niconico Posted January 29, 2011 Share Posted January 29, 2011 Bonsoir , je n'arrive pas a faire upload un skins sur le serveur , et en faisant la bonne config le serveur crash au moment ou le 1er zombie doit faire apparition . ( hot ass zombie ) Download.txt : // // Defaults: // ---------------------------------------------------------------------------- materials/models/player/zh/Zombie_Classic_sheet.vmt materials/models/player/zh/corpse1.vmt materials/models/player/zh/Charple1_sheet.vmt // hellknight materials/models/player/ics/hellknight_red/estuche.vmt materials/models/player/ics/hellknight_red/estuche.vtf materials/models/player/ics/hellknight_red/hellknight.vmt materials/models/player/ics/hellknight_red/hellknight.vtf materials/models/player/ics/hellknight_red/hellknight_normal.vtf // team win overlays materials/overlays/zr/zombies_win.vtf materials/overlays/zr/zombies_win.vmt materials/overlays/zr/humans_win.vtf materials/overlays/zr/humans_win.vmt // zvision materials/overlays/zr/zvision.vtf materials/overlays/zr/zvision.vmt //ghost materials/models/player/zombie/ghost/ghost.vmt materials/models/player/zombie/ghost/ghost.vtf materials/models/player/zombie/ghost/ghost_spec.vtf //berserkerin materials/models/player/slow/berserkerin/slow_body.vmt materials/models/player/slow/berserkerin/slow_body.vtf materials/models/player/slow/berserkerin/slow_body_bump.vtf //head shot materials/models/player/slow/boom_headshot/slow_body.vmt materials/models/player/slow/boom_headshot/slow_body.vtf materials/models/player/slow/boom_headshot/slow_body_bump.vtf materials/models/player/slow/boom_headshot/slow_face.vmt materials/models/player/slow/boom_headshot/slow_face.vtf materials/models/player/slow/boom_headshot/slow_face_bump.vtf materials/models/player/slow/boom_headshot/slow_hands.vmt materials/models/player/slow/boom_headshot/slow_hands.vtf materials/models/player/slow/boom_headshot/slow_hands_bump.vtf //carrier materials/models/player/slow/carrier/citizen_sheet.vmt materials/models/player/slow/carrier/citizen_sheet.vtf materials/models/player/slow/carrier/citizen_sheet_normal.vtf materials/models/player/slow/carrier/eyeball_l.vmt materials/models/player/slow/carrier/eyeball_l.vtf materials/models/player/slow/carrier/eyeball_r.vmt materials/models/player/slow/carrier/eyeball_r.vtf materials/models/player/slow/carrier/mike_facemap.vmt materials/models/player/slow/carrier/mike_facemap.vtf materials/models/player/slow/carrier/mike_facemap_normal.vtf materials/models/player/slow/carrier/mouth.vmt materials/models/player/slow/carrier/mouth.vtf //chainsaw_Xtreme materials/models/player/slow/chainsaw_xtreme/part1.vmt materials/models/player/slow/chainsaw_xtreme/part1.vtf materials/models/player/slow/chainsaw_xtreme/part2.vmt materials/models/player/slow/chainsaw_xtreme/part3.vmt materials/models/player/slow/chainsaw_xtreme/part3.vtf materials/models/player/slow/chainsaw_xtreme/part4.vmt materials/models/player/slow/chainsaw_xtreme/part4.vtf materials/models/player/slow/chainsaw_xtreme/part5.vmt materials/models/player/slow/chainsaw_xtreme/part5.vtf materials/models/player/slow/chainsaw_xtreme/part6.vmt materials/models/player/slow/chainsaw_xtreme/part6.vtf materials/models/player/slow/chainsaw_xtreme/slow_chainsaw_bump.vtf materials/models/player/slow/chainsaw_xtreme/slow_gesicht_bump.vtf materials/models/player/slow/chainsaw_xtreme/slow_hemd_bump.vtf materials/models/player/slow/chainsaw_xtreme/slow_hose_bump.vtf materials/models/player/slow/chainsaw_xtreme/slow_maske_bump.vtf materials/models/player/slow/chainsaw_xtreme/slow_specmap.vtf //chucky materials/models/player/slow/chucky/slow_chucky_bump.vtf materials/models/player/slow/chucky/slow_chucky_haare.vmt materials/models/player/slow/chucky/slow_chucky_haare.vtf materials/models/player/slow/chucky/slow_klinge.vmt materials/models/player/slow/chucky/slow_klinge.vtf materials/models/player/slow/chucky/slow_knife.vmt materials/models/player/slow/chucky/slow_knife.vtf materials/models/player/slow/chucky/slow_knife_bump.vtf materials/models/player/slow/chucky/slow_zombie_doll.vmt materials/models/player/slow/chucky/slow_zombie_doll.vtf //controller materials/models/player/slow/controller/slow_bump.vtf materials/models/player/slow/controller/slow_controller.vmt materials/models/player/slow/controller/slow_controller.vtf //crunchy materials/models/player/slow/crunchy/slow_body.vmt materials/models/player/slow/crunchy/slow_body.vtf materials/models/player/slow/crunchy/slow_body_bump.vtf //Dark Kahn materials/models/player/slow/jamis/mkvsdcu/dark_kahn/slow_dark_kahn.vmt materials/models/player/slow/jamis/mkvsdcu/dark_kahn/slow_dark_kahn.vtf materials/models/player/slow/jamis/mkvsdcu/dark_kahn/slow_dark_kahn_bump.vtf materials/models/player/slow/jamis/mkvsdcu/dark_kahn/slow_dark_kahn_mask.vmt //EL giganate materials/models/player/slow/el_gigante/slow_back_gigante_bump.vtf materials/models/player/slow/el_gigante/slow_face_gigante_bump.vtf materials/models/player/slow/el_gigante/slow_front_gigante_bump.vtf materials/models/player/slow/el_gigante/slow_legs_gigante_bump.vtf materials/models/player/slow/el_gigante/slow1.vmt materials/models/player/slow/el_gigante/slow1.vtf materials/models/player/slow/el_gigante/slow2.vmt materials/models/player/slow/el_gigante/slow2.vtf materials/models/player/slow/el_gigante/slow3.vmt materials/models/player/slow/el_gigante/slow3.vtf materials/models/player/slow/el_gigante/slow4.vmt materials/models/player/slow/el_gigante/slow4.vtf //fat majini materials/models/player/slow/amberlyn/re5/fat_majini/slow_eyes.vmt materials/models/player/slow/amberlyn/re5/fat_majini/slow_head.vmt materials/models/player/slow/amberlyn/re5/fat_majini/slow_head.vtf materials/models/player/slow/amberlyn/re5/fat_majini/slow_head_bump.vtf materials/models/player/slow/amberlyn/re5/fat_majini/slow_mouth.vmt materials/models/player/slow/amberlyn/re5/fat_majini/slow_pants.vmt materials/models/player/slow/amberlyn/re5/fat_majini/slow_pants.vtf materials/models/player/slow/amberlyn/re5/fat_majini/slow_pants_bump.vtf materials/models/player/slow/amberlyn/re5/fat_majini/slow_skin.vmt materials/models/player/slow/amberlyn/re5/fat_majini/slow_skin.vtf materials/models/player/slow/amberlyn/re5/fat_majini/slow_skin_bump.vtf //hot ass zombie materials/models/player/slow/l4d/hot_ass_zombie/slow_body.vmt materials/models/player/slow/l4d/hot_ass_zombie/slow_body.vtf materials/models/player/slow/l4d/hot_ass_zombie/slow_body_bump.vtf materials/models/player/slow/l4d/hot_ass_zombie/slow_head.vmt materials/models/player/slow/l4d/hot_ass_zombie/slow_head.vtf materials/models/player/slow/l4d/hot_ass_zombie/slow_head_bump.vtf materials/models/player/slow/l4d/hot_ass_zombie/slow_legs.vmt materials/models/player/slow/l4d/hot_ass_zombie/slow_legs.vtf materials/models/player/slow/l4d/hot_ass_zombie/slow_legs_bump.vtf //the glowing one materials/models/player/slow/fallout_3/glowing_one/slow_body.vmt materials/models/player/slow/fallout_3/glowing_one/slow_body.vtf materials/models/player/slow/fallout_3/glowing_one/slow_body_bump.vtf materials/models/player/slow/fallout_3/glowing_one/slow_pants.vmt materials/models/player/slow/fallout_3/glowing_one/slow_pants.vtf //theron guard materials/models/player/slow/theron_guard/slow_eyes.vmt materials/models/player/slow/theron_guard/slow_skin.vmt materials/models/player/slow/theron_guard/slow_skirt_thing.vmt materials/models/player/slow/theron_guard/slow_theron_guard.vmt materials/models/player/slow/theron_guard/slow_theron_guard.vtf materials/models/player/slow/theron_guard/slow_theron_guard_bump.vtf materials/models/player/slow/theron_guard/slow_theron_guard_exp.vtf //undead materials/models/player/slow/undead/bump.vtf materials/models/player/slow/undead/bump_grave.vtf materials/models/player/slow/undead/slow_grave.vmt materials/models/player/slow/undead/slow_grave.vtf materials/models/player/slow/undead/slow_undead.vmt materials/models/player/slow/undead/slow_undead.vtf materials/models/player/slow/undead/slow_undead_cut.vmt materials/models/player/slow/undead/slow_undead_cut.vtf Models.txt : "models" { "zh_charple001" { "name" "zh_charple001" "path" "models/player/zh/" "team" "zombies" "access" "public" "group" "" } "zh_zombie003" { "name" "zh_zombie003" "path" "models/player/zh/" "team" "zombies" "access" "public" "group" "" } "zh_corpse002" { "name" "zh_corpse002" "path" "models/player/zh/" "team" "zombies" "access" "public" "group" "" } "t_guerilla" { "name" "t_guerilla" "path" "models/player/ics/hellknight_red/" "team" "zombies" "access" "public" "group" "" } "ghost" { "name" "ghost" "path" "models/player/zombie/ghost/" "team" "zombies" "access" "public" "group" "" } "Berserk" { "name" "Berserk" "path" "models/player/slow/berserkerin/" "team" "zombies" "access" "public" "group" "" } "boom headshot" { "name" "boom headshot" "path" "models/player/slow/boom_headshot/" "team" "zombies" "access" "public" "group" "" } "carrier" { "name" "carrier" "path" "models/player/slow/carrier/" "team" "zombies" "access" "public" "group" "" } "chainsaw Xtreme" { "name" "chainsaw Xtreme" "path" "models/player/slow/chainsaw_xtreme/" "team" "zombies" "access" "public" "group" "" } "Chucky" { "name" "Chucky" "path" "models/player/slow/chucky_v3/" "team" "zombies" "access" "public" "group" "" } "Dark Kahn" { "name" "Dark Kahn" "path" "models/player/slow/jamis/mkvsdcu/dark_kahn/" "team" "zombies" "access" "public" "group" "" } "El Gigante" { "name" "El Gigante" "path" "models/player/slow/el_g_fix2/" "team" "zombies" "access" "public" "group" "" } "Fat Majini" { "name" "fat Majini" "path" "models/player/slow/amberlyn/re5/fat_majini/" "team" "zombies" "access" "public" "group" "" } "hot ass zombie" { "name" "hot ass zombie" "path" "models/player/slow/l4d/hot_ass_zombie/" "team" "zombies" "access" "public" "group" "" } "The Glowing" { "name" "The Glowing" "path" "models/player/slow/fallout_3/glowing_one/" "team" "zombies" "access" "public" "group" "" } "Theon Guard" { "name" "Theon Guard" "path" "models/player/slow/theron_guard/" "team" "zombies" "access" "public" "group" "" } "Undead" { "name" "Undead" "path" "models/player/slow/undead/" "team" "zombies" "access" "public" "group" "" // Special model examples: // ----------------------- // Only admins can use this zombie model. //"admin_zombie" //{ // "name" "1337model" // "path" "models/player/adminmodels/" // "team" "zombies" // "access" "admins" // "group" "" //} // Only members of the zr_vip group in SourceMod can use this human model. //"vip_human" //{ // "name" "vipmodel" // "path" "models/player/vip/" // "team" "humans" // "access" "group" // "group" "zr_vip" //} // This model will be excluded from public random selections. Only classes // that use "random_hidden" or explicit specify this model will be able to use it. //"hidden" //{ // "name" "hiddenmodel" // "path" "models/player/" // "team" "humans" // "access" "hidden" // "group" "" //} } puis playerclass.txt : "zombie_classic" { // General "enabled" "yes" "team" "0" "team_default" "yes" "flags" "0" "group" "" "name" "Classic" "description" "Need brains!!! Arrrrggghh!" // Model "model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "overlays/zr/zvision" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "10.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "yes" "health" "3500" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "700" "kill_bonus" "2" "speed" "350" "knockback" "4" "jump_height" "1.1" "jump_distance" "0.8" } "zombie_fast" { // General "enabled" "yes" "team" "0" "team_default" "no" "flags" "0" "group" "" "name" "Fast" "description" "-HP | +Speed | +Jump | +Knockback" // Model "model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "overlays/zr/zvision" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "5.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "yes" "health" "3500" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "500" "kill_bonus" "2" "speed" "350" "knockback" "4.5" "jump_height" "1.1" "jump_distance" "0.8" } "zombie_mutated" { // General "enabled" "yes" "team" "0" "team_default" "no" "flags" "0" "group" "" "name" "Mutated" "description" "+HP | -Speed | +Jump | +Knockback" // Model "model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "overlays/zr/zvision" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "15.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "yes" "health" "3500" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "850" "kill_bonus" "2" "speed" "350" "knockback" "3.5" "jump_height" "1.1" "jump_distance" "0.8" } "zombie_heavy" { // General "enabled" "yes" "team" "0" "team_default" "no" "flags" "0" "group" "" "name" "Heavy" "description" "+HP | -Speed | -Jump | -Knockback" // Model "model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "overlays/zr/zvision" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "20.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "yes" "health" "3500" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "1000" "kill_bonus" "2" "speed" "350" "knockback" "2.5" "jump_height" "1.1" "jump_distance" "0.8" } "mother_zombie" { // General "enabled" "yes" "team" "0" "team_default" "no" "flags" "2" "group" "" "name" "Mother zombie" "description" "+HP regen | +Speed | +Jump | -Knockback" // Model "model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "overlays/zr/zvision" "nvgs" "no" "fov" "110" // Effects "has_napalm" "0" "napalm_time" "5.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "yes" "health" "3500" "health_regen_interval" "0.25" "health_regen_amount" "10" "health_infect_gain" "700" "kill_bonus" "4" "speed" "350" "knockback" "2.8" "jump_height" "1.1" "jump_distance" "0.8" } "mother_zombie_admin" { // General "enabled" "yes" "team" "0" "team_default" "no" "flags" "3" "group" "" "name" "Admin mother zombie" "description" "+HP regen | +Speed | +Jump | -Knockback" // Model "model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "overlays/zr/zvision" "nvgs" "no" "fov" "110" // Effects "has_napalm" "no" "napalm_time" "3.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "yes" "health" "3500" "health_regen_interval" "0.25" "health_regen_amount" "10" "health_infect_gain" "700" "kill_bonus" "1" "speed" "350" "knockback" "2.8" "jump_height" "1.1" "jump_distance" "0.8" } Oui j'ai un mirroir perso , Oui le skins est bien placé . :? en ce qui concerne les armes , le zombie apres transformation perd l'arme mais peut la reprendre a terre. 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kennedy Posted January 30, 2011 Share Posted January 30, 2011 "Undead" { "name" "Undead" "path" "models/player/slow/undead/" "team" "zombies" "access" "public" "group" "" essaye avec un } a la fin comme ceci : "Undead" { "name" "Undead" "path" "models/player/slow/undead/" "team" "zombies" "access" "public" "group" "" } fichier models . txt et aussie la classe zombie classic ne doit pas etre modifier (j'ai vue que la ligne du model avait changer comparer a l'original) regarde aussi de se côter. cordialement Quote Link to comment Share on other sites More sharing options...
niconico Posted January 30, 2011 Author Share Posted January 30, 2011 (edited) et aussie la classe zombie classic ne doit pas etre modifier (j'ai vue que la ligne du model avait changer comparer a l'original) regarde aussi de se côter. cordialement donc je met quoi comme models pour les autres classe que l'original ? // Model "model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl" ? j'ai vu que des autres mettent : // Model "model_path" "default" sauf que moi sa ne marche absolument pas , sa ne crash pas mais le zombie reloaded ce met off . (ce que j'aimerai c'est que toutes les classes aies les memes skins , ils sont deja tous égaux au niveau du saut vie regain etc..) Edited January 30, 2011 by niconico Quote Link to comment Share on other sites More sharing options...
Borisbe Posted January 30, 2011 Share Posted January 30, 2011 Salut, Ton fichier models.txt est incorrecte. Tu ne peux pas nommer la ligne "name" comme tu le veux. C'est le nom des fichiers sans leurs extensions. Exemple: "Berserk" { "name" "[color=Red]Berserk[/color]" "path" "models/player/slow/berserkerin/" "team" "zombies" "access" "public" "group" "" }Devient: "Berserk" { "name" "[b][color=SeaGreen]slow[/color][/b]" "path" "models/player/slow/berserkerin/" "team" "zombies" "access" "public" "group" "" }Parce que dans le dossier berserkerin, les fichiers se nomment slow.dx80.vtx ; slow.mdl ; slow.phy ; etc. Idem pour tout les autres skins. et aussie la classe zombie classic ne doit pas etre modifier (j'ai vue que la ligne du model avait changer comparer a l'original) regarde aussi de se côter. Le skin par défaut du ZR peut être changé du moment que le skin fonctionne. Quote Link to comment Share on other sites More sharing options...
niconico Posted January 30, 2011 Author Share Posted January 30, 2011 Bonjour , Merci beaucoup sa marche complétement , le petit soucis est que les zombie peuvent récupérer armes a terre et s'en serve pour nous ralentir ou bouger les props . un moyen ? Quote Link to comment Share on other sites More sharing options...
niconico Posted January 30, 2011 Author Share Posted January 30, 2011 Oui Sdk est mit Quote Link to comment Share on other sites More sharing options...
Borisbe Posted January 30, 2011 Share Posted January 30, 2011 Oui Sdk est mit Il faut aussi utiliser ce fix du fichier sdkhooks.games.txt qui n'est pas à jour dans l'archive d'SDK Hooks. (Fichier à placer dans le dossier gamedata de SM). Relance ensuite ton serveur. Quote Link to comment Share on other sites More sharing options...
niconico Posted January 30, 2011 Author Share Posted January 30, 2011 Merci beaucoup , sa marche . Tu sais comment activer mp_forcecaméra en passant ? ^^' je n'ai jamais trouver sa reste une énigme pour moi. Quote Link to comment Share on other sites More sharing options...
Borisbe Posted January 30, 2011 Share Posted January 30, 2011 Merci beaucoup , sa marche . Tu sais comment activer mp_forcecaméra en passant ? ^^' je n'ai jamais trouver sa reste une énigme pour moi. Pour que les morts ne voient que leurs équipes ? mp_forcecamera 1 Quote Link to comment Share on other sites More sharing options...
niconico Posted January 30, 2011 Author Share Posted January 30, 2011 (edited) Oui pour que les morts ne voient que leur équipes tout en ayant les 2 autres vues possible. Edited January 30, 2011 by niconico Quote Link to comment Share on other sites More sharing options...
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