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    problème multijoueur (java)


    xsweety
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    alors voila, j'ai acheté le jeu depuis une semaine et depuis ce jour je cherche une solution :

     

    quand je me connecte,il y a juste un bout de la map qui s'affiche, ensuite je voit les personnages se téléporter et eux ne me voient pas. au bout de 5 minutes , je me fai deconecter par un message d'erreur :

     

    connection lost: java.net socketexeption:connection reset (peut t etre l'orde n'est pas le même X)

     

    Cet apres-midi , jai eu un bloc notes dns mon bureau apres un crash : mais je ne sais pas si c'est pour le solo :shock: je ne pense pas car sa ne m'ai jamais arrivé auparavant : (désoler mais c long --' prenez la peine de lire svp)

     

    nom: hs_err_pid3612

    #

    # A fatal error has been detected by the Java Runtime Environment:

    #

    # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6d0b6b30, pid=3612, tid=5116

    #

    # JRE version: 6.0_24-b07

    # Java VM: Java HotSpot Client VM (19.1-b02 mixed mode windows-x86 )

    # Problematic frame:

    # C [awt.dll+0xb6b30]

    #

    # If you would like to submit a bug report, please visit:

    # http://java.sun.com/webapps/bugreport/crash.jsp

    # The crash happened outside the Java Virtual Machine in native code.

    # See problematic frame for where to report the bug.

    #

     

    --------------- T H R E A D ---------------

     

    Current thread (0x4abdac00): JavaThread "AWT-Windows" daemon [_thread_in_native, id=5116, stack(0x4b100000,0x4b150000)]

     

    siginfo: ExceptionCode=0xc0000005, reading address 0x00000000

     

    Registers:

    EAX=0x4b14f8c8, EBX=0x4abe8f68, ECX=0x00000192, EDX=0x000000c0

    ESP=0x4b14f8b0, EBP=0x75ed1450, ESI=0x00000000, EDI=0x000000c0

    EIP=0x6d0b6b30, EFLAGS=0x00010206

     

    Register to memory mapping:

     

    EAX=0x4b14f8c8

    0x4b14f8c8 is pointing into the stack for thread: 0x4abdac00

    "AWT-Windows" daemon prio=6 tid=0x4abdac00 nid=0x13fc runnable [0x4b14f000]

    java.lang.Thread.State: RUNNABLE

     

    EBX=0x4abe8f68

    0x4abe8f68 is pointing to unknown location

     

    ECX=0x00000192

    0x00000192 is pointing to unknown location

     

    EDX=0x000000c0

    0x000000c0 is pointing to unknown location

     

    ESP=0x4b14f8b0

    0x4b14f8b0 is pointing into the stack for thread: 0x4abdac00

    "AWT-Windows" daemon prio=6 tid=0x4abdac00 nid=0x13fc runnable [0x4b14f000]

    java.lang.Thread.State: RUNNABLE

     

    EBP=0x75ed1450

    0x75ed1450 is pointing to unknown location

     

    ESI=0x00000000

    0x00000000 is pointing to unknown location

     

    EDI=0x000000c0

    0x000000c0 is pointing to unknown location

     

     

    Top of Stack: (sp=0x4b14f8b0)

    0x4b14f8b0: 4b14f8c8 00001000 00000000 4ac1fbe8

    0x4b14f8c0: 00000001 4b14f8b8 4b14f8bc 6d0ae4fd

    0x4b14f8d0: 00000000 00000000 4ac1fbe8 6d0ae5ca

    0x4b14f8e0: 00000000 4ac1fbe8 00000001 6d0ae6ce

    0x4b14f8f0: 4ac1fbe8 6d063812 0247d7e8 00000000

    0x4b14f900: 6d0b0630 00000001 6d102f58 6d102940

    0x4b14f910: 0247d7e8 6d0b1a32 6d102f50 6d0b1c19

    0x4b14f920: 6d09a4b3 00000000 000013fc 00000000

     

    Instructions: (pc=0x6d0b6b30)

    0x6d0b6b20: 05 00 20 00 00 50 c1 e2 05 8d 44 24 14 50 8b fa

    0x6d0b6b30: 8b 16 57 c1 e1 05 51 56 ff 52 2c 85 c0 0f 8c 93

     

     

    Stack: [0x4b100000,0x4b150000], sp=0x4b14f8b0, free space=318k

    Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)

    C [awt.dll+0xb6b30]

     

    Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)

    j sun.awt.windows.WToolkit.eventLoop()V+0

    j sun.awt.windows.WToolkit.run()V+52

    j java.lang.Thread.run()V+11

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    Salut,

     

    non mon solo marche très bien : comment peut on limiter les cadances de minecraft ? sa veux dire quoi ?

     

    C'est expliqué:

     

    • Configurer les limites de cadence de votre client
    • Pour cela allez dans le jeu via les options dans "Video Settings"
    • Et ajuster la variable "Limit Framerate" sur "ON".

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