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    Recherche un plugin


    mario9916
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    Pour les armes aux T , le post du haut devrait t'aider

    Pour supprimer les armes au sol

     

    
    /*
    SM Weapon Cleanup bY TechKnow
    
    
    */
    
    #include <sourcemod>
    #include <sdktools>
    
    #define PLUGIN_VERSION "1.2"
    
    
    
    
    public Plugin:myinfo = 
    {
    name = "SM Weapon Cleanup",
    author = "TechKnow",
    description = "Removes loose weapons droped",
    version = PLUGIN_VERSION,
    url = "http://www.sourcemod.net/"
    };
    
    
    
    new Handle:Cvar_Removeweapons;
    new g_WeaponParent;
    
    public OnPluginStart()
    {
    CreateConVar("sm_Weaponcleanup_version", PLUGIN_VERSION, "WeaponCleanup version",     FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
    
    Cvar_Removeweapons = CreateConVar("Removeweapons_on", "1", "1 Removeweapons on 0 is off", FCVAR_PLUGIN|FCVAR_REPLICATED|FCVAR_NOTIFY);
    
    g_WeaponParent = FindSendPropOffs("CBaseCombatWeapon", "m_hOwnerEntity");
    
           RegAdminCmd("sm_cleanup", Command_Manual, ADMFLAG_SLAY);
    
    HookEventEx("player_death", Cleanup, EventHookMode_Post);
    
    HookEventEx("round_start", Cleanup, EventHookMode_Post);
    }
    
    public Action:Cleanup(Handle:event,const String:name[],bool:dontBroadcast)
    {
           // By Kigen (c) 2008 - Please give me credit. :)
           if (!GetConVarBool(Cvar_Removeweapons))
    {
    	return Plugin_Continue;
    }
    new maxent = GetMaxEntities(), String:weapon[64];
    for (new i=GetMaxClients();i<maxent;i++)
    {
    	if ( IsValidEdict(i) && IsValidEntity(i) )
    	{
    		GetEdictClassname(i, weapon, sizeof(weapon));
    		if ( ( StrContains(weapon, "weapon_") != -1 || StrContains(weapon, "item_") != -1 ) && GetEntDataEnt2(i, g_WeaponParent) == -1 )
    				RemoveEdict(i);
    	}
    }	
    return Plugin_Continue;
    }
    
    public Action:Command_Manual(client, args)
    {
           // By Kigen (c) 2008 - Please give me credit. :)
    new maxent = GetMaxEntities(), String:weapon[64];
    for (new i=GetMaxClients();i<maxent;i++)
    {
    	if ( IsValidEdict(i) && IsValidEntity(i) )
    	{
    		GetEdictClassname(i, weapon, sizeof(weapon));
    		if ( ( StrContains(weapon, "weapon_") != -1 || StrContains(weapon, "item_") != -1 ) && GetEntDataEnt2(i, g_WeaponParent) == -1 )
    				RemoveEdict(i);
    	}
    }	
    return Plugin_Continue;
    }
    

     

    Lien original : http://forums.alliedmods.net/showthread.php?p=870661

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