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    Mim-k

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    J'ai un fichier qui ce nome "mapcycle.txt.backup.0"

     

    Avec sa dedant

     

    cs_italy

    de_dust

    de_aztec

    de_cbble

    cs_office

    de_chateau

    de_dust2

    de_piranesi

    cs_havana

    de_prodigy

    cs_compound

    de_train

    de_tides

    de_port

    de_inferno

    cs_assault

    de_nuke

    cs_militia

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    re

     

    J'ai reboot mon serveur et mnt j'ai sa

     

     

    Auto-restarting the server on crash
    [color=#990000]cp: cannot stat `valve.rc.default': No such file or directory
    [/color]cstrike => 77.111.208.91:27015:6:de_dust2
    Using breakpad crash handler
    Setting breakpad minidump AppID = 240
    Forcing breakpad minidump interfaces to load
    Looking up breakpad interfaces from steamclient
    Calling BreakpadMiniDumpSystemInit
    Installing breakpad exception handler for appid(240)/version(5066)
    Running a benchmark to measure system clock frequency...
    Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2400.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
    Using breakpad minidump system
    
    Console initialized.
    Game.dll loaded for "Counter-Strike: Source"
    maxplayers set to 6
    No '-replayserverdir' parameter found - using default replay folder.
    Replay: Creating thread pool...succeeded.
    Replay: Starting thread pool with 4 threads...succeeded.
    Cleaning files from temp dir, "/data/server500/home/games/halflife_source_css/css/cstrike/replay/server/tmp/" ...no files removed.
    [color=#990000]Unknown command "r_decal_cullsize"
    [/color]maxplayers set to 6
    Server logging enabled.
    Server logging data to file logs/L1009086.log
    L 10/09/2012 - 19:48:16: Log file started (file "logs/L1009086.log") (game "/data/server500/home/games/halflife_source_css/css/cstrike") (version "5066")
    Network: IP 77.111.208.91, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
    L 10/09/2012 - 19:48:16: [META] Loaded 1 plugin.
    L 10/09/2012 - 19:48:16: Log file closed
    Server logging data to file logs/L1009087.log
    L 10/09/2012 - 19:48:16: Log file started (file "logs/L1009087.log") (game "/data/server500/home/games/halflife_source_css/css/cstrike") (version "5066")
    L 10/09/2012 - 19:48:16: Loading map "de_dust2"
    L 10/09/2012 - 19:48:16: server cvars start
    L 10/09/2012 - 19:48:16: "sourcemod_version" = "1.4.6"
    L 10/09/2012 - 19:48:16: "sm_nextmap" = ""
    L 10/09/2012 - 19:48:16: "metamod_version" = "1.9.0V"
    L 10/09/2012 - 19:48:16: "mp_teamplay" = "0"
    L 10/09/2012 - 19:48:16: "mp_falldamage" = "0"
    L 10/09/2012 - 19:48:16: "mp_weaponstay" = "0"
    L 10/09/2012 - 19:48:16: "mp_forcerespawn" = "1"
    L 10/09/2012 - 19:48:16: "mp_footsteps" = "1"
    L 10/09/2012 - 19:48:16: "mp_flashlight" = "0"
    L 10/09/2012 - 19:48:16: "mp_autocrosshair" = "1"
    L 10/09/2012 - 19:48:16: "decalfrequency" = "10"
    L 10/09/2012 - 19:48:16: "mp_teamlist" = "hgrunt;scientist"
    L 10/09/2012 - 19:48:16: "mp_allowNPCs" = "1"
    L 10/09/2012 - 19:48:16: "mp_hostagepenalty" = "13"
    L 10/09/2012 - 19:48:16: "bot_quota" = "0"
    L 10/09/2012 - 19:48:16: "sv_alltalk" = "0"
    L 10/09/2012 - 19:48:16: "mp_respawnwavetime" = "10.0"
    L 10/09/2012 - 19:48:16: "mp_tournament" = "0"
    L 10/09/2012 - 19:48:16: "tf_arena_preround_time" = "10"
    L 10/09/2012 - 19:48:16: "tf_arena_round_time" = "0"
    L 10/09/2012 - 19:48:16: "tf_arena_max_streak" = "3"
    L 10/09/2012 - 19:48:16: "tf_arena_use_queue" = "1"
    L 10/09/2012 - 19:48:16: "mp_teams_unbalance_limit" = "1"
    L 10/09/2012 - 19:48:16: "mp_maxrounds" = "0"
    L 10/09/2012 - 19:48:16: "mp_winlimit" = "0"
    L 10/09/2012 - 19:48:16: "mp_disable_respawn_times" = "0"
    L 10/09/2012 - 19:48:16: "mp_stalemate_meleeonly" = "0"
    L 10/09/2012 - 19:48:16: "mp_forceautoteam" = "0"
    L 10/09/2012 - 19:48:16: "mp_autoteambalance" = "1"
    L 10/09/2012 - 19:48:16: "mp_stalemate_enable" = "0"
    L 10/09/2012 - 19:48:16: "mp_match_end_at_timelimit" = "0"
    L 10/09/2012 - 19:48:16: "mp_holiday_nogifts" = "0"
    L 10/09/2012 - 19:48:16: "mp_scrambleteams_auto" = "1"
    L 10/09/2012 - 19:48:16: "mp_scrambleteams_auto_windifference" = "2"
    L 10/09/2012 - 19:48:16: "mp_timelimit" = "0"
    L 10/09/2012 - 19:48:16: "mp_fraglimit" = "0"
    L 10/09/2012 - 19:48:16: "nextlevel" = ""
    L 10/09/2012 - 19:48:16: "sv_gravity" = "800"
    L 10/09/2012 - 19:48:16: "sv_stopspeed" = "100"
    L 10/09/2012 - 19:48:16: "sv_noclipaccelerate" = "5"
    L 10/09/2012 - 19:48:16: "sv_noclipspeed" = "5"
    L 10/09/2012 - 19:48:16: "sv_specaccelerate" = "5"
    L 10/09/2012 - 19:48:16: "sv_specspeed" = "3"
    L 10/09/2012 - 19:48:16: "sv_specnoclip" = "1"
    L 10/09/2012 - 19:48:16: "sv_maxspeed" = "320"
    L 10/09/2012 - 19:48:16: "sv_accelerate" = "10"
    L 10/09/2012 - 19:48:16: "sv_airaccelerate" = "10"
    L 10/09/2012 - 19:48:16: "sv_wateraccelerate" = "10"
    L 10/09/2012 - 19:48:16: "sv_waterfriction" = "1"
    L 10/09/2012 - 19:48:16: "sv_footsteps" = "1"
    L 10/09/Looking up breakpad interfaces from steamclient
    Calling BreakpadMiniDumpSystemInit 

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    Désolé je connait vraiment rien au serveur jeu donc voila ..

     

    Non tkt je fais de l'humour, pour ajouter une map, tu a l'onglet "Map" dans la configuration de ton serveur disponible via ton panel, ensuite tu l'ajoute au MapCycle en cochant la case sur la droite puis "Ajouté".

     

    Dis moi où tu en ai ! :)

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    Depuis hier je fait que sa Tout suprimé les maps dans le panel puis je cherche la map VIPINTHEMIX (que j'adore) Je instaler, je choisi 4 autres prmis les ba_jail pareil instalé (soit je me retrouve avec les map instalé en double

    soit j'ai une instalé de chaque mais sa marche pas quand je rentre sur le serv si je fait !admin serveur chngé map sa charge puis sa plante

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