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    [Autoexec]Bonne ou pas bonne ?


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    [Autoexec]Bonne ou pas bonne ?  

    5 members have voted

    1. 1. [Autoexec]Bonne ou pas bonne ?



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    Bonjour ,

     

    j'ai fouiller sur toute sort de forum et j'ai constituer un autoexec pour mes fps et sa a marcher !

     

    Mais j'aimerais vos avis avant ou et des recommandations ! :) :mrgreen:

     

    La majoriter de cette autoexec provient de " viper "

     

    j'ai tout re mis au propre :)

     

    rate                                              "35000"
    cl_cmdrate                                        "66"    
    cl_interp                                         "0.02" 
    cl_lagcompensation                                "1"    
    cl_updaterate                                     "66"
    cl_smooth                                         "0" 
    cl_smoothtime                                     "0.01"
    cl_interp_threadmodeticks                         "0"    
    cl_pred_optimize                                  "2"     
    cl_interp_ratio                                   "1"      
    
    
    // COMMANDES mat_
    
    
    mat_queue_mode                                    "-1"
    mat_aaquality                                     "0"
    mat_antialias                                     "0"  
    mat_autoexposure_max                              "0"
    mat_autoexposure_min                              "0"
    mat_alphacoverage                                 "0"
    mat_bumpmap                                       "0"     
    mat_bloomscale                                    "0"
    mat_bloom_scalefactor_scalar                      "0"
    mat_bufferprimitives                              "1"
    mat_clipz                                         "1"
    mat_colorcorrection                               "0"
    mat_compressedtextures                            "1"
    mat_disable_bloom                                 "1"
    mat_disable_fancy_blending                        "1"
    mat_disable_lightwarp                             "1"
    mat_disable_ps_patch                              "1"
    mat_debugdepthval                                 "0" 
    mat_debugdepthvalmax                              "0"
    mat_diffuse                                       "1"
    mat_envmapsize                                    "0"
    mat_envmaptgasize                                 "0"
    mat_fastspecular                                  "1"
    mat_fastnobump                                    "0"
    mat_filterlightmaps                               "0"
    mat_filtertextures                                "0"
    mat_forceaniso                                    "0"
    mat_forcehardwaresync                             "0"
    mat_forcemanagedtextureintohardware               "0"
    mat_framebuffercopyoverlaysize                    "0"
    mat_hdr_enabled                                   "0"
    mat_hdr_level                                     "0"
    mat_maxframelatency                               "0"
    mat_max_worldmesh_vertices                        "0"
    mat_mipmaptextures                                "1"
    mat_non_hdr_bloom_scalefactor                     "0"
    mat_parallaxmap                                   "1"
    mat_picmip                                        "2"
    mat_reducefillrate                                "1"
    mat_shadowstate                                   "0"
    mat_software_aa_blur_one_pixel_lines              "0"
    mat_software_aa_strength                          "0"
    mat_software_aa_strength_vgui                     "0"
    mat_software_aa_tap_offset                        "0"
    mat_softwarelighting                              "0"
    mat_specular                                      "0"
    mat_trilinear                                     "0"
    mat_use_compressed_hdr_textures                   "0"
    mat_wateroverlaysize                              "0"
    
    // REGLAGES SONS (optionnel)
    
    // snd_mixahead                                      "0.1"
    // dsp_enhance_stereo                                "0"
    // dsp_volume                                        "1"
    // dsp_slow_cpu                                      "1"
    // dsp_spatial                                       "40"
    // dsp_speaker                                       "50"
    // dsp_water                                         "14"
    // soundscape_flush                                  "1"
    
    
    
    // COMMANDES r_
    
    r_ambientboost                                    "0"
    r_ambientmin                                      "0"
    r_ambientfactor                                   "0"
    r_bloomtintg                                      "0"
    r_bloomtintb                                      "0"
    r_bloomtintexponent                               "0"
    r_bloomtintr                                      "0"
    r_cheapwaterend                                   "1"
    r_cheapwaterstart                                 "1"
    r_drawflecks                                      "0"
    r_decals                                          "0"
    r_decal_cullsize                                  "0"
    r_decalstaticprops                                "0"
    r_dopixelvisibility                               "0"
    r_drawbatchdecals                                 "0"
    r_drawmodeldecals                                 "0"
    r_dynamic                                         "0"
    r_eyes                                            "0"
    r_flex                                            "0"
    r_forcewaterleaf                                  "1" 
    r_hunkalloclightmaps                              "0"
    r_lightcache_zbuffercache                         "0"
    r_lightaverage                                    "0"
    r_lod                                             "2"
    r_maxdlights                                      "0"
    r_maxmodeldecal                                   "0"
    r_maxnewsamples                                   "0"
    r_maxsampledist                                   "0"
    r_minnewsamples                                   "0"
    r_fastzreject                                     "-1"
    r_occlusion                                       "1"
    r_PhysPropStaticLighting                          "0"
    r_queued_decals                                   "0"
    r_queued_post_processing                          "1"
    r_renderoverlayfragment                           "0"
    r_rootlod                                         "2"
    r_ropetranslucent                                 "0"
    r_drawdetailprops                                 "0"
    r_spray_lifetime                                  "0"
    r_shadowmaxrendered                               "0"
    r_shadowrendertotexture                           "0" 
    r_3dnow                                           "1" 
    r_3dsky                                           "0" 
    r_sse2                                            "1" 
    r_shadows                                         "0"
    r_teeth                                           "0"
    r_threaded_client_shadow_manager                  "1"
    r_threaded_particles                              "1"
    r_threaded_renderables                            "1"
    r_unloadlightmaps                                 "0" 
    r_worldlights                                     "0" 
    r_waterdrawreflection                             "0" 
    r_waterdrawrefraction                             "1"
    r_waterforceexpensive                             "0" 
    r_waterforcereflectentities                       "0" 
    r_avglight                        "0"
    r_decal_cullsize                   "1"
    r_decals                       "0"
    r_lod                          "-1"
    r_propsmaxdist                   "1000"
    r_rainradius                       "0"
    r_rainsimulate "0"
    r_rainsplashpercentage                "0"
    r_rootlod                       "1"
    
    // COMMANDES cl_
    
    cl_clearhinthistory                               "1"
    cl_detaildist                                     "0"
    cl_detailfade                                     "0"
    cl_drawmonitors                                   "0"
    cl_ejectbrass                                     "0" 
    cl_forcepreload                                   "1"
    cl_muzzleflash_dlight_1st                         "0"
    cl_phys_props_enable                              "0"
    cl_phys_props_max                                 "0" 
    cl_predictweapons                                 "1"
    cl_predict                                        "1" 
    tf_playergib                                      "0"
    cl_showhelp                                       "0" 
    cl_showpluginmessages                             "0" 
    cl_show_splashes                                  "0"
    cl_rumblescale                                    "0" 
    cl_debugrumble                                    "0"
    cl_playerspraydisable                             "1"
    cl_threaded_bone_setup                            "0"
    cl_threaded_client_leaf_system                    "0"
    cl_ragdoll_collide                                "0"
    cl_ragdoll_fade_time                              "0"
    cl_ragdoll_physics_enable                         "1"
    cl_ragdoll_forcefade                              "1"
    cl_ragdoll_physics_enable                         "1"
    cl_phys_props_enable                   "0"
    cl_phys_props_max 0                   "0"
    cl_ragdoll_physics_enable                 "0"
    cl_show_splashes                    "0"
    cl_smooth                       "0"
    
    // COMMANDES rope_
    
    rope_averagelight                                 "0"
    rope_collide                                      "0"
    rope_smooth_enlarge                               "0"
    rope_smooth                                       "0"
    rope_subdiv                                       "0"
    rope_wind_dist                                    "0"
    
    
    // AUTRES COMMANDES
    
    sv_forcepreload                                   "1"
    jpeg_quality                                      "100"
    mat_monitorgamma                                  "1.8"
    commentary                                        "0"
    budget_show_history                               "0"
    g_ragdoll_fadespeed                               "0"
    g_ragdoll_lvfadespeed                             "0"
    flex_smooth                                       "1"
    props_break_max_pieces                            "0"
    r_propsmaxdist                                    "1"
    prop_active_gib_limit                             "0"
    func_break_max_pieces                             "3"
    showhitlocation                                   "1"
    mp_decals                                         "0"
    gl_clear                                          "0"
    muzzleflash_light                                 "0"
    lod_transitiondist                                "0"
    overview_mode                                     "0"
    adsp_debug                                        "0"
    mp_usehwmmodels                                   "0" 
    mp_usehwmvcds                                     "0" 
    mp_decals                       "300"
    tf_particles_disable_weather                      "1"
    mat_bloom                       "0"
    mat_bumpmap                       "0"
    mat_clipz                       "0"
    mat_fastnobump                    "1"
    mat_fastspecular                   "1"
    mat_mipmaptextures                   "0"
    mat_specular                       "0"
    fog_enable                       "0"
    
    
    // VIOLENCE (cadavres : ON)
    
    violence_agibs                                    "1"
    violence_hgibs                                    "1" 
    violence_hblood                                   "1" 
    violence_ablood                                   "1" 
    

     

     

    Votre avis m'intéresse ! merci

     

    Cdlt ,

     

    WareZ

    Edited by Marechoux
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