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    Zombie reloaded beta 2 // Skins & armes.


    niconico

    Messages recommandés

    Bonsoir ,

     

    je n'arrive pas a faire upload un skins sur le serveur , et en faisant la bonne config le serveur crash au moment ou le 1er zombie doit faire apparition . ( hot ass zombie )

     

    Download.txt :

    // // Defaults:

    // ----------------------------------------------------------------------------

    materials/models/player/zh/Zombie_Classic_sheet.vmt

    materials/models/player/zh/corpse1.vmt

    materials/models/player/zh/Charple1_sheet.vmt

    // hellknight

    materials/models/player/ics/hellknight_red/estuche.vmt

    materials/models/player/ics/hellknight_red/estuche.vtf

    materials/models/player/ics/hellknight_red/hellknight.vmt

    materials/models/player/ics/hellknight_red/hellknight.vtf

    materials/models/player/ics/hellknight_red/hellknight_normal.vtf

    // team win overlays

    materials/overlays/zr/zombies_win.vtf

    materials/overlays/zr/zombies_win.vmt

    materials/overlays/zr/humans_win.vtf

    materials/overlays/zr/humans_win.vmt

    // zvision

    materials/overlays/zr/zvision.vtf

    materials/overlays/zr/zvision.vmt

    //ghost

    materials/models/player/zombie/ghost/ghost.vmt

    materials/models/player/zombie/ghost/ghost.vtf

    materials/models/player/zombie/ghost/ghost_spec.vtf

    //berserkerin

    materials/models/player/slow/berserkerin/slow_body.vmt

    materials/models/player/slow/berserkerin/slow_body.vtf

    materials/models/player/slow/berserkerin/slow_body_bump.vtf

    //head shot

    materials/models/player/slow/boom_headshot/slow_body.vmt

    materials/models/player/slow/boom_headshot/slow_body.vtf

    materials/models/player/slow/boom_headshot/slow_body_bump.vtf

    materials/models/player/slow/boom_headshot/slow_face.vmt

    materials/models/player/slow/boom_headshot/slow_face.vtf

    materials/models/player/slow/boom_headshot/slow_face_bump.vtf

    materials/models/player/slow/boom_headshot/slow_hands.vmt

    materials/models/player/slow/boom_headshot/slow_hands.vtf

    materials/models/player/slow/boom_headshot/slow_hands_bump.vtf

    //carrier

    materials/models/player/slow/carrier/citizen_sheet.vmt

    materials/models/player/slow/carrier/citizen_sheet.vtf

    materials/models/player/slow/carrier/citizen_sheet_normal.vtf

    materials/models/player/slow/carrier/eyeball_l.vmt

    materials/models/player/slow/carrier/eyeball_l.vtf

    materials/models/player/slow/carrier/eyeball_r.vmt

    materials/models/player/slow/carrier/eyeball_r.vtf

    materials/models/player/slow/carrier/mike_facemap.vmt

    materials/models/player/slow/carrier/mike_facemap.vtf

    materials/models/player/slow/carrier/mike_facemap_normal.vtf

    materials/models/player/slow/carrier/mouth.vmt

    materials/models/player/slow/carrier/mouth.vtf

    //chainsaw_Xtreme

    materials/models/player/slow/chainsaw_xtreme/part1.vmt

    materials/models/player/slow/chainsaw_xtreme/part1.vtf

    materials/models/player/slow/chainsaw_xtreme/part2.vmt

    materials/models/player/slow/chainsaw_xtreme/part3.vmt

    materials/models/player/slow/chainsaw_xtreme/part3.vtf

    materials/models/player/slow/chainsaw_xtreme/part4.vmt

    materials/models/player/slow/chainsaw_xtreme/part4.vtf

    materials/models/player/slow/chainsaw_xtreme/part5.vmt

    materials/models/player/slow/chainsaw_xtreme/part5.vtf

    materials/models/player/slow/chainsaw_xtreme/part6.vmt

    materials/models/player/slow/chainsaw_xtreme/part6.vtf

    materials/models/player/slow/chainsaw_xtreme/slow_chainsaw_bump.vtf

    materials/models/player/slow/chainsaw_xtreme/slow_gesicht_bump.vtf

    materials/models/player/slow/chainsaw_xtreme/slow_hemd_bump.vtf

    materials/models/player/slow/chainsaw_xtreme/slow_hose_bump.vtf

    materials/models/player/slow/chainsaw_xtreme/slow_maske_bump.vtf

    materials/models/player/slow/chainsaw_xtreme/slow_specmap.vtf

    //chucky

    materials/models/player/slow/chucky/slow_chucky_bump.vtf

    materials/models/player/slow/chucky/slow_chucky_haare.vmt

    materials/models/player/slow/chucky/slow_chucky_haare.vtf

    materials/models/player/slow/chucky/slow_klinge.vmt

    materials/models/player/slow/chucky/slow_klinge.vtf

    materials/models/player/slow/chucky/slow_knife.vmt

    materials/models/player/slow/chucky/slow_knife.vtf

    materials/models/player/slow/chucky/slow_knife_bump.vtf

    materials/models/player/slow/chucky/slow_zombie_doll.vmt

    materials/models/player/slow/chucky/slow_zombie_doll.vtf

    //controller

    materials/models/player/slow/controller/slow_bump.vtf

    materials/models/player/slow/controller/slow_controller.vmt

    materials/models/player/slow/controller/slow_controller.vtf

    //crunchy

    materials/models/player/slow/crunchy/slow_body.vmt

    materials/models/player/slow/crunchy/slow_body.vtf

    materials/models/player/slow/crunchy/slow_body_bump.vtf

    //Dark Kahn

    materials/models/player/slow/jamis/mkvsdcu/dark_kahn/slow_dark_kahn.vmt

    materials/models/player/slow/jamis/mkvsdcu/dark_kahn/slow_dark_kahn.vtf

    materials/models/player/slow/jamis/mkvsdcu/dark_kahn/slow_dark_kahn_bump.vtf

    materials/models/player/slow/jamis/mkvsdcu/dark_kahn/slow_dark_kahn_mask.vmt

    //EL giganate

    materials/models/player/slow/el_gigante/slow_back_gigante_bump.vtf

    materials/models/player/slow/el_gigante/slow_face_gigante_bump.vtf

    materials/models/player/slow/el_gigante/slow_front_gigante_bump.vtf

    materials/models/player/slow/el_gigante/slow_legs_gigante_bump.vtf

    materials/models/player/slow/el_gigante/slow1.vmt

    materials/models/player/slow/el_gigante/slow1.vtf

    materials/models/player/slow/el_gigante/slow2.vmt

    materials/models/player/slow/el_gigante/slow2.vtf

    materials/models/player/slow/el_gigante/slow3.vmt

    materials/models/player/slow/el_gigante/slow3.vtf

    materials/models/player/slow/el_gigante/slow4.vmt

    materials/models/player/slow/el_gigante/slow4.vtf

    //fat majini

    materials/models/player/slow/amberlyn/re5/fat_majini/slow_eyes.vmt

    materials/models/player/slow/amberlyn/re5/fat_majini/slow_head.vmt

    materials/models/player/slow/amberlyn/re5/fat_majini/slow_head.vtf

    materials/models/player/slow/amberlyn/re5/fat_majini/slow_head_bump.vtf

    materials/models/player/slow/amberlyn/re5/fat_majini/slow_mouth.vmt

    materials/models/player/slow/amberlyn/re5/fat_majini/slow_pants.vmt

    materials/models/player/slow/amberlyn/re5/fat_majini/slow_pants.vtf

    materials/models/player/slow/amberlyn/re5/fat_majini/slow_pants_bump.vtf

    materials/models/player/slow/amberlyn/re5/fat_majini/slow_skin.vmt

    materials/models/player/slow/amberlyn/re5/fat_majini/slow_skin.vtf

    materials/models/player/slow/amberlyn/re5/fat_majini/slow_skin_bump.vtf

    //hot ass zombie

    materials/models/player/slow/l4d/hot_ass_zombie/slow_body.vmt

    materials/models/player/slow/l4d/hot_ass_zombie/slow_body.vtf

    materials/models/player/slow/l4d/hot_ass_zombie/slow_body_bump.vtf

    materials/models/player/slow/l4d/hot_ass_zombie/slow_head.vmt

    materials/models/player/slow/l4d/hot_ass_zombie/slow_head.vtf

    materials/models/player/slow/l4d/hot_ass_zombie/slow_head_bump.vtf

    materials/models/player/slow/l4d/hot_ass_zombie/slow_legs.vmt

    materials/models/player/slow/l4d/hot_ass_zombie/slow_legs.vtf

    materials/models/player/slow/l4d/hot_ass_zombie/slow_legs_bump.vtf

    //the glowing one

    materials/models/player/slow/fallout_3/glowing_one/slow_body.vmt

    materials/models/player/slow/fallout_3/glowing_one/slow_body.vtf

    materials/models/player/slow/fallout_3/glowing_one/slow_body_bump.vtf

    materials/models/player/slow/fallout_3/glowing_one/slow_pants.vmt

    materials/models/player/slow/fallout_3/glowing_one/slow_pants.vtf

    //theron guard

    materials/models/player/slow/theron_guard/slow_eyes.vmt

    materials/models/player/slow/theron_guard/slow_skin.vmt

    materials/models/player/slow/theron_guard/slow_skirt_thing.vmt

    materials/models/player/slow/theron_guard/slow_theron_guard.vmt

    materials/models/player/slow/theron_guard/slow_theron_guard.vtf

    materials/models/player/slow/theron_guard/slow_theron_guard_bump.vtf

    materials/models/player/slow/theron_guard/slow_theron_guard_exp.vtf

    //undead

    materials/models/player/slow/undead/bump.vtf

    materials/models/player/slow/undead/bump_grave.vtf

    materials/models/player/slow/undead/slow_grave.vmt

    materials/models/player/slow/undead/slow_grave.vtf

    materials/models/player/slow/undead/slow_undead.vmt

    materials/models/player/slow/undead/slow_undead.vtf

    materials/models/player/slow/undead/slow_undead_cut.vmt

    materials/models/player/slow/undead/slow_undead_cut.vtf

     

    Models.txt :

     

    "models"

    {

    "zh_charple001"

    {

    "name" "zh_charple001"

    "path" "models/player/zh/"

    "team" "zombies"

    "access" "public"

    "group" ""

    }

     

    "zh_zombie003"

    {

    "name" "zh_zombie003"

    "path" "models/player/zh/"

    "team" "zombies"

    "access" "public"

    "group" ""

    }

     

    "zh_corpse002"

    {

    "name" "zh_corpse002"

    "path" "models/player/zh/"

    "team" "zombies"

    "access" "public"

    "group" ""

    }

     

    "t_guerilla"

    {

    "name" "t_guerilla"

    "path" "models/player/ics/hellknight_red/"

    "team" "zombies"

    "access" "public"

    "group" ""

    }

    "ghost"

    {

    "name" "ghost"

    "path" "models/player/zombie/ghost/"

    "team" "zombies"

    "access" "public"

    "group" ""

    }

    "Berserk"

    {

    "name" "Berserk"

    "path" "models/player/slow/berserkerin/"

    "team" "zombies"

    "access" "public"

    "group" ""

    }

    "boom headshot"

    {

    "name" "boom headshot"

    "path" "models/player/slow/boom_headshot/"

    "team" "zombies"

    "access" "public"

    "group" ""

    }

    "carrier"

    {

    "name" "carrier"

    "path" "models/player/slow/carrier/"

    "team" "zombies"

    "access" "public"

    "group" ""

    }

    "chainsaw Xtreme"

    {

    "name" "chainsaw Xtreme"

    "path" "models/player/slow/chainsaw_xtreme/"

    "team" "zombies"

    "access" "public"

    "group" ""

    }

    "Chucky"

    {

    "name" "Chucky"

    "path" "models/player/slow/chucky_v3/"

    "team" "zombies"

    "access" "public"

    "group" ""

    }

    "Dark Kahn"

    {

    "name" "Dark Kahn"

    "path" "models/player/slow/jamis/mkvsdcu/dark_kahn/"

    "team" "zombies"

    "access" "public"

    "group" ""

    }

    "El Gigante"

    {

    "name" "El Gigante"

    "path" "models/player/slow/el_g_fix2/"

    "team" "zombies"

    "access" "public"

    "group" ""

    }

    "Fat Majini"

    {

    "name" "fat Majini"

    "path" "models/player/slow/amberlyn/re5/fat_majini/"

    "team" "zombies"

    "access" "public"

    "group" ""

    }

    "hot ass zombie"

    {

    "name" "hot ass zombie"

    "path" "models/player/slow/l4d/hot_ass_zombie/"

    "team" "zombies"

    "access" "public"

    "group" ""

    }

    "The Glowing"

    {

    "name" "The Glowing"

    "path" "models/player/slow/fallout_3/glowing_one/"

    "team" "zombies"

    "access" "public"

    "group" ""

    }

    "Theon Guard"

    {

    "name" "Theon Guard"

    "path" "models/player/slow/theron_guard/"

    "team" "zombies"

    "access" "public"

    "group" ""

    }

    "Undead"

    {

    "name" "Undead"

    "path" "models/player/slow/undead/"

    "team" "zombies"

    "access" "public"

    "group" ""

     

    // Special model examples:

    // -----------------------

     

    // Only admins can use this zombie model.

    //"admin_zombie"

    //{

    // "name" "1337model"

    // "path" "models/player/adminmodels/"

    // "team" "zombies"

    // "access" "admins"

    // "group" ""

    //}

     

    // Only members of the zr_vip group in SourceMod can use this human model.

    //"vip_human"

    //{

    // "name" "vipmodel"

    // "path" "models/player/vip/"

    // "team" "humans"

    // "access" "group"

    // "group" "zr_vip"

    //}

     

    // This model will be excluded from public random selections. Only classes

    // that use "random_hidden" or explicit specify this model will be able to use it.

    //"hidden"

    //{

    // "name" "hiddenmodel"

    // "path" "models/player/"

    // "team" "humans"

    // "access" "hidden"

    // "group" ""

    //}

    }

     

    puis playerclass.txt :

     

    "zombie_classic"

    {

    // General

    "enabled" "yes"

    "team" "0"

    "team_default" "yes"

    "flags" "0"

    "group" ""

     

    "name" "Classic"

    "description" "Need brains!!! Arrrrggghh!"

     

    // Model

    "model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl"

    "alpha_initial" "255"

    "alpha_damaged" "255"

    "alpha_damage" "0"

     

    // Hud

    "overlay_path" "overlays/zr/zvision"

    "nvgs" "no"

    "fov" "90"

     

    // Effects

    "has_napalm" "no"

    "napalm_time" "10.0"

     

    // Player behaviour

    "immunity_mode" "0"

    "immunity_amount" "0.0"

    "no_fall_damage" "yes"

     

    "health" "3500"

    "health_regen_interval" "0.0"

    "health_regen_amount" "0"

    "health_infect_gain" "700"

    "kill_bonus" "2"

     

    "speed" "350"

    "knockback" "4"

    "jump_height" "1.1"

    "jump_distance" "0.8"

    }

     

    "zombie_fast"

    {

    // General

    "enabled" "yes"

    "team" "0"

    "team_default" "no"

    "flags" "0"

    "group" ""

     

    "name" "Fast"

    "description" "-HP | +Speed | +Jump | +Knockback"

     

    // Model

    "model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl"

    "alpha_initial" "255"

    "alpha_damaged" "255"

    "alpha_damage" "0"

     

    // Hud

    "overlay_path" "overlays/zr/zvision"

    "nvgs" "no"

    "fov" "90"

     

    // Effects

    "has_napalm" "no"

    "napalm_time" "5.0"

     

    // Player behaviour

    "immunity_mode" "0"

    "immunity_amount" "0.0"

    "no_fall_damage" "yes"

     

    "health" "3500"

    "health_regen_interval" "0.0"

    "health_regen_amount" "0"

    "health_infect_gain" "500"

    "kill_bonus" "2"

     

    "speed" "350"

    "knockback" "4.5"

    "jump_height" "1.1"

    "jump_distance" "0.8"

    }

     

    "zombie_mutated"

    {

    // General

    "enabled" "yes"

    "team" "0"

    "team_default" "no"

    "flags" "0"

    "group" ""

     

    "name" "Mutated"

    "description" "+HP | -Speed | +Jump | +Knockback"

     

    // Model

    "model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl"

    "alpha_initial" "255"

    "alpha_damaged" "255"

    "alpha_damage" "0"

     

    // Hud

    "overlay_path" "overlays/zr/zvision"

    "nvgs" "no"

    "fov" "90"

     

    // Effects

    "has_napalm" "no"

    "napalm_time" "15.0"

     

    // Player behaviour

    "immunity_mode" "0"

    "immunity_amount" "0.0"

    "no_fall_damage" "yes"

     

    "health" "3500"

    "health_regen_interval" "0.0"

    "health_regen_amount" "0"

    "health_infect_gain" "850"

    "kill_bonus" "2"

     

    "speed" "350"

    "knockback" "3.5"

    "jump_height" "1.1"

    "jump_distance" "0.8"

    }

     

    "zombie_heavy"

    {

    // General

    "enabled" "yes"

    "team" "0"

    "team_default" "no"

    "flags" "0"

    "group" ""

     

    "name" "Heavy"

    "description" "+HP | -Speed | -Jump | -Knockback"

     

    // Model

    "model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl"

    "alpha_initial" "255"

    "alpha_damaged" "255"

    "alpha_damage" "0"

     

    // Hud

    "overlay_path" "overlays/zr/zvision"

    "nvgs" "no"

    "fov" "90"

     

    // Effects

    "has_napalm" "no"

    "napalm_time" "20.0"

     

    // Player behaviour

    "immunity_mode" "0"

    "immunity_amount" "0.0"

    "no_fall_damage" "yes"

     

    "health" "3500"

    "health_regen_interval" "0.0"

    "health_regen_amount" "0"

    "health_infect_gain" "1000"

    "kill_bonus" "2"

     

    "speed" "350"

    "knockback" "2.5"

    "jump_height" "1.1"

    "jump_distance" "0.8"

    }

     

    "mother_zombie"

    {

    // General

    "enabled" "yes"

    "team" "0"

    "team_default" "no"

    "flags" "2"

    "group" ""

     

    "name" "Mother zombie"

    "description" "+HP regen | +Speed | +Jump | -Knockback"

     

    // Model

    "model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl"

    "alpha_initial" "255"

    "alpha_damaged" "255"

    "alpha_damage" "0"

     

    // Hud

    "overlay_path" "overlays/zr/zvision"

    "nvgs" "no"

    "fov" "110"

     

    // Effects

    "has_napalm" "0"

    "napalm_time" "5.0"

     

    // Player behaviour

    "immunity_mode" "0"

    "immunity_amount" "0.0"

    "no_fall_damage" "yes"

     

    "health" "3500"

    "health_regen_interval" "0.25"

    "health_regen_amount" "10"

    "health_infect_gain" "700"

    "kill_bonus" "4"

     

    "speed" "350"

    "knockback" "2.8"

    "jump_height" "1.1"

    "jump_distance" "0.8"

    }

     

    "mother_zombie_admin"

    {

    // General

    "enabled" "yes"

    "team" "0"

    "team_default" "no"

    "flags" "3"

    "group" ""

     

    "name" "Admin mother zombie"

    "description" "+HP regen | +Speed | +Jump | -Knockback"

     

    // Model

    "model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl"

    "alpha_initial" "255"

    "alpha_damaged" "255"

    "alpha_damage" "0"

     

    // Hud

    "overlay_path" "overlays/zr/zvision"

    "nvgs" "no"

    "fov" "110"

     

    // Effects

    "has_napalm" "no"

    "napalm_time" "3.0"

     

    // Player behaviour

    "immunity_mode" "0"

    "immunity_amount" "0.0"

    "no_fall_damage" "yes"

     

    "health" "3500"

    "health_regen_interval" "0.25"

    "health_regen_amount" "10"

    "health_infect_gain" "700"

    "kill_bonus" "1"

     

    "speed" "350"

    "knockback" "2.8"

    "jump_height" "1.1"

    "jump_distance" "0.8"

    }

     

    Oui j'ai un mirroir perso , Oui le skins est bien placé . :?

    en ce qui concerne les armes , le zombie apres transformation perd l'arme mais peut la reprendre a terre.

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    "Undead"

    {

    "name" "Undead"

    "path" "models/player/slow/undead/"

    "team" "zombies"

    "access" "public"

    "group" ""

     

    essaye avec un } a la fin comme ceci :

     

    "Undead"

    {

    "name" "Undead"

    "path" "models/player/slow/undead/"

    "team" "zombies"

    "access" "public"

    "group" ""

    }

     

    fichier models . txt

     

    et aussie la classe zombie classic ne doit pas etre modifier (j'ai vue que la ligne du model avait changer comparer a l'original) regarde aussi de se côter.

     

    cordialement

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    et aussie la classe zombie classic ne doit pas etre modifier (j'ai vue que la ligne du model avait changer comparer a l'original) regarde aussi de se côter.

     

    cordialement

     

    donc je met quoi comme models pour les autres classe que l'original ?

    // Model

    "model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl"

    ?

    j'ai vu que des autres mettent :

    // Model

    "model_path" "default"

     

    sauf que moi sa ne marche absolument pas , sa ne crash pas mais le zombie reloaded ce met off .

    (ce que j'aimerai c'est que toutes les classes aies les memes skins , ils sont deja tous égaux au niveau du saut vie regain etc..)

    Modifié par niconico
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    Salut,

     

    Ton fichier models.txt est incorrecte.

     

    Tu ne peux pas nommer la ligne "name" comme tu le veux. C'est le nom des fichiers sans leurs extensions.

     

    Exemple:

     

    "Berserk"
    {
    "name" "[color=Red]Berserk[/color]"
    "path" "models/player/slow/berserkerin/"
    "team" "zombies"
    "access" "public"
    "group" ""
    }

    Devient:

     

    "Berserk"
    {
    "name" "[b][color=SeaGreen]slow[/color][/b]"
    "path" "models/player/slow/berserkerin/"
    "team" "zombies"
    "access" "public"
    "group" ""
    }

    Parce que dans le dossier berserkerin, les fichiers se nomment slow.dx80.vtx ; slow.mdl ; slow.phy ; etc.

     

    Idem pour tout les autres skins.

     

    et aussie la classe zombie classic ne doit pas etre modifier (j'ai vue que la ligne du model avait changer comparer a l'original) regarde aussi de se côter.

     

    Le skin par défaut du ZR peut être changé du moment que le skin fonctionne.

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