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    Installation de maps sur mon serveur verygames


    hugofight
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    Bonsoir, j'ai essayer d'installer une dizaine de maps via le mappack, sa me marque 'vous avez actuellement 10 map(s) installées' je les voies, je vais sur mon serveur, et elles ne sont pas là, comment faire pour pouvoir les utiliser? J'ai mon FTP , mais pour les maps je ne sais pas installer :S

     

    Merci d'avance!

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    As tu générer ton fichier "maplist.txt" dans ton panel d'admin sur ton compte VG ?

     

    Sinon tu peux le faire toi meme en ajoutant les noms des maps dans le fichier sans leurs extensions.

     

    Par exemple pour le fichier de la map "de_dust2.bsp" tu mets seulement dans le fichier "maplist.txt" le nom sans "bsp".

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    Salut,

     

    Essai avec la commance maps* ou maps * dans la console et tu nous cite ce qu'il y a de marquer.

    Ensuite si cette commande n'est plus valable ou qu'elle ne marche pas, il faut que tu installes tes maps manuellement sur ton ftp dans le dossier cstrike/maps.

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    Oui j'ai déjà essayer mais sa ne marche pas je n'ai rien dans le mani admin :S

    dans quel fichier?

     

    Ce n'est pas dans MANI admin que le fichier "maplist.txt" se trouve ,mais dans le dossier "cstrike"

     

    Sinon comme te la dit Abricot ,regarde dans le dossier "maps" si il y a les fichiers "bsp" des maps que tu as installé.

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    Normalement elles y seront, si elles ont bien été installées par le panel VG.

    Ensuite tu as plusieurs fichiers où rentrer les maps : "maplist.txt et mapcycle.txt"

    Ensuite dans ta configuration du mani_admin tu dois choisir quel fichier te servira pour les maps, par exemple à la fin d'une map il prendra la map dans le fichier maplist.txt.

    Pour cela il faut que dans mani_server.cfg tu dois mettre le fichier maplist.txt dans le déroulement des maps, soit une par une à la suite, soit par vote en fin de map.

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    apres avoir taper mon rcon password, voila ce que sa me marque

    ] maps *

    -------------

    PENDING: (fs) cs_assault.bsp

    PENDING: (fs) cs_compound.bsp

    PENDING: (fs) cs_havana.bsp

    PENDING: (fs) cs_italy.bsp

    PENDING: (fs) cs_militia.bsp

    PENDING: (fs) cs_office.bsp

    PENDING: (fs) de_aztec.bsp

    PENDING: (fs) de_cbble.bsp

    PENDING: (fs) de_chateau.bsp

    PENDING: (fs) de_dust.bsp

    PENDING: (fs) de_dust2.bsp

    PENDING: (fs) de_inferno.bsp

    PENDING: (fs) de_nuke.bsp

    PENDING: (fs) de_piranesi.bsp

    PENDING: (fs) de_port.bsp

    PENDING: (fs) de_prodigy.bsp

    PENDING: (fs) de_tides.bsp

    PENDING: (fs) de_train.bsp

    PENDING: (fs) test_hardware.bsp

    PENDING: (fs) test_speakers.bsp

    PENDING: (fs) $10000$_off.bsp

    PENDING: (fs) $2000$.bsp

    PENDING: (fs) 1337_aim.bsp

    PENDING: (fs) 3mc_training_32.bsp

    PENDING: (fs) 420_shotguns.bsp

    PENDING: (fs) ag_beta_01.bsp

    PENDING: (fs) ag_rats.bsp

    PENDING: (fs) aim_ag_poolparty_classic.bsp

    PENDING: (fs) aim_ag_radical2.bsp

    PENDING: (fs) aim_ag_texture2.bsp

    PENDING: (fs) aim_ag_texture2_modified_v2.bsp

    PENDING: (fs) aim_ag_texture2_****_v2.bsp

    PENDING: (fs) aim_ag_texture2_xf.bsp

    PENDING: (fs) aim_ag_texture_agc.bsp

    PENDING: (fs) aim_ag_texture_city.bsp

    PENDING: (fs) aim_ag_texture_city_advanced.bsp

    PENDING: (fs) aim_ag_texture_city_summer_v1.bsp

    PENDING: (fs) aim_ag_texture_mix.bsp

    PENDING: (fs) aim_ag_texture_nik0.bsp

    PENDING: (fs) aim_ag_texture_s_final.bsp

    PENDING: (fs) aim_ak-colt_v2.bsp

    PENDING: (fs) aim_ak_boxes.bsp

    PENDING: (fs) aim_deagle_rge.bsp

    PENDING: (fs) aim_labyglass.bsp

    PENDING: (fs) aim_winter_deagle_gums.bsp

    PENDING: (fs) awpf_india_noel.bsp

    PENDING: (fs) awpf_watersky.bsp

    PENDING: (fs) awp_crazyjump2007.bsp

    PENDING: (fs) awp_desert-combat_2008_v2.bsp

    PENDING: (fs) awp_deserts.bsp

    PENDING: (fs) awp_garden.bsp

    PENDING: (fs) awp_india_v2-1.bsp

    PENDING: (fs) awp_lego.bsp

    PENDING: (fs) awp_lego_2.bsp

    PENDING: (fs) awp_simple.bsp

    PENDING: (fs) awp_trains.bsp

    PENDING: (fs) awp_unscop_eclypse_b1.bsp

    PENDING: (fs) ba_1998st_jail.bsp

    PENDING: (fs) ba_hiddens_jail.bsp

    PENDING: (fs) ba_jail_alcatraz_b5.bsp

    PENDING: (fs) ba_jail_alcatraz_b8.bsp

    PENDING: (fs) ba_jail_anz.bsp

    PENDING: (fs) ba_jail_butters_final.bsp

    PENDING: (fs) ba_jail_creme_v8.bsp

    PENDING: (fs) ba_jail_electric_darksector.bsp

    PENDING: (fs) ba_jail_electric_large.bsp

    PENDING: (fs) ba_jail_electric_largev5.bsp

    PENDING: (fs) ba_jail_electric_large_v2.bsp

    PENDING: (fs) ba_jail_electric_outdoor.bsp

    PENDING: (fs) ba_jail_electric_razor_v6.bsp

    PENDING: (fs) ba_jail_electric_razor_v7_cta.bsp

    PENDING: (fs) ba_jail_extinction.bsp

    PENDING: (fs) ba_jail_final.bsp

    PENDING: (fs) ba_jail_fubar_escape_beta2.bsp

    PENDING: (fs) ba_jail_hellzprison_beta3.bsp

    PENDING: (fs) ba_jail_hellzprison_bob_v1-5.bsp

    PENDING: (fs) ba_jail_hellzprison_bob_v1-6.bsp

    PENDING: (fs) ba_jail_mars.bsp

    PENDING: (fs) ba_jail_mini_future_v5.bsp

    PENDING: (fs) ba_jail_night_desert.bsp

    PENDING: (fs) ba_jail_prisonbreak_v1.bsp

    PENDING: (fs) ba_jail_prison_v1.bsp

    PENDING: (fs) ba_jail_quagmire_v2.bsp

    PENDING: (fs) ba_jail_rapeus_v4.bsp

    PENDING: (fs) ba_jail_release1_b4.bsp

    PENDING: (fs) ba_jail_release1_b7_a2.bsp

    PENDING: (fs) ba_jail_revolution_v1_1.bsp

    PENDING: (fs) ba_jail_v4.bsp

    PENDING: (fs) ba_prisonbreak_v2_fixed.bsp

    PENDING: (fs) ba_prison_break_b5.bsp

    PENDING: (fs) ba_prison_break_final.bsp

    PENDING: (fs) ba_prison_v1.bsp

    PENDING: (fs) cs_beirut2_65.bsp

    PENDING: (fs) deagle_city.bsp

    PENDING: (fs) deathrun_aimtexture_v2.bsp

    PENDING: (fs) deathrun_airships_b5.bsp

    PENDING: (fs) deathrun_aztecan_finalb3.bsp

    PENDING: (fs) deathrun_climate_fixed.bsp

    PENDING: (fs) deathrun_deltashock_bf1.bsp

    PENDING: (fs) deathrun_gyro_v3.bsp

    PENDING: (fs) deathrun_indianajones_v3.bsp

    PENDING: (fs) deathrun_indiana_jones.bsp

    PENDING: (fs) deathrun_parking_garage.bsp

    PENDING: (fs) deathrun_pc_station.bsp

    PENDING: (fs) deathrun_yorksrun_final.bsp

    PENDING: (fs) de_3rdstreet_v2.bsp

    PENDING: (fs) de_cpl_mill.bsp

    PENDING: (fs) de_dust2_night.bsp

    PENDING: (fs) de_dust2_plx_v2.bsp

    PENDING: (fs) de_dust2_unlimited.bsp

    PENDING: (fs) de_tuscan.bsp

    PENDING: (fs) de_winter_dust2.bsp

    PENDING: (fs) dr_ramesses_revenge_v3.bsp

    PENDING: (fs) dr_suffering_b3.bsp

    PENDING: (fs) dtka_deathrun_impossible_3t.bsp

    PENDING: (fs) fun_allinone_css_v2.bsp

    PENDING: (fs) fy_gg_fortressking_final.bsp

    PENDING: (fs) fy_poolparty_v2.bsp

    PENDING: (fs) fy_twotowers.bsp

    PENDING: (fs) gg_!give_lurchtimes.bsp

    PENDING: (fs) gg_007_abbey.bsp

    PENDING: (fs) gg_007_bluesector.bsp

    PENDING: (fs) gg_absinthe_box2.bsp

    PENDING: (fs) gg_aim.bsp

    PENDING: (fs) gg_aim_ag_texture2-m.bsp

    PENDING: (fs) gg_aim_ag_texture_jungle-l.bsp

    PENDING: (fs) gg_aim_close2.bsp

    PENDING: (fs) gg_aim_shotty.bsp

    PENDING: (fs) gg_aim_shotty_ac.bsp

    PENDING: (fs) gg_arctic_texture_mystic_v2.bsp

    PENDING: (fs) gg_aztec_mini_beta.bsp

    PENDING: (fs) gg_barnyard_fix.bsp

    PENDING: (fs) gg_beacn_redux.bsp

    PENDING: (fs) gg_beacon.bsp

    PENDING: (fs) gg_blue_arena.bsp

    PENDING: (fs) gg_campage.bsp

    PENDING: (fs) gg_cargo10_cd.bsp

    PENDING: (fs) gg_churches.bsp

    PENDING: (fs) gg_churches_x_final_fixed.bsp

    PENDING: (fs) gg_cirular.bsp

    PENDING: (fs) gg_csbase.bsp

    PENDING: (fs) gg_deagle5.bsp

    PENDING: (fs) gg_der_wixxer.bsp

    PENDING: (fs) gg_desertstorm_v2.bsp

    PENDING: (fs) gg_devtex_house_v2.bsp

    PENDING: (fs) gg_de_alivemetal.bsp

    PENDING: (fs) gg_de_texture_waterworks.bsp

    PENDING: (fs) gg_dm_bloodarena3.bsp

    PENDING: (fs) gg_dm_chinzak.bsp

    PENDING: (fs) gg_dust2.bsp

    PENDING: (fs) gg_eagleye.bsp

    PENDING: (fs) gg_elevated_gx.bsp

    PENDING: (fs) gg_evergreenpark.bsp

    PENDING: (fs) gg_fight_yard.bsp

    PENDING: (fs) gg_fy_BoxFort.bsp

    PENDING: (fs) gg_fy_funtimes.bsp

    PENDING: (fs) gg_fy_poolparty_v6.bsp

    PENDING: (fs) gg_fy_snow.bsp

    PENDING: (fs) gg_giza.bsp

    PENDING: (fs) gg_green_arena2.bsp

    PENDING: (fs) gg_humle_outbox.bsp

    PENDING: (fs) gg_iceschmelze.bsp

    PENDING: (fs) gg_jlm1.bsp

    PENDING: (fs) gg_kingofthekill_v3_sig.bsp

    PENDING: (fs) gg_lego_arena.bsp

    PENDING: (fs) gg_mario_bloodarena_v2.bsp

    PENDING: (fs) gg_mario_castles.bsp

    PENDING: (fs) gg_mario_world.bsp

    PENDING: (fs) gg_mini_mario_2.bsp

    PENDING: (fs) gg_officeworld_v2.bsp

    PENDING: (fs) gg_pink_panther_shotty_v2.bsp

    PENDING: (fs) gg_pistol_3floor.bsp

    PENDING: (fs) gg_playground_b.bsp

    PENDING: (fs) gg_punishment.bsp

    PENDING: (fs) gg_rasch.bsp

    PENDING: (fs) gg_ruins_dawn.bsp

    PENDING: (fs) gg_scoutzknivez_hc.bsp

    PENDING: (fs) gg_scoutzknivez_mario.bsp

    PENDING: (fs) gg_scoutz_hc.bsp

    PENDING: (fs) gg_shotty_snow.bsp

    PENDING: (fs) gg_simpsons_32.bsp

    PENDING: (fs) gg_simpsons_arena.bsp

    PENDING: (fs) gg_simpsons_arena_iv.bsp

    PENDING: (fs) gg_simpsons_asia.bsp

    PENDING: (fs) gg_simpsons_aztec_rh.bsp

    PENDING: (fs) gg_simpsons_boxyard_v2.bsp

    PENDING: (fs) gg_simpsons_buzzkill.bsp

    PENDING: (fs) gg_simpsons_deagle.bsp

    PENDING: (fs) gg_simpsons_desert.bsp

    PENDING: (fs) gg_simpsons_dust2.bsp

    PENDING: (fs) gg_simpsons_funtimes.bsp

    PENDING: (fs) gg_simpsons_green.bsp

    PENDING: (fs) gg_simpsons_h.bsp

    PENDING: (fs) gg_simpsons_h1.bsp

    PENDING: (fs) gg_simpsons_house.bsp

    PENDING: (fs) gg_simpsons_house_v2.bsp

    PENDING: (fs) gg_simpsons_house_x.bsp

    PENDING: (fs) gg_simpsons_icefight.bsp

    PENDING: (fs) gg_simpsons_mega.bsp

    PENDING: (fs) gg_simpsons_neighbours.bsp

    PENDING: (fs) gg_simpsons_poolparty.bsp

    PENDING: (fs) gg_simpsons_prodigy.bsp

    PENDING: (fs) gg_simpsons_simple.bsp

    PENDING: (fs) gg_simpsons_streed_32.bsp

    PENDING: (fs) gg_simpsons_street.bsp

    PENDING: (fs) gg_simpsons_themovie.bsp

    PENDING: (fs) gg_simpsons_village.bsp

    PENDING: (fs) gg_simpsons_village_36.bsp

    PENDING: (fs) gg_simpsons_vs_flanders.bsp

    PENDING: (fs) gg_simpsons_x.bsp

    PENDING: (fs) gg_simpsons_x2.bsp

    PENDING: (fs) gg_spongebob.bsp

    PENDING: (fs) gg_strategicthrust.bsp

    PENDING: (fs) gg_supermario_mpa.bsp

    PENDING: (fs) gg_super_mario_reloaded.bsp

    PENDING: (fs) gg_tetris_v3.bsp

    PENDING: (fs) gg_texture_city_advanced.bsp

    PENDING: (fs) gg_toon_castles.bsp

    PENDING: (fs) gg_toon_groove_ggn.bsp

    PENDING: (fs) gg_trs_aim_churches.bsp

    PENDING: (fs) gg_tx_pillarz_arenabeta1.bsp

    PENDING: (fs) gg_ultradeth_b1.bsp

    PENDING: (fs) gg_waluigi.bsp

    PENDING: (fs) gg_woods.bsp

    PENDING: (fs) gg_wreckers.bsp

    PENDING: (fs) high_glassmaze.bsp

    PENDING: (fs) mg_flying_sg_v4.bsp

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    PENDING: (fs) scoutknivez.bsp

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    PENDING: (fs) sliderace_jump_b7.bsp

    PENDING: (fs) slide_facetodeath_b1.bsp

    PENDING: (fs) surf_10x_final.bsp

    PENDING: (fs) surf_10x_reloaded.bsp

    PENDING: (fs) surf_20_12_06.bsp

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    PENDING: (fs) surf_awp_sk337_v3.bsp

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    PENDING: (fs) surf_bathroom_dm.bsp

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    PENDING: (fs) surf_bedroom.bsp

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    oui j'ai bien fait le rcon password, & non je n'ai pas de miroir :S

     

    ---------- Post added at 23h47 ---------- Previous post was at 23h27 ----------

     

    j'ai des maps que j'ai ajouté depuis verygames mais pas celle qui étaient marqués! merci de ta patience en tout cas. Une dernière question, comment les mettre dans le mani admin? afin de pouvoir les selectionné sans les marqués

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    Donc vu que tu n'as toujours pas répondu a ma question ,je vais une fois de plus la poser...

     

    Les maps sont ils dans le dossier "maps" de ton serveur sur le ftp ?

     

    Si elles y sont ,dans ton panel d'admin dans ton compte VG ,fais générer ton fichier "maplist.txt" comme sa les maps seront inscrites dedans.

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    Regardes tu bien dans le dossier "cstrike" qui se trouve après le dossier "orangebox" ?

     

    Si vraiment quand tu installes des maps par le mappack et qu'elles ne figurent pas dans le dossier "maps" se trouvant dans les dossiers cités avant ,alors je t'invite a contacter le support par ticket ou par IRC ,car la il y a vraiment un problème...

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