Electrixx 10 Posted July 11, 2012 Share Posted July 11, 2012 bonjour comme cité dans le titre je n'arrive pas a faire fonctionner les melon en metier farme, c'est a dire que l'orsque qu'un farmer casse un melon il ne gagne pas de sous sinon le reste fonction bien pouvais vous m'aider s.v.p ? Merci. # Jobs configuration. Jobs: Woodcutter: fullname: Woodcutter shortname: W ChatColour: GREEN chat-display: full leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: LOG: income: 0.5 experience: 0.0 Place: SAPLING: income: 0.1 experience: 0.0 WOOD: income: 0.0 experience: 0.0 Kill: Player: income: 10.0 experience: 0.0 custom-kill: Woodcutter: income: 0.0 experience: 0.0 Miner: fullname: Miner shortname: M ChatColour: DARK_GRAY chat-display: full leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: STONE: income: 0.1 experience: 0.0 COAL_ORE: income: 0.5 experience: 0.0 REDSTONE_ORE: income: 0.6 experience: 0.0 IRON_ORE: income: 0.7 experience: 0.0 GOLD_ORE: income: 0.7 experience: 0.0 LAPIS_ORE: income: 0.6 experience: 0.0 DIAMOND_ORE: income: 0.8 experience: 0.0 OBSIDIAN: income: 0.6 experience: 0.0 MOSSY_COBBLESTONE: income: 0.8 experience: 0.0 Place: RAILS: income: 0.0 experience: 0.0 IRON_ORE: income: -0.7 experience: 0.0 GOLD_ORE: income: -0.7 experience: 0.0 DIAMOND_ORE: income: -0.8 experience: 0.0 Kill: Player: income: 10.0 experience: 0.0 custom-kill: Miner: income: 0.0 experience: 0.0 Builder: fullname: Builder shortname: B ChatColour: WHITE chat-display: full leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Place: COBBLESTONE: income: 0.1 experience: 0.0 WOOD: income: 0.1 experience: 0.0 FENCE: income: 0.1 experience: 0.0 WOOL: income: 0.1 experience: 0.0 STONE: income: 0.1 experience: 0.0 GLOWSTONE: income: 0.1 experience: 0.0 SANDSTONE: income: 0.1 experience: 0.0 GLASS: income: 0.1 experience: 0.0 BRICK: income: 0.1 experience: 0.0 LAPIS_BLOCK: income: 0.1 experience: 0.0 DOUBLE_STEP: income: 0.1 experience: 0.0 STEP: income: 0.1 experience: 0.0 BOOKSHELF: income: 0.1 experience: 0.0 WOOD_STAIRS: income: 0.1 experience: 0.0 COBBLESTONE_STAIRS: income: 0.1 experience: 0.0 MOSSY_COBBLESTONE: income: 0.1 experience: 0.0 DIAMOND_BLOCK: income: 0.1 experience: 0.0 GOLD_BLOCK: income: 0.1 experience: 0.0 Kill: Player: income: 10.0 experience: 0.0 custom-kill: Builder: income: 0.0 experience: 0.0 Digger: fullname: Digger shortname: D ChatColour: GOLD chat-display: full leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: DIRT: income: 0.1 experience: 0.0 GRASS: income: 0.1 experience: 0.0 GRAVEL: income: 0.1 experience: 0.0 SAND: income: 0.1 experience: 0.0 CLAY: income: 0.2 experience: 0.0 Kill: Player: income: 10.0 experience: 0.0 custom-kill: Digger: income: 0.0 experience: 0.0 Farmer: fullname: Farmer shortname: Fa ChatColour: BLUE chat-display: full leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: CROPS-7: income: 0.2 experience: 0.0 MELON: income: 0.2 experience: 0.0 WHEAT: income: 0.2 experience: 0.0 SUGAR_CANE_BLOCK: income: 0.2 experience: 0.0 Place: SEEDS: income: 0.1 experience: 0.0 SUGAR_CANE_BLOCK: income: 0.1 experience: 0.0 Kill: Player: income: 10.0 experience: 0.0 custom-kill: Farmer: income: 0.0 experience: 0.0 Hunter: fullname: Hunter shortname: H ChatColour: RED chat-display: full leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Kill: Chicken: income: 0.2 experience: 0.0 Cow: income: 0.2 experience: 0.0 Pig: income: 0.2 experience: 0.0 Sheep: income: 0.2 experience: 0.0 Wolf: income: 0.2 experience: 0.0 Creeper: income: 0.2 experience: 0.0 Skeleton: income: 0.2 experience: 0.0 Spider: income: 0.2 experience: 0.0 Zombie: income: 0.2 experience: 0.0 Player: income: 10.0 experience: 0.0 custom-kill: Woodcutter: income: 0.0 experience: 0.0 Miner: income: 0.0 experience: 0.0 Digger: income: 0.0 experience: 0.0 Farmer: income: 0.0 experience: 0.0 Builder: income: 0.0 experience: 0.0 Hunter: income: 0.0 experience: 0.0 Fisherman: fullname: Fisherman shortname: Fi ChatColour: AQUA chat-display: full leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Fish: RAW_FISH: income: 3.0 experience: 0.0 Kill: Player: income: 10.0 experience: 0.0 custom-kill: Fisherman: income: 0.0 experience: 0.0 Eleveur: fullname: Eleveur shortname: Elv ChatColour: BLUE chat-display: full leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Kill: Player: income: 10.0 Chicken: income: 0.3 experience: 0.0 Cow: income: 0.3 experience: 0.0 Pig: income: 0.3 experience: 0.0 Sheep: income: 0.3 experience: 0.0 Quote Link to post Share on other sites
TheKokaine 10 Posted July 12, 2012 Share Posted July 12, 2012 Il suffit que tu ajoute un nouveau job avec ces config. Cordialement, Quote Link to post Share on other sites
Nicko 10 Posted July 12, 2012 Share Posted July 12, 2012 Il me semble qu'il a déjà le métier de crée. Enfin dans la config, j'ai vue que les melon était déjà instauré. Quote Link to post Share on other sites
ciolyxam 10 Posted July 13, 2012 Share Posted July 13, 2012 Je vous invite à regarder plus en détaille la liste des noms de matériaux avec jobs : ici Si vous mettez MELON, cela fait référence au tranche de melon dans MC. Pour le block de melon il vous faut mettre MELON_BLOCK. Quote Link to post Share on other sites
Electrixx 10 Posted July 13, 2012 Author Share Posted July 13, 2012 Oui le jobs existe deja et c'est moi qui les rajouté dans les config ^^ sinon merci Ciolyxam je vais essayer ton astuce =) mais pourtant dans place j'ai bien SEEDS qui donne 0.1 quand on le place et ca marche pas aprés ca c'est pas grave tant que l'on gagne quand onr ecolte Quote Link to post Share on other sites
Electrixx 10 Posted July 15, 2012 Author Share Posted July 15, 2012 Ca marche merci mais quand on place les Seeds ca donne rien ^^ pas grave j'vais me debrouillé merci bien Quote Link to post Share on other sites
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