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    Associé Jobs à BoseConomy


    zebulonmartin
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    Bonjour,

    Je voudrais savoir dans quelle fichier il faut préciser que Jobs doit intéragir avec BoseConomy?

    Car j'avais Iconomy mais aucun argent n'etait verser alors je suis passé sur bose.

    # Jobs configuration.# 
    # Stores information about each job.
    # 
    # For example configurations, visit http://dev.bukkit.org/server-mods/jobs/.
    
    
    Jobs:
     Bucheron:
       fullname: Bucheron
       shortname: B
       ChatColour: GREEN
       chat-display: none
       max-level: 100
       slots: 10
       leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
       income-progression-equation: baseincome*((1.05)^(joblevel-1))
       experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
       Break:
         LOG:
           income: 5.0
           experience: 5.0
         WOOD:
           income: 1.25
           experience: 1.25
       Place:
         SAPLING:
           income: 1.0
           experience: 1.0
         LOG:
           income: 2.0
           experience: 2.0
         WOOD:
           income: 0.5
           experience: 0.5
     Mineur:
       fullname: Mineur
       shortname: M
       ChatColour: DARK_GRAY
       chat-display: none
       max-level: 100
       slots: 10
       leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
       income-progression-equation: baseincome*((1.05)^(joblevel-1))
       experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
       Break:
         STONE:
           income: 1.5
           experience: 1.5
         COAL_ORE:
           income: 2.0
           experience: 3.0
         REDSTONE_ORE:
           income: 3.0
           experience: 3.0
         IRON_ORE:
           income: 4.0
           experience: 4.0
         GOLD_ORE:
           income: 5.0
           experience: 5.0
         LAPIS_ORE:
           income: 3.0
           experience: 3.0
         DIAMOND_ORE:
           income: 6.0
           experience: 6.0
         OBSIDIAN:
           income: 7.5
           experience: 7.5
         MOSSY_COBBLESTONE:
           income: 6.0
           experience: 6.0
       Place:
         RAILS:
           income: 2.0
           experience: 2.0
       Kill:
         CaveSpider:
           income: 7.0
           experience: 7.0
     Digger:
       fullname: Digger
       shortname: D
       ChatColour: GOLD
       chat-display: none
       max-level: 100
       slots: 10
       leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
       income-progression-equation: baseincome*((1.05)^(joblevel-1))
       experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
       Break:
         DIRT:
           income: 2.0
           experience: 2.0
         GRASS:
           income: 2.0
           experience: 2.0
         GRAVEL:
           income: 2.0
           experience: 2.0
         SAND:
           income: 2.0
           experience: 2.0
         CLAY:
           income: 2.0
           experience: 2.0
     Fermier:
       fullname: Fermier
       shortname: F
       ChatColour: BLUE
       chat-display: none
       max-level: 100
       slots: 10
       leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
       income-progression-equation: baseincome*((1.05)^(joblevel-1))
       experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
       Break:
         CROPS-7:
           income: 4.0
           experience: 4.0
         SUGAR_CANE_BLOCK:
           income: 4.0
           experience: 4.0
       Place:
         SEEDS:
           income: 3.0
           experience: 3.0
         SUGAR_CANE_BLOCK:
           income: 1.0
           experience: 1.0
         MELON_SEEDS:
           income: 4.0
           experience: 4.0
         PUMPKIN_SEEDS:
           income: 4.0
           experience: 4.0
       Craft:
         BREAD:
           income: 0.5
           experience: 1.0
     Chasseur:
       fullname: Chasseur
       shortname: C
       ChatColour: RED
       chat-display: none
       max-level: 100
       slots: 10
       leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
       income-progression-equation: baseincome*((1.05)^(joblevel-1))
       experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
       Kill:
         Chicken:
           income: 2.5
           experience: 2.5
         Cow:
           income: 2.5
           experience: 2.5
         Pig:
           income: 2.5
           experience: 2.5
         Sheep:
           income: 2.5
           experience: 2.5
         Wolf:
           income: 5.0
           experience: 5.0
         Creeper:
           income: 10.0
           experience: 10.0
         Skeleton:
           income: 10.0
           experience: 10.0
         Spider:
           income: 10.0
           experience: 10.0
         Zombie:
           income: 10.0
           experience: 10.0
         Squid:
           income: 5.0
           experience: 5.0
         Enderman:
           income: 15.0
           experience: 15.0
         MushroomCow:
           income: 5.0
           experience: 5.0
         CaveSpider:
           income: 11.0
           experience: 11.0
         Silverfish:
           income: 18.0
           experience: 18.0
         Slime:
           income: 10.0
           experience: 10.0
     Pecheur:
       fullname: Pecheur
       shortname: P
       ChatColour: AQUA
       chat-display: none
       max-level: 100
       slots: 10
       leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
       income-progression-equation: baseincome*((1.05)^(joblevel-1))
       experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
       Fish:
         RAW_FISH:
           income: 5.0
           experience: 5.0
       Kill:
         Squid:
           income: 6.0
           experience: 6.0
     Forgeron:
       fullname: Forgeron
       shortname: Fo
       ChatColour: DARK_PURPLE
       chat-display: none
       max-level: 100
       slots: 10
       leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
       income-progression-equation: baseincome*((1.05)^(joblevel-1))
       experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
       Craft:
         WOOD_SWORD:
           income: 1.0
           experience: 1.0
         IRON_SWORD:
           income: 2.5
           experience: 2.5
         GOLD_SWORD:
           income: 3.5
           experience: 3.5
         DIAMOND_SWORD:
           income: 5.0
           experience: 5.0
         WOOD_SPADE:
           income: 1.0
           experience: 1.0
         IRON_SPADE:
           income: 2.5
           experience: 2.5
         GOLD_SPADE:
           income: 3.5
           experience: 3.5
         DIAMOND_SPADE:
           income: 5.0
           experience: 5.0
         WOOD_PICKAXE:
           income: 1.0
           experience: 1.0
         IRON_PICKAXE:
           income: 2.5
           experience: 2.5
         GOLD_PICKAXE:
           income: 3.5
           experience: 3.5
         DIAMOND_PICKAXE:
           income: 5.0
           experience: 5.0
         WOOD_AXE:
           income: 1.0
           experience: 1.0
         IRON_AXE:
           income: 2.5
           experience: 2.5
         GOLD_AXE:
           income: 3.5
           experience: 3.5
         DIAMOND_AXE:
           income: 5.0
           experience: 5.0
         LEATHER_HELMET:
           income: 2.0
           experience: 2.0
         LEATHER_CHESTPLATE:
           income: 2.0
           experience: 2.0
         LEATHER_LEGGINGS:
           income: 2.0
           experience: 2.0
         LEATHER_BOOTS:
           income: 2.0
           experience: 2.0
         IRON_HELMET:
           income: 3.5
           experience: 3.5
         IRON_CHESTPLATE:
           income: 3.5
           experience: 3.5
         IRON_LEGGINGS:
           income: 3.5
           experience: 3.5
         IRON_BOOTS:
           income: 3.5
           experience: 3.5
         GOLD_HELMET:
           income: 4.5
           experience: 4.5
         GOLD_CHESTPLATE:
           income: 4.5
           experience: 4.5
         GOLD_LEGGINGS:
           income: 4.5
           experience: 4.5
         GOLD_BOOTS:
           income: 4.5
           experience: 4.5
         DIAMOND_HELMET:
           income: 6.0
           experience: 6.0
         DIAMOND_CHESTPLATE:
           income: 6.0
           experience: 6.0
         DIAMOND_LEGGINGS:
           income: 6.0
           experience: 6.0
         DIAMOND_BOOTS:
           income: 6.0
           experience: 6.0
     Netherien:
       fullname: Netherien
       shortname: N
       ChatColour: Black
       chat-display: none
       max-level: 100
       slots: 10
       leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
       income-progression-equation: baseincome*((1.05)^(joblevel-1))
       experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
       Break:
         GLOWSTONE:
           income: 5.0
           experience: 5.0
         SOUL_SAND:
           income: 2.0
           experience: 2.0
         NETHERRACK:
           income: 1.0
           experience: 1.0
         NETHER_BRICK:
           income: 5.0
           experience: 5.0
       Kill:
         Blaze:
           income: 15.0
           experience: 15.0
         MagmaCube:
           income: 10.0
           experience: 10.0
         PigZombie:
           income: 11.0
           experience: 11.0
         Ghast:
           income: 20.0
           experience: 20.0
    
    
    

    Edited by zebulonmartin
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    Personnellement avec Iconomy tout fonctionne tres bien, cela vient de ta config ou plugin. A tu le plugins Vault ? Il est nécessaire pour le bon fonctionnement du plugins il me semble.

    Oui j'ai Vault et sa m'éttonerait que sa vienne du plug-in puisque je viens d'installer la dernière version de jobs et de BoseConomy.

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    Tres simple tu a juste aller dans ton dossier jobs ouvrir le generalconfig est a la fin de ton fichier tu doit avoir sa :

    # available options: iConomy, BOSEconomy, Essentials
    economy: iConomy
    

    Donc tu met ton systeme economique apres donc pour toit BOSEconomy mais j'utilise jobs depuis 5 mois avec iconomy6 est j'ai jamais eu de probleme avec.

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    Mon fichier config ne contient que ça

    #   The general configuration for the jobs plugin mostly includes how often the plugin# saves user data (when the user is in the game), the storage method, whether
    # to broadcast a message to the server when a user goes up a skill level.
    #   It also allows admins to set the maximum number of jobs a player can have at
    # any one time.
    
    
    # storage method, can be MySQL, sqlite, h2
    storage-method: h2
    # Requires Mysql.
    mysql-username: root
    mysql-password: ''
    mysql-url: jdbc:mysql://localhost:3306/
    mysql-table-prefix: ''
    # How often in minutes you want it to save, 0 disables periodic saving and
    # the system will only save on logout
    save-period: 10
    # Do all players get a message when somone goes up a skill level?
    broadcast-on-skill-up: true
    # Do all players get a message when somone goes up a level?
    broadcast-on-level-up: false
    # Maximum number of jobs a player can join.
    # Use 0 for no maximum
    max-jobs: 3
    # option to allow payment to be made when killing mobs from a spawner
    enable-pay-near-spawner: false
    # option to allow payment to be made in creative mode
    enable-pay-creative: false
    # Modifys chat to add chat titles.  If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this.
    modify-chat: true
    # Changes how how many players are paid per payment batch.  Setting this too low or too high may cause tick lag.
    economy-batch-size: 10
    
    
    

    Edit:

    Même en rajoutant ta ligne de code à la fin de mon generalConfig.yml,

    sa na pas fonctionné:help:

    Edited by zebulonmartin
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    J'avais la derniére version de iconomy et de jobs.

    Maintenant j'ai la dernière version de BoseConomy et de jobs...

    En tout cas c'est le jobs du panel.

    Et j'ai choisi boseconomy car il etait toujours en développement et que avec iconomy je n'y arrivais pas.

    Slvp ne m'insiter pas à avoir iconomy je veux Bose.

     

    Ils disent que jobs et compatible avec bose alors je ne voie pas pourquoi sa ne marche pas.

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    Voici mon nouveau jobConfig.yml mais j'ai toujours le même problème......

    # # For example configurations, visit http://dev.bukkit.org/server-mods/jobs/.
    # 
    # 
    # Jobs configuration.
    Jobs:
     Bucheron:
       fullname: Bucheron
       shortname: Buc
       ChatColour: GREEN
       chat-display: full
       slots: 4
       leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
       income-progression-equation: baseincome*((1.05)^(joblevel-1))
       experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
       Break:
         LOG:
           income: 5.0
           experience: 5.0
         WOOD:
           income: 1.25
           experience: 1.25
       Place:
         SAPLING:
           income: 1.0
           experience: 1.0
         LOG:
           income: 2.0
           experience: 2.0
         WOOD:
           income: 0.5
           experience: 0.5
     Mineur:
       fullname: Mineur
       shortname: Min
       ChatColour: DARK_GRAY
       chat-display: full
       slots: 4
       leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
       income-progression-equation: baseincome*((1.05)^(joblevel-1))
       experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
       Break:
         STONE:
           income: 1.5
           experience: 1.5
         COAL_ORE:
           income: 2.0
           experience: 3.0
         REDSTONE_ORE:
           income: 3.0
           experience: 3.0
         IRON_ORE:
           income: 4.0
           experience: 4.0
         GOLD_ORE:
           income: 5.0
           experience: 5.0
         LAPIS_ORE:
           income: 3.0
           experience: 3.0
         DIAMOND_ORE:
           income: 6.0
           experience: 6.0
         OBSIDIAN:
           income: 7.5
           experience: 7.5
         MOSSY_COBBLESTONE:
           income: 6.0
           experience: 6.0
       Place:
         RAILS:
           income: 2.0
           experience: 2.0
       Kill:
         CaveSpider:
           income: 7.0
           experience: 7.0
     Terrassier:
       fullname: Terrassier
       shortname: Ter
       ChatColour: GOLD
       chat-display: full
       slots: 4
       leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
       income-progression-equation: baseincome*((1.05)^(joblevel-1))
       experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
       Break:
         DIRT:
           income: 2.0
           experience: 2.0
         GRASS:
           income: 2.0
           experience: 2.0
         GRAVEL:
           income: 2.0
           experience: 2.0
         SAND:
           income: 2.0
           experience: 2.0
         CLAY:
           income: 2.0
           experience: 2.0
     Macon:
       fullname: Macon
       shortname: Mac
       ChatColour: WHITE
       chat-display: full
       slots: 2
       leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
       income-progression-equation: baseincome*((1.05)^(joblevel-1))
       experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
       Place:
         COBBLESTONE:
           income: 1.0
           experience: 1.0
         WOOD:
           income: 1.5
           experience: 1.5
         FENCE:
           income: 1.5
           experience: 1.5
         WOOL:
           income: 1.5
           experience: 1.5
         STONE:
           income: 2.25
           experience: 2.25
         GLOWSTONE:
           income: 3.0
           experience: 3.0
         SANDSTONE:
           income: 2.0
           experience: 2.0
         GLASS:
           income: 3.0
           experience: 3.0
         BRICK:
           income: 4.0
           experience: 4.0
         LAPIS_BLOCK:
           income: 5.0
           experience: 5.0
         DOUBLE_STEP:
           income: 2.0
           experience: 2.0
         STEP:
           income: 2.0
           experience: 2.0
         BOOKSHELF:
           income: 3.0
           experience: 3.0
         WOOD_STAIRS:
           income: 2.0
           experience: 2.0
         COBBLESTONE_STAIRS:
           income: 2.0
           experience: 2.0
         MOSSY_COBBLESTONE:
           income: 5.0
           experience: 5.0
         DIAMOND_BLOCK:
           income: 5.0
           experience: 5.0
         GOLD_BLOCK:
           income: 5.0
           experience: 5.0
     Agriculteur:
       fullname: Agriculteur
       shortname: Agr
       ChatColour: BLUE
       chat-display: full
       slots: 4
       leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
       income-progression-equation: baseincome*((1.05)^(joblevel-1))
       experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
       Break:
         CROPS-7:
           income: 4.0
           experience: 4.0
         SUGAR_CANE_BLOCK:
           income: 4.0
           experience: 4.0
       Place:
         SEEDS:
           income: 3.0
           experience: 3.0
         SUGAR_CANE_BLOCK:
           income: 1.0
           experience: 1.0
         MELON_SEEDS:
           income: 4.0
           experience: 4.0
         PUMPKIN_SEEDS:
           income: 4.0
           experience: 4.0
       Craft:
         BREAD:
           income: 0.5
           experience: 1.0
     Chasseur:
       fullname: Chasseur
       shortname: Cha
       ChatColour: RED
       chat-display: full
       slots: 4
       leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
       income-progression-equation: baseincome*((1.05)^(joblevel-1))
       experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
       Kill:
         Chicken:
           income: 2.5
           experience: 2.5
         Cow:
           income: 2.5
           experience: 2.5
         Pig:
           income: 2.5
           experience: 2.5
         Sheep:
           income: 2.5
           experience: 2.5
         Wolf:
           income: 5.0
           experience: 5.0
         Creeper:
           income: 10.0
           experience: 10.0
         Skeleton:
           income: 10.0
           experience: 10.0
         Spider:
           income: 10.0
           experience: 10.0
         Zombie:
           income: 10.0
           experience: 10.0
         Squid:
           income: 5.0
           experience: 5.0
         Enderman:
           income: 15.0
           experience: 15.0
         MushroomCow:
           income: 5.0
           experience: 5.0
         CaveSpider:
           income: 11.0
           experience: 11.0
         Silverfish:
           income: 18.0
           experience: 18.0
         Slime:
           income: 10.0
           experience: 10.0
     Pecheur:
       fullname: Pecheur
       shortname: Pec
       ChatColour: AQUA
       chat-display: full
       slots: 4
       leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
       income-progression-equation: baseincome*((1.05)^(joblevel-1))
       experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
       Fish:
         RAW_FISH:
           income: 5.0
           experience: 5.0
       Kill:
         Squid:
           income: 6.0
           experience: 6.0
     Netherien:
       fullname: Netherien
       shortname: Net
       ChatColour: LIGHT_PURPLE
       chat-display: full
       slots: 4
       leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
       income-progression-equation: baseincome*((1.05)^(joblevel-1))
       experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
       Break:
         GLOWSTONE:
           income: 5.0
           experience: 5.0
         SOUL_SAND:
           income: 2.0
           experience: 2.0
         NETHERRACK:
           income: 1.0
           experience: 1.0
         NETHER_BRICK:
           income: 5.0
           experience: 5.0
       Kill:
         Blaze:
           income: 15.0
           experience: 15.0
         MagmaCube:
           income: 10.0
           experience: 10.0
         PigZombie:
           income: 11.0
           experience: 11.0
         Ghast:
           income: 20.0
           experience: 20.0
     Assassin:
       fullname: Assassin
       shortname: Ass
       ChatColour: BLACK
       chat-display: full
       slots: 4
       leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
       income-progression-equation: baseincome*((1.05)^(joblevel-1))
       experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
       Kill:
         Player:
           income: 7.5
           experience: 7.5
       custom-kill:
         Assassin:
           income: 15.0
           experience: 15.0
         Garde:
           income: 10.0
           experience: 10.0
     Constructeur:
       fullname: Constructeur
       shortname: ***
       ChatColour: WHITE
       chat-display: full
       slots: 4
       leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
       income-progression-equation: baseincome*((1.05)^(joblevel-1))
       experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
       Craft:
         WOOD_SWORD:
           income: 1.0
           experience: 1.0
         IRON_SWORD:
           income: 2.5
           experience: 2.5
         GOLD_SWORD:
           income: 3.5
           experience: 3.5
         DIAMOND_SWORD:
           income: 5.0
           experience: 5.0
         WOOD_SPADE:
           income: 1.0
           experience: 1.0
         IRON_SPADE:
           income: 2.5
           experience: 2.5
         GOLD_SPADE:
           income: 3.5
           experience: 3.5
         DIAMOND_SPADE:
           income: 5.0
           experience: 5.0
         WOOD_PICKAXE:
           income: 1.0
           experience: 1.0
         IRON_PICKAXE:
           income: 2.5
           experience: 2.5
         GOLD_PICKAXE:
           income: 3.5
           experience: 3.5
         DIAMOND_PICKAXE:
           income: 5.0
           experience: 5.0
         WOOD_AXE:
           income: 1.0
           experience: 1.0
         IRON_AXE:
           income: 2.5
           experience: 2.5
         GOLD_AXE:
           income: 3.5
           experience: 3.5
         DIAMOND_AXE:
           income: 5.0
           experience: 5.0
         LEATHER_HELMET:
           income: 2.0
           experience: 2.0
         LEATHER_CHESTPLATE:
           income: 2.0
           experience: 2.0
         LEATHER_LEGGINGS:
           income: 2.0
           experience: 2.0
         LEATHER_BOOTS:
           income: 2.0
           experience: 2.0
         IRON_HELMET:
           income: 3.5
           experience: 3.5
         IRON_CHESTPLATE:
           income: 3.5
           experience: 3.5
         IRON_LEGGINGS:
           income: 3.5
           experience: 3.5
         IRON_BOOTS:
           income: 3.5
           experience: 3.5
         GOLD_HELMET:
           income: 4.5
           experience: 4.5
         GOLD_CHESTPLATE:
           income: 4.5
           experience: 4.5
         GOLD_LEGGINGS:
           income: 4.5
           experience: 4.5
         GOLD_BOOTS:
           income: 4.5
           experience: 4.5
         DIAMOND_HELMET:
           income: 6.0
           experience: 6.0
         DIAMOND_CHESTPLATE:
           income: 6.0
           experience: 6.0
         DIAMOND_LEGGINGS:
           income: 6.0
           experience: 6.0
         DIAMOND_BOOTS:
           income: 6.0
           experience: 6.0
     Garde:
       fullname: Garde
       shortname: Gar
       ChatColour: YELLOW
       chat-display: full
       slots: 4
       leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
       income-progression-equation: baseincome*((1.05)^(joblevel-1))
       experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
       Kill:
         Creeper:
           income: 10.0
           experience: 10.0
         Skeleton:
           income: 10.0
           experience: 10.0
         Spider:
           income: 10.0
           experience: 10.0
         Zombie:
           income: 10.0
           experience: 10.0
         Squid:
           income: 5.0
           experience: 5.0
         Enderman:
           income: 15.0
           experience: 15.0
         MushroomCow:
           income: 5.0
           experience: 5.0
         CaveSpider:
           income: 11.0
           experience: 11.0
         Silverfish:
           income: 18.0
           experience: 18.0
         Slime:
           income: 10.0
           experience: 10.0
       custom-kill:
         Assassin:
           income: 15.0
           experience: 15.0

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