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    Problème Crash de mon Serveur !


    Mr.Alien
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    Bonjour à tous,

     

    J'ai un problème,

     

    Quand je veux ouvrir mon Serveur AWP, mon serveur crash automatiquement !

     

    Voici les logs :

     


    L 09/23/2012 - 01:44:18: "mp_match_end_at_timelimit" = "0"
    L 09/23/2012 - 01:44:18: "mp_holiday_nogifts" = "0"
    L 09/23/2012 - 01:44:18: "mp_scrambleteams_auto" = "1"
    L 09/23/2012 - 01:44:18: "mp_scrambleteams_auto_windifference" = "2"
    L 09/23/2012 - 01:44:18: "mp_timelimit" = "0"
    L 09/23/2012 - 01:44:18: "mp_fraglPreMinidumpCallback: updating dump comment
    Uploading dump (in-process) [proxy '']
    /tmp/dumps/crash_20120923014418_1.dmp
    ./vg_run: line 410: 19911 Segmentation fault $HL_CMD
    [color=#900]tail: cannot open `../../logs/console.log' for reading: No such file or directory
    [/color][color=#900]Add "-debug" to the ./vg_run command line to generate a debug.log to help with solving this problem
    [/color]Sun Sep 23 01:44:18 CEST 2012: Server restart in 10 seconds
    [color=#900]cp: cannot stat `valve.rc.default': No such file or directory
    [/color]cstrike => 194.105.152.217:27015:16:awp_lego_2
    Using breakpad crash handler
    Setting breakpad minidump AppID = 240
    Forcing breakpad minidump interfaces to load
    Looking up breakpad interfaces from steamclient
    Calling BreakpadMiniDumpSystemInit
    Installing breakpad exception handler for appid(240)/version(5056)
    Running a benchmark to measure system clock frequency...
    Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3376.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
    Using breakpad minidump system

     

    Je croyais que sa venais de ma map de démarrage mais apparemment non car je l'ai modifié avec une map installée sur mon FTP.

     

    Voilà, merci pour vos futurs réponses ! :mrgreen:

     

    l

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    UP,

     

    Apparemment, le bug arrive à cette ligne : "cp: cannot stat `valve.rc.default': No such file or directory" mais je n'ai pas trouver de réponses concrète qui pourrait résoudre mon problème.

     

    Edite, voilà les erreurs :

     

    Uploading dump (in-process) [proxy '']
    /tmp/dumps/crash_20120923131705_1.dmp
    ./vg_run: line 410: 27093 Segmentation fault $HL_CMD
    [color=#900]tail: cannot open `../../logs/console.log' for reading: No such file or directory
    [/color][color=#900]Add "-debug" to the ./vg_run command line to generate a debug.log to help with solving this problem
    [/color]Sun Sep 23 13:17:05 CEST 2012: Server restart in 10 seconds
    Sun Sep 23 13:17:15 CEST 2012: Server Quit

    Edited by Mr.Alien
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    Fait une réparation ^^

     

    Kriax.

     

    Mdr déjà fais ! ^^

    J'ai envoyé un ticket à VG en attendant.

     

    Voici les Logs complète :

     

    /tmp/dumps/crash_20120923133202_1.dmp
    ./vg_run: line 410: 29324 Segmentation fault $HL_CMD
    [color=#900]tail: cannot open `../../logs/console.log' for reading: No such file or directory
    [/color][color=#900]Add "-debug" to the ./vg_run command line to generate a debug.log to help with solving this problem
    [/color]Sun Sep 23 13:32:02 CEST 2012: Server restart in 10 seconds
    [color=#900]cp: cannot stat `valve.rc.default': No such file or directory
    [/color]cstrike => 194.105.152.217:27015:16:awp_lego_2
    Using breakpad crash handler
    Setting breakpad minidump AppID = 240
    Forcing breakpad minidump interfaces to load
    Looking up breakpad interfaces from steamclient
    Calling BreakpadMiniDumpSystemInit
    Installing breakpad exception handler for appid(240)/version(5056)
    Running a benchmark to measure system clock frequency...
    Finished RDTSC test. To prevent the startup delay from this benchmark,  set the environment variable RDTSC_FREQUENCY to 3374.000000 on this  system. This value is dependent upon the CPU clock speed and  architecture and should be determined separately for each server. The  use of this mechanism for timing can be disabled by setting  RDTSC_FREQUENCY to 'disabled'.
    Using breakpad minidump system
    
    Console initialized.
    Game.dll loaded for "Counter-Strike: Source"
    [zBlock] Attempting to load plugin
    [zBlock] Performing update check
    [zBlock] Your plugin version is up-to-date
    [zBlock] Game: "Counter-Strike: Source"
    [zBlock] Hooked Server ConCommand 'ent_fire'
    [zBlock] Hooked Server ConCommand 'ent_create'
    [zBlock] Hooked Server ConCommand 'sv_pure'
    [zBlock] Hooked Server ConCommand 'alias'
    [color=#090][zBlock] Plugin Successfully Loaded!
    [/color]maxplayers set to 16
    changelevel <levelname> : continue game on a new level
    [zBlock] Voice Hook Enabled
    [zBlock] Map Entities Hook Enabled
    [zBlock] Movement Hook Enabled
    [zBlock] Hooked ConCommands
    zb_crashblock changed now "1"
    [zBlock] Net Hook Enabled
    No '-replayserverdir' parameter found - using default replay folder.
    Replay: Creating thread pool...succeeded.
    Replay: Starting thread pool with 4 threads...succeeded.
    Cleaning files from temp dir,  "/data/dedigames/dedigame220/home/servers/server3370/games/halflife_source_css/css/cstrike/replay/server/tmp/"  ...no files removed.
    [color=#900]Unknown command "r_decal_cullsize"
    [/color]maxplayers set to 16
    Server logging enabled.
    Server logging data to file logs/L0923255.log
    L 09/23/2012 - 13:32:18: Log file started (file "logs/L0923255.log")  (game  "/data/dedigames/dedigame220/home/servers/server3370/games/halflife_source_css/css/cstrike")  (version "5056")
    Network: IP 194.105.152.217, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
    L 09/23/2012 - 13:32:18: Logical Entities not supported by this mod (LevelShutdown) - Reverting to networkable entities only
    L 09/23/2012 - 13:32:18: [META] Loaded 1 plugin.
    L 09/23/2012 - 13:32:18: Log file closed
    Server logging data to file logs/L0923256.log
    L 09/23/2012 - 13:32:18: Log file started (file "logs/L0923256.log")  (game  "/data/dedigames/dedigame220/home/servers/server3370/games/halflife_source_css/css/cstrike")  (version "5056")
    L 09/23/2012 - 13:32:18: Loading map "de_dust2"
    L 09/23/2012 - 13:32:18: server cvars start
    L 09/23/2012 - 13:32:18: "sourcemod_version" = "1.5.0-dev+3630"
    L 09/23/2012 - 13:32:18: "sm_nextmap" = ""
    L 09/23/2012 - 13:32:18: "metamod_version" = "1.8.7V"
    L 09/23/2012 - 13:32:18: "zb_version" = "4.68"
    L 09/23/2012 - 13:32:18: "zb_status" = "1"
    L 09/23/2012 - 13:32:18: "tv_delay" = "30"
    L 09/23/2012 - 13:32:18: "mp_teamplay" = "0"
    L 09/23/2012 - 13:32:18: "mp_falldamage" = "0"
    L 09/23/2012 - 13:32:18: "mp_weaponstay" = "0"
    L 09/23/2012 - 13:32:18: "mp_forcerespawn" = "1"
    L 09/23/2012 - 13:32:18: "mp_footsteps" = "1"
    L 09/23/2012 - 13:32:18: "mp_flashlight" = "0"
    L 09/23/2012 - 13:32:18: "mp_autocrosshair" = "1"
    L 09/23/2012 - 13:32:18: "decalfrequency" = "10"
    L 09/23/2012 - 13:32:18: "mp_hostagepenalty" = "13"
    L 09/23/2012 - 13:32:18: "bot_quota" = "0"
    L 09/23/2012 - 13:32:18: "sv_alltalk" = "0"
    L 09/23/2012 - 13:32:18: "mp_respawnwavetime" = "10.0"
    L 09/23/2012 - 13:32:18: "mp_tournament" = "0"
    L 09/23/2012 - 13:32:18: "tf_arena_use_queue" = "1"
    L 09/23/2012 - 13:32:18: "mp_teams_unbalance_limit" = "1"
    L 09/23/2012 - 13:32:18: "mp_maxrounds" = "0"
    L 09/23/2012 - 13:32:18: "mp_winlimit" = "0"
    L 09/23/2012 - 13:32:18: "mp_disable_respawn_times" = "0"
    L 09/23/2012 - 13:32:18: "mp_stalemate_meleeonly" = "0"
    L 09/23/2012 - 13:32:18: "mp_forceautoteam" = "0"
    L 09/23/2012 - 13:32:18: "mp_autoteambalance" = "1"
    L 09/23/2012 - 13:32:18: "mp_stalemate_enable" = "0"
    L 09/23/2012 - 13:32:18: "mp_match_end_at_timelimit" = "0"
    L 09/23/2012 - 13:32:18: "mp_holiday_nogifts" = "0"
    L 09/23/2012 - 13:32:18: "mp_scrambleteams_auto" = "1"
    L 09/23/2012 - 13:32:18: "mp_scrambleteams_auto_windifference" = "2"
    L 09/23/2012 - 13:32:18: "mp_timelimit" = "0"
    L 09/23/2012 - 13:32:18: "mp_fraglimPreMinidumpCallback: updating dump comment
    Uploading dump (in-process) [proxy '']

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    Oui, c'est certain, ce n'est pas sdk hooks, c'est son prédécesseur, cette extension "hooker" n'est plus utilisée.

     

    Si tu veux quand même ton plugin de traits de grenade : telecharge ce.smx

     

    C'est exactement le meme plugin mais au lieu dutiliser hooker, il exploite sdkhooks.

     

    http://forums.alliedmods.net/attachment.php?attachmentid=75685&d=1287409631

     

    Et pour sdkhooks, il faut prendre la derniere beta sinon cela fera crasher ton serveur voir ne pas demarrer...

     

    Voici le lien des beta en develloppement, mais qui reste tres stable chez moi :

     

    http://users.alliedmods.net/~psychonic/builds/sdkhooks/2.2/

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