) ? 1 : 0

    if (g_firstBlood)

    {

    g_firstBlood = 0

    if (FirstBloodSound)

    play_sound("misc/firstblood")

    }

    if ((KillingStreak || KillingStreakSound) && !TK)

    {

    g_streakKills[victim][1]++

    g_streakKills[victim][0] = 0

    if (!selfkill)

    {

    g_streakKills[killer][0]++

    g_streakKills[killer][1] = 0

     

    new a = g_streakKills[killer][0] - 3

    if ((a > -1) && !(a % 2))

    {

    new name[32]

    get_user_name(killer, name, 31)

     

    if ((a >>= 1) > 6)

    a = 6

     

    if (KillingStreak)

    {

    set_hudmessage(0, 100, 255, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)

    ShowSyncHudMsg(0, g_left_sync, g_KillingMsg[a], name)

    }

     

    if (KillingStreakSound)

    {

    new file[32]

     

    format(file, 31, "misc/%s", g_Sounds[a])

    play_sound(file)

    }

    }

    }

    }

    if (MultiKill || MultiKillSound)

    {

    if (!selfkill && !TK && killer)

    {

    g_multiKills[killer][0]++

    g_multiKills[killer][1] += headshot

     

    new param[2]

     

    param[0] = killer

    param[1] = g_multiKills[killer][0]

    set_task(4.0 + float(param[1]), "checkKills", 0, param, 2)

    }

    }

    if (EnemyRemaining && is_user_connected(victim))

    {

    new ppl[32], pplnum = 0, maxplayers = get_maxplayers()

    new epplnum = 0

    new CsTeams:team = cs_get_user_team(victim)

    new CsTeams:other_team

    new CsTeams:enemy_team = (team == CS_TEAM_T) ? CS_TEAM_CT : CS_TEAM_T

     

    if (team == CS_TEAM_T || team == CS_TEAM_CT)

    {

    for (new i=1; i<=maxplayers; i++)

    {

    if (!is_user_connected(i))

    {

    continue

    }

    if (i == victim)

    {

    continue

    }

    other_team = cs_get_user_team(i)

    if (other_team == team && is_user_alive(i))

    {

    epplnum++

    } else if (other_team == enemy_team) {

    ppl[pplnum++] = i

    }

    }

     

    if (pplnum && epplnum)

    {

    new message[128], team_name[32]

    set_hudmessage(255, 255, 255, 0.02, 0.85, 2, 0.05, 0.1, 0.02, 3.0, -1)

     

    /* This is a pretty stupid thing to translate, but whatever */

    new _teamname[32]

    if (team == CS_TEAM_T)

    {

    format(_teamname, 31, "TERRORIST%s", (epplnum == 1) ? "" : "S")

    } else if (team == CS_TEAM_CT) {

    format(_teamname, 31, "CT%s", (epplnum == 1) ? "" : "S")

    }

    for (new a = 0; a < pplnum; ++a)

    {

    format(team_name, 31, "%L", ppl[a], _teamname)

    format(message, 127, "%L", ppl[a], "REMAINING", epplnum, team_name)

    ShowSyncHudMsg(ppl[a], g_bottom_sync, "%s", message)

    }

    }

    }

    }

    if (LastMan)

    {

    new cts[32], ts[32], ctsnum, tsnum

    new maxplayers = get_maxplayers()

    new CsTeams:team

     

    for (new i=1; i<=maxplayers; i++)

    {

    if (!is_user_connected(i) || !is_user_alive(i))

    {

    continue

    }

    team = cs_get_user_team(i)

    if (team == CS_TEAM_T)

    {

    ts[tsnum++] = i

    } else if (team == CS_TEAM_CT) {

    cts[ctsnum++] = i

    }

    }

     

    if (ctsnum == 1 && tsnum == 1)

    {

    new ctname[32], tname[32]

     

    get_user_name(cts[0], ctname, 31)

    get_user_name(ts[0], tname, 31)

     

    set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)

    ShowSyncHudMsg(0, g_center1_sync, "%s vs. %s", ctname, tname)

     

    play_sound("misc/maytheforce")

    }

    else if (!g_LastAnnounce)

    {

    new oposite = 0, _team = 0

     

    if (ctsnum == 1 && tsnum > 1)

    {

    g_LastAnnounce = cts[0]

    oposite = tsnum

    _team = 0

    }

    else if (tsnum == 1 && ctsnum > 1)

    {

    g_LastAnnounce = ts[0]

    oposite = ctsnum

    _team = 1

    }

    if (g_LastAnnounce)

    {

    new name[32]

     

    get_user_name(g_LastAnnounce, name, 31)

     

    set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 6.0, 0.5, 0.15, -1)

    ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) vs. %d %s%s: %L", name, get_user_health(g_LastAnnounce), oposite, g_teamsNames[_team], (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages[random_num(0, 3)])

     

    if (!is_user_connecting(g_LastAnnounce))

    {

    client_cmd(g_LastAnnounce, "spk misc/oneandonly")

    }

    }

    }

    }

    if (wpnindex == CSW_KNIFE && (KnifeKill || KnifeKillSound))

    {

    if (KnifeKill)

    {

    new killer_name[32], victim_name[32]

     

    get_user_name(killer, killer_name, 31)

    get_user_name(victim, victim_name, 31)

     

    set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)

    ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_KinfeMsg[random_num(0, 3)], killer_name, victim_name)

    }

     

    if (KnifeKillSound)

    play_sound("misc/humiliation")

    }

    if (wpnindex == CSW_HEGRENADE && (GrenadeKill || GrenadeSuicide))

    {

    new killer_name[32], victim_name[32]

     

    get_user_name(killer, killer_name, 31)

    get_user_name(victim, victim_name, 31)

     

    set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)

     

    if (!selfkill)

    {

    if (GrenadeKill)

    ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_HeMessages[random_num(0, 3)], killer_name, victim_name)

    }

    else if (GrenadeSuicide)

    ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_SHeMessages[random_num(0, 3)], victim_name)

    }

    if (headshot && (HeadShotKill || HeadShotKillSound))

    {

    if (HeadShotKill && wpnindex)

    {

    new killer_name[32], victim_name[32], weapon_name[32], message[256], players[32], pnum

     

    xmod_get_wpnname(wpnindex, weapon_name, 31)

    get_user_name(killer, killer_name, 31)

    get_user_name(victim, victim_name, 31)

    get_players(players, pnum, "c")

     

    for (new i = 0; i < pnum; i++)

    {

    format(message, sizeof(message)-1, "%L", players, g_HeadShots[random_num(0, 6)])

     

    replace(message, sizeof(message)-1, "$vn", victim_name)

    replace(message, sizeof(message)-1, "$wn", weapon_name)

    replace(message, sizeof(message)-1, "$kn", killer_name)

     

    set_hudmessage(100, 100, 255, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)

    ShowSyncHudMsg(players, g_announce_sync, "%s", message)

    }

    }

     

    if (HeadShotKillSound)

    {

    client_cmd(killer, "spk misc/headshot")

    client_cmd(victim, "spk misc/headshot")

    }

    }

    if ((DoubleKill || DoubleKillSound) && !selfkill)

    {

    new Float:nowtime = get_gametime()

     

    if (g_doubleKill == nowtime && g_doubleKillId == killer)

    {

    if (DoubleKill)

    {

    new name[32]

     

    get_user_name(killer, name, 31)

     

    set_hudmessage(255, 0, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)

    ShowSyncHudMsg(0, g_center1_sync, "%L", LANG_PLAYER, "DOUBLE_KILL", name)

    }

     

    if (DoubleKillSound)

    play_sound("misc/doublekill")

    }

     

    g_doubleKill = nowtime

    g_doubleKillId = killer

    }

    }

    public hideStatus(id)

    {

    if (PlayerName)

    {

    ClearSyncHud(id, g_status_sync)

    }

    }

    public setTeam(id)

    g_friend[id] = read_data(2)

    public showStatus(id)

    {

    if(!is_user_bot(id) && is_user_connected(id) && PlayerName)

    {

    new name[32], pid = read_data(2)

     

    get_user_name(pid, name, 31)

    new color1 = 0, color2 = 0

     

    if (get_user_team(pid) == 1)

    color1 = 255

    else

    color2 = 255

     

    if (g_friend[id] == 1) // friend

    {

    new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo)

    new wpnname[32]

     

    if (wpnid)

    xmod_get_wpnname(wpnid, wpnname, 31)

     

    set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)

    ShowSyncHudMsg(id, g_status_sync, "%s -- %d HP / %d AP / %s", name, get_user_health(pid), get_user_armor(pid), wpnname)

    } else {

    set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)

    ShowSyncHudMsg(id, g_status_sync, "%s", name)

    }

    }

    }

    public eNewRound()

    {

    if (read_data(1) == floatround(get_cvar_float("mp_roundtime") * 60.0,floatround_floor))

    {

    g_firstBlood = 1

    g_C4Timer = 0

    ++g_roundCount

     

    if (RoundCounter)

    {

    set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)

    ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, "PREPARE_FIGHT", g_roundCount)

    }

     

    if (RoundCounterSound)

    play_sound("misc/prepare")

     

    if (KillingStreak)

    {

    new appl[32], ppl, i

    get_players(appl, ppl, "ac")

     

    for (new a = 0; a < ppl; ++a)

    {

    i = appl[a]

     

    if (g_streakKills[0] >= 2)

    client_print(i, print_chat, "* %L", i, "KILLED_ROW", g_streakKills[0])

    else if (g_streakKills[1] >= 2)

    client_print(i, print_chat, "* %L", i, "DIED_ROUNDS", g_streakKills[1])

    }

    }

    }

    }

    public eRestart()

    {

    eEndRound()

    g_roundCount = 0

    g_firstBlood = 1

    }

    public eEndRound()

    {

    g_C4Timer = -2

    g_LastOmg = 0.0

    remove_task(8038)

    g_LastAnnounce = 0

    }

    public checkKills(param[])

    {

    new id = param[0]

    new a = param[1]

     

    if (a == g_multiKills[id][0])

    {

    a -= 3

     

    if (a > -1)

    {

    if (a > 6)

    {

    a = 6

    }

     

    if (MultiKill)

    {

    new name[32]

     

    get_user_name(id, name, 31)

    set_hudmessage(255, 0, 100, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)

     

    ShowSyncHudMsg(0, g_left_sync, g_MultiKillMsg[a], name, LANG_PLAYER, "WITH", g_multiKills[id][0], LANG_PLAYER, "KILLS", g_multiKills[id][1], LANG_PLAYER, "HS")

    }

     

    if (MultiKillSound)

    {

    new sound[24]

    format(sound, 23, "misc/%s", g_Sounds[a])

    play_sound(sound)

    }

    }

    g_multiKills[id] = {0, 0}

    }

    }

    public chickenKill()

    {

    if (ItalyBonusKill)

    announceEvent(0, "KILLED_CHICKEN")

    }

    public radioKill()

    {

    if (ItalyBonusKill)

    announceEvent(0, "BLEW_RADIO")

    }

    announceEvent(id, message[])

    {

    new name[32]

     

    get_user_name(id, name, 31)

    set_hudmessage(255, 100, 50, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)

    ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, message, name)

    }

    public eBombPickUp(id)

    {

    if (BombPickUp)

    announceEvent(id, "PICKED_BOMB")

    }

    public eBombDrop()

    {

    if (BombDrop)

    announceEvent(g_Planter, "DROPPED_BOMB")

    }

    public eGotBomb(id)

    {

    g_Planter = id

     

    if (BombReached && read_data(1) == 2 && g_LastOmg < get_gametime())

    {

    g_LastOmg = get_gametime() + 15.0

    announceEvent(g_Planter, "REACHED_TARGET")

    }

    }

    public bombTimer()

    {

    if (--g_C4Timer > 0)

    {

    if (BombCountVoice)

    {

    if (g_C4Timer == 30 || g_C4Timer == 20)

    {

    new temp[64]

     

    num_to_word(g_C4Timer, temp, 63)

    format(temp, 63, "^"vox/%s seconds until explosion^"", temp)

    play_sound(temp)

    }

    else if (g_C4Timer < 11)

    {

    new temp[64]

     

    num_to_word(g_C4Timer, temp, 63)

    format(temp, 63, "^"vox/%s^"", temp)

    play_sound(temp)

    }

    }

    if (BombCountDef && g_Defusing)

    client_print(g_Defusing, print_center, "%d", g_C4Timer)

    }

    else

    remove_task(8038)

    }

    public bomb_planted(planter)

    {

    g_Defusing = 0

     

    if (BombPlanted)

    announceEvent(planter, "SET_UP_BOMB")

     

    g_C4Timer = get_cvar_num("mp_c4timer")

    set_task(1.0, "bombTimer", 8038, "", 0, "b")

    }

    public bomb_planting(planter)

    {

    if (BombPlanting)

    announceEvent(planter, "PLANT_BOMB")

    }

    public bomb_defusing(defuser)

    {

    if (BombDefusing)

    announceEvent(defuser, "DEFUSING_BOMB")

     

    g_Defusing = defuser

    }

    public bomb_defused(defuser)

    {

    if (BombDefused)

    announceEvent(defuser, "DEFUSED_BOMB")

    }

    public bomb_explode(planter, defuser)

    {

    if (BombFailed && defuser)

    announceEvent(defuser, "FAILED_DEFU")

    }

    public play_sound(sound[])

    {

    new players[32], pnum

    get_players(players, pnum, "c")

    new i

     

    for (i = 0; i < pnum; i++)

    {

    if (is_user_connecting(players))

    continue

     

    client_cmd(players, "spk %s", sound)

    }

    }

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