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    probleme zombie riot


    coco
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    bonjour a tous

    (1)voila mon probleme j'ai installer zombie riot: http://forums.alliedmods.net/showthread.php?p=647040

    le zombie fonctionne mais au bout du 3ème jour le serveur change de map ne va jamais au 8ème jour

    (2)je voudrai avoir plus de zombies car ils yen a mais ils sont trop long a venir

    (3)Et comment fait on pour en metre des autres skins zombies telecharger.

     

    zombieriot.cfg
    
    //
    // ZombieRiot Settings
    //
    //
    
    // The length of the round, in minutes, after this time is up, if there are any humans left, humans win
    mp_roundtime 5
    
    // Allows players to move items with their 'use' key
    sv_turbophysics 1
    
    // Multiplier for how easy props are moved (1 default)
    phys_pushscale 3
    
    //
    // Ammo settings
    //
    
    ammo_50AE_max 500 // deagle
    ammo_762mm_max 300 // scout, ak47, g3sg1, aug
    ammo_556mm_box_max 300 // m249
    ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550
    ammo_338mag_max 100 // awp
    ammo_9mm_max 500 // mp5navy, tmp, glock, elite
    ammo_buckshot_max 128 // m3, xm1014
    ammo_45acp_max 500 // ump45, mac10, usp
    ammo_357sig_max 500 // P228
    ammo_57mm_max 500 // p90, fiveseven
    
    //
    // Bot Settings
    //
    
    // Bots will wait until their is a human in the game to join
    bot_join_after_player 0
    
    
    // The difficulty of the bots, 0-3 (Recommended: 3 because they are more aggressive and don't camp so much)
    bot_difficulty 3
    
    // Prefix each bot with this text
    bot_prefix ""
    
    //
    // Weapon Restrictions
    //
    
    zriot_restrict flashbang
    //zriot_restrict smokegrenade
    //zriot_restrict m249
    //zriot_restrict nvgs
    
    //
    // General
    //
    
    // Enable ZombieRiot gameplay (0: Disable)
    zriot_enable "1"
    
    // Updates the server's hostname to display the current day server is playing (0: Disable)
    zriot_hostname_update "1"
    
    // Frequency, in seconds, to display zvision on the zombies' screen (Never go below 0.1, 0.2 seems safe)
    zriot_zvision_redisplay "0.2"
    
    // Allow users to disable ZVision with their nightvision key (0:Disable)
    zriot_zvision_allow_disable "1"
    
    // Enable persistent display of the HUD which displays day, zombies left, and humans left (0: Disable)
    zriot_hud "1"
    
    // If the zombies win the round, the game will regress one day (0: Disable)
    zriot_regression "0"
    
    // Prevents zombies from getting stuck in each other (0: Disable)
    zriot_noblock "1"
    
    // Time, in seconds, to freeze zombies at round start to allow humans to get set up (0: Disable)
    zriot_freeze "10"
    
    // Blocks join/leave text for bots (0: Disable)
    zriot_botquota_silent "1"
    
    // Amount of time to wait before spawning a player into the game for the first time (0: Disable)
    zriot_first_respawn "10"
    
    // Amount of time each human has to wait before they will respawn into the game (0: Disable)
    zriot_respawn "10"
    
    // Enables a system that tracks damage done to each zombie, and shows you each one's current health (0: Disable)
    zriot_targeting "1"
    
    // Player's screens fade blue if humans win, red if zombies in, and black in any other case (0: Disable)
    zriot_roundfade "1"
    
    // Turns grenades into napalm grenades that light zombies on fire (0: Disable)
    zriot_napalm "1"
    
    // How long the zombie burns when zr_napalm is 1
    zriot_napalm_time "20"
    
    // The time, in seconds, before the ragdoll of dead zombies will be deleted (0: Disable)
    zriot_ragdoll_remove "20"
    
    // The max amount of zombies spawned at one time
    zriot_zombiemax "500"
    
    // Which team zombie's will be on (t: Terrorist ct: Counter-Terrorist)
    zriot_zombieteam "t"
    
    // Enable the mod to set the players cash to zriot_cashamount (0: Disabled)
    zriot_cashfill "1"
    
    // How much money players will have when they spawn when zriot_cashfill is 1
    zriot_cashamount "16000"
    
    // Darkens the map (0: Disable)
    zriot_dark "0"
    
    // The darkness of the map,  a being the darkest,  z being extremely bright when zriot_dark is 1 (n: Default)
    zriot_dark_level "a"
    
    // The sky the map will have when zriot_dark is 1
    zriot_dark_sky "sky_borealis01"
    
    // Must be in buyzone to access !zmarket, if Market is installed (0: Can be used anywhere)
    zriot_zmarket_buyzone "0"
    
    //
    // Ambience
    //
    
    // Enable creepy ambience to be played throughout the game (0: Disable)
    zriot_ambience "1"
    
    // Path to ambient sound file that will be played throughout the game, when zriot_ambience is 1
    zriot_ambience_file "ambient/zr/zr_ambience.mp3"
    
    // The length, in seconds, of the ambient sound file
    zriot_ambience_length "60.0"
    
    // Volume of ambient sounds when zriot_ambience is 1 (0.0: Unhearable,  1.0: Max volume)
    zriot_ambience_volume "0.6"
    
    //
    // Overlays
    //
    
    // Enable use of round end overlays to show the winner (0: Disable)
    zriot_overlays "1"
    
    // Path to overlay shown when Zombies win, when zriot_overlays is 1
    zriot_overlays_zombie "overlays/zr/zombies_win"
    
    // Path to overlay shown when Humans win, when zriot_overlays is 1
    zriot_overlays_human "overlays/zr/humans_win"

     

    zombies.txt
    // ====================
    //     Zombie Riot
    //   File: zombies.txt
    //   Author: Greyscale
    // ====================
    //
    // Here you can pre-define the different zombies and their abilities
    // Format:
    //
    // "strong" - Any word(s) to help keep track of the different zombies
    //    "type" - "normal" will spawn the zombie randomly in the day (unless the day has a zombieoverride)
    //           - "override_required" this zombie can only be spawned via an override defined in days.txt
    //    "model"    - Path to the model this zombie will use (NO .mdl extension)
    //    "health" - Spawn HP of this zombie
    //    "speed" - Speed of the zombie (Default: 300)
    //    "gravity" - Gravity of the zombie (0.5: Half, 1.0: Default, 2.0: Double)
    //    "jump" - Extra jump power that the zombie will receive (recommended you lower the gravity as you raise this)
    //    "fov" - Field of vision (Default: 90)
    //    "zvision" - Overlay to display on the zombies' screen (Omit line or "" to disable)
    
    
    "zombies"
    {
       "zombie1"
       {
           "type"        "normal"
           "model"        "models/player/zh/zh_charple001.mdl"
           "health"    "100"
           "speed"        "345"
           "gravity"    "0.9"
           "jump"        "15.0"
           "fov"        "110"
           "zvision"    "overlays/zr/zvision"
       }
    
       "zombie2"
       {
           "type"        "normal"
           "model"        "models/player/zh/zh_zombie003.mdl"
           "health"    "100"
           "speed"        "345"
           "gravity"    "0.95"
           "jump"        "10.0"
           "fov"        "110"
           "zvision"    "overlays/zr/zvision"
       }
    
       "zombie3"
       {
           "type"        "normal"
           "model"        "models/player/zh/zh_corpse002.mdl"
           "health"    "100"
           "speed"        "360"
           "gravity"    "0.9"
           "jump"        "17.0"
           "fov"        "110"
           "zvision"    "overlays/zr/zvision"
       }
    
       "hellknight"
       {
           "type"        "override_required"
           "model"        "models/player/ics/hellknight_red/t_guerilla.mdl"
           "health"    "30000"
           "speed"        "500"
           "gravity"    "0.6"
           "jump"        "35.0"
           "fov"        "110"
           "zvision"    "overlays/zr/zvision"
       }
    
       "headcrab"  headcrab, my game seems to crash when mixing these in with other zombies, so i recommend making it a boss
       {
           "type"        "override_required"
           "model"        "models/headcrab.mdl"
           "health"    "10"
           "speed"        "400"
           "gravity"    "0.9"
           "jump"        "15.0"
           "fov"        "110"
           "zvision"    "overlays/zr/zvision"
       }
    }

     

    models.txt// ====================
    //     Zombie Riot
    //   File: models.txt
    //   Author: Greyscale
    // ====================
    //
    // Add paths to models here
    // They will automatically be downloaded to the client
    //
    // ** DEFAULTS
    
    models/player/zh/zh_charple001
    models/player/zh/zh_zombie003
    models/player/zh/zh_corpse002
    models/player/ics/hellknight_red/t_guerilla
    
    // ** END DEFAULTS **

     

    downloads.txt

     

    // ====================
    //     Zombie Riot
    //   File: downloads.txt
    //   Author: Greyscale
    // ====================
    //
    // Add files you want clients to download here
    //
    // ** DEFAULTS **
    
    materials/models/player/zh/Zombie_Classic_sheet.vmt
    materials/models/player/zh/corpse1.vmt
    materials/models/player/zh/Charple1_sheet.vmt
    
    // Big Zombie
    materials/models/player/ics/hellknight_red/estuche.vmt
    materials/models/player/ics/hellknight_red/estuche.vtf
    materials/models/player/ics/hellknight_red/hellknight.vmt
    materials/models/player/ics/hellknight_red/hellknight.vtf
    materials/models/player/ics/hellknight_red/hellknight_normal.vtf
    
    // team win overlays
    materials/overlays/zr/zombies_win.vtf
    materials/overlays/zr/zombies_win.vmt
    materials/overlays/zr/humans_win.vtf
    materials/overlays/zr/humans_win.vmt
    
    // zvision
    materials/overlays/zr/zvision.vtf
    materials/overlays/zr/zvision.vmt
    
    // ** END DEFAULTS **

     

    days.txt

     

    // ====================
    //     Zombie Riot
    //   File: days.txt
    //   Author: Greyscale
    // ====================
    //
    // Here you can pre-define each day and its difficulty
    // Format:
    //
    // "display" - This is what the day will be referred to
    //    "count" - How many zombies that need to be killed before moving onto the next day
    //    "healthboost" - The amount of extra HP each zombie will get in addition to that zombie's initial health
    //    "respawn" - If enabled, all zombies will be immediately respawn after death, when the day kill limit is
    //              - reached, the remaining zombies dig into the ground and the next day will begin
    //                - Respawn is typically 0 for bosses
    //    "deaths_before_zombie" - How many deaths as human before being switched to the Zombie force (0: Disable)
    //    "fademin" - Distance, in game units, at which zombies start fading away ("" to disable)
    //    "fademax" - Distance, in game units, at which the zombie is fully invisible ("" to disable)
    //    "zombieoverride" - OPTIONAL: If specified only listed zombies will be spawned during this day, separate with "," (look in zombies.txt)
    //    "storyline" - OPTIONAL: If specified, the text will be printed on round_start for the day, used to illustrate some kind of story line
    
    
    "days"
    {
       "Outbreak"
       {
           "count"            "25"
           "healthboost"        "0"
           "respawn"        "1"
           "deaths_before_zombie"    "2"
           "fademin"        "600.0"
           "fademax"        "800.0"
       }
    
       "Uprising"
       {
           "count"            "75"
           "healthboost"        "25"
           "respawn"        "0"
           "deaths_before_zombie"    "0"
           "fademin"        "600.0"
           "fademax"        "800.0"
       }
    
       "Riot!"
       {
           "count"            "100"
           "healthboost"        "50"
           "respawn"        "1"
           "deaths_before_zombie"    "2"
           "fademin"        "600.0"
           "fademax"        "800.0"
       }
    
       "Rampage"
       {
           "count"            "150"
           "healthboost"        "75"
           "respawn"        "1"
           "deaths_before_zombie"    "2"
           "fademin"        "600.0"
           "fademax"        "800.0"
       }
    
       "Surge"
       {
           "count"            "200"
           "healthboost"        "100"
           "respawn"        "1"
           "deaths_before_zombie"    "2"
           "fademin"        "600.0"
           "fademax"        "800.0"
       }
    
       "Storm"
       {
           "count"            "300"
           "healthboost"        "125"
           "respawn"        "1"
           "deaths_before_zombie"    "2"
           "fademin"        "600.0"
           "fademax"        "800.0"
       }
    
       "Containment"
       {
           "count"            "350"
           "healthboost"        "150"
           "respawn"        "1"
           "deaths_before_zombie"    "2"
           "fademin"        "300.0"
           "fademax"        "500.0"
       }
    
       "Final Stand"
       {
    
           "count"            "1"
           "healthboost"        "0"
           "respawn"        "0"
           "deaths_before_zombie"    "0"
           "fademin"        "400.0"
           "fademax"        "600.0"
           "zombieoverride"    "hellknight"
       }
    }

     

    log console

    [ZRiot] The game is Humans vs. Zombies, humans must kill all the zombies to reach the next level.
    L 11/06/2012 - 19:03:28: "Steel<5749><BOT><>" connected, address "none"
    L 11/06/2012 - 19:03:28: "Steel<5749><BOT><Unassigned>" joined team "CT"
    L 11/06/2012 - 19:03:28: "Steel<5749><BOT><>" entered the game
    L 11/06/2012 - 19:03:28: "Zach<5750><BOT><>" connected, address "none"
    L 11/06/2012 - 19:03:28: "Zach<5750><BOT><Unassigned>" joined team "CT"
    L 11/06/2012 - 19:03:28: "Zach<5750><BOT><>" entered the game
    L 11/06/2012 - 19:03:28: "Brett<5751><BOT><>" connected, address "none"
    L 11/06/2012 - 19:03:28: "Brett<5751><BOT><Unassigned>" joined team "CT"
    L 11/06/2012 - 19:03:28: "Brett<5751><BOT><>" entered the game
    L 11/06/2012 - 19:03:28: "Arnold<5752><BOT><>" connected, address "none"
    L 11/06/2012 - 19:03:28: "Arnold<5752><BOT><Unassigned>" joined team "CT"
    L 11/06/2012 - 19:03:28: "Arnold<5752><BOT><>" entered the game
    L 11/06/2012 - 19:03:28: "Stone<5753><BOT><>" connected, address "none"
    L 11/06/2012 - 19:03:28: "Stone<5753><BOT><Unassigned>" joined team "CT"
    L 11/06/2012 - 19:03:28: "Stone<5753><BOT><>" entered the game
    [color=#900]L 11/06/2012 - 19:03:28: "Steel<5749><BOT><CT>" joined team "TERRORIST"
    [/color][color=#900]L 11/06/2012 - 19:03:28: "Zach<5750><BOT><CT>" joined team "TERRORIST"
    [/color][color=#900]L 11/06/2012 - 19:03:29: "Brett<5751><BOT><CT>" joined team "TERRORIST"
    [/color][color=#900]L 11/06/2012 - 19:03:29: "Arnold<5752><BOT><CT>" joined team "TERRORIST"
    [/color][color=#900]L 11/06/2012 - 19:03:29: "Stone<5753><BOT><CT>" joined team "TERRORIST"
    [/color]L 11/06/2012 - 19:03:32: World triggered "Round_Start"
    [color=#900]L 11/06/2012 - 19:03:32: "Ringo<5748><BOT><TERRORIST>" disconnected (reason "Kicked from server")
    [/color]Game will not start until both teams have players.
    Dropped Ringo from server (Kicked from server)
    [color=#900]L 11/06/2012 - 19:03:32: "Steel<5749><BOT><TERRORIST>" disconnected (reason "Kicked from server")
    [/color]Game will not start until both teams have players.
    Dropped Steel from server (Kicked from server)
    [color=#900]L 11/06/2012 - 19:03:32: "Zach<5750><BOT><TERRORIST>" disconnected (reason "Kicked from server")
    [/color]Game will not start until both teams have players.
    Dropped Zach from server (Kicked from server)
    [color=#900]L 11/06/2012 - 19:03:32: "Brett<5751><BOT><TERRORIST>" disconnected (reason "Kicked from server")
    [/color]Game will not start until both teams have players.
    Dropped Brett from server (Kicked from server)
    [color=#900]L 11/06/2012 - 19:03:32: "Arnold<5752><BOT><TERRORIST>" disconnected (reason "Kicked from server")
    [/color]Game will not start until both teams have players.
    Dropped Arnold from server (Kicked from server)
    [color=#900]L 11/06/2012 - 19:03:32: "Stone<5753><BOT><TERRORIST>" disconnected (reason "Kicked from server")
    [/color]Game will not start until both teams have players.
    Dropped Stone from server (Kicked from server)
    L 11/06/2012 - 19:03:32: "Kurt<5754><BOT><>" connected, address "none"
    L 11/06/2012 - 19:03:32: "Kurt<5754><BOT><Unassigned>" joined team "CT"
    L 11/06/2012 - 19:03:32: World triggered "Game_Commencing"
    L 11/06/2012 - 19:03:32: "Kurt<5754><BOT><>" entered the game
    [color=#900]L 11/06/2012 - 19:03:33: "Kurt<5754><BOT><CT>" joined team "TERRORIST"
    [/color][ZRiot] The game is Humans vs. Zombies, humans must kill all the zombies to reach the next level.
    L 11/06/2012 - 19:03:36: "Crusher<5755><BOT><>" connected, address "none"
    L 11/06/2012 - 19:03:36: "Crusher<5755><BOT><Unassigned>" joined team "CT"
    L 11/06/2012 - 19:03:36: "Crusher<5755><BOT><>" entered the game
    L 11/06/2012 - 19:03:36: "Kyle<5756><BOT><>" connected, address "none"
    L 11/06/2012 - 19:03:36: "Kyle<5756><BOT><Unassigned>" joined team "CT"
    L 11/06/2012 - 19:03:36: "Kyle<5756><BOT><>" entered the game
    L 11/06/2012 - 19:03:36: "Gunner<5757><BOT><>" connected, address "none"
    L 11/06/2012 - 19:03:36: "Gunner<5757><BOT><Unassigned>" joined team "CT"
    L 11/06/2012 - 19:03:36: "Gunner<5757><BOT><>" entered the game
    L 11/06/2012 - 19:03:36: "Steel<5758><BOT><>" connected, address "none"
    L 11/06/2012 - 19:03:36: "Steel<5758><BOT><Unassigned>" joined team "CT"
    L 11/06/2012 - 19:03:36: "Steel<5758><BOT><>" entered the game
    L 11/06/2012 - 19:03:36: "Shark<5759><BOT><>" connected, address "none"
    L 11/06/2012 - 19:03:36: "Shark<5759><BOT><Unassigned>" joined team "CT"
    L 11/06/2012 - 19:03:36: "Shark<5759><BOT><>" entered the game
    [color=#900]L 11/06/2012 - 19:03:36: "Crusher<5755><BOT><CT>" joined team "TERRORIST"
    [/color][color=#900]L 11/06/2012 - 19:03:36: "Kyle<5756><BOT><CT>" joined team "TERRORIST"
    [/color][color=#900]L 11/06/2012 - 19:03:36: "Gunner<5757><BOT><CT>" joined team "TERRORIST"
    [/color][color=#900]L 11/06/2012 - 19:03:36: "Steel<5758><BOT><CT>" joined team "TERRORIST"
    [/color][color=#900]L 11/06/2012 - 19:03:36: "Shark<5759><BOT><CT>" joined team "TERRORIST"
    [/color]L 11/06/2012 - 19:03:40: World triggered "Round_Start"
    [color=#900]L 11/06/2012 - 19:03:40: "Kurt<5754><BOT><TERRORIST>" disconnected (reason "Kicked from server")
    [/color]Game will not start until both teams have players.
    Dropped Kurt from server (Kicked from server)
    [color=#900]L 11/06/2012 - 19:03:40: "Crusher<5755><BOT><TERRORIST>" disconnected (reason "Kicked from server")
    [/color]Game will not start until both teams have players.
    Dropped Crusher from server (Kicked from server)
    [color=#900]L 11/06/2012 - 19:03:40: "Kyle<5756><BOT><TERRORIST>" disconnected (reason "Kicked from server")
    [/color]Game will not start until both teams have players.
    Dropped Kyle from server (Kicked from server)
    [color=#900]L 11/06/2012 - 19:03:40: "Gunner<5757><BOT><TERRORIST>" disconnected (reason "Kicked from server")
    [/color]Game will not start until both teams have players.
    Dropped Gunner from server (Kicked from server)
    [color=#900]L 11/06/2012 - 19:03:40: "Steel<5758><BOT><TERRORIST>" disconnected (reason "Kicked from server")
    [/color]Game will not start until both teams have players.
    Dropped Steel from server (Kicked from server)
    [color=#900]L 11/06/2012 - 19:03:40: "Shark<5759><BOT><TERRORIST>" disconnected (reason "Kicked from server")
    [/color]Game will not start until both teams have players.
    Dropped Shark from server (Kicked from server)
    L 11/06/2012 - 19:03:40: "Quade<5760><BOT><>" connected, address "none"
    L 11/06/2012 - 19:03:40: "Quade<5760><BOT><Unassigned>" joined team "CT"
    L 11/06/2012 - 19:03:40: World triggered "Game_Commencing"
    L 11/06/2012 - 19:03:40: "Quade<5760><BOT><>" entered the game
    [color=#900]L 11/06/2012 - 19:03:40: "Quade<5760><BOT><CT>" joined team "TERRORIST"
    [/color][ZRiot] The game is Humans vs. Zombies, humans must kill all the zombies to reach the next level.
    L 11/06/2012 - 19:03:43: "Brett<5761><BOT><>" connected, address "none"
    L 11/06/2012 - 19:03:43: "Brett<5761><BOT><Unassigned>" joined team "CT"
    L 11/06/2012 - 19:03:43: "Brett<5761><BOT><>" entered the game
    L 11/06/2012 - 19:03:43: "Kurt<5762><BOT><>" connected, address "none"
    L 11/06/2012 - 19:03:43: "Kurt<5762><BOT><Unassigned>" joined team "CT"
    L 11/06/2012 - 19:03:43: "Kurt<5762><BOT><>" entered the game
    L 11/06/2012 - 19:03:43: "Arnold<5763><BOT><>" connected, address "none"
    L 11/06/2012 - 19:03:43: "Arnold<5763><BOT><Unassigned>" joined team "CT"
    L 11/06/2012 - 19:03:43: "Ar 

    cordialement

    Edited by Phobie
    Balises CODE
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    Bonsoir,

     

    Tout d'abord, si vous pouviez, lors de vos futurs messages, ajouter la balise CODE pour encadrer les codes de ce type, cela ferait du bien à mes yeux. :)

     

    Sinon, pour le changement de map :

    Avez-vous vérifiez que vos variables

    mp_timelimit
    mp_fraglimit
    mp_roundlimit

    N'ont pas une valeur trop petite ?

     

    Concernant le nombre de zombie :

    // The max amount of zombies spawned at one time
    zriot_zombiemax "500"

    Vous pouvez augmenter ceci. Et vous pouvez augmenter aussi la vitesse des zombies si vous souhaitez qu'ils arrivent plus rapidement.

     

    Et pour ajouter des skins :

    Il faut tout d'abord ajouter les chemins dans le fichier download.txt et model.txt. Et ensuite, dans zombies.txt il suffit de recopier le contenu d'une accolade en modifiant les informations.

     

    PS : Les logs ne sont utiles qu'en cas de bugs, crash, erreurs, etc... ;-)

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    ok merci phobie

    mais les zombies sont toujours long a arrivés y'a des moment je fait 2 fois le tour de la maps pour en voir.

    peut tu me traduire le days.txt

    "count" "25"

    "healthboost" "0"

    "respawn" "1"

    "deaths_before_zombie" "2"

    "fademin" "600.0"

    "fademax" "800.0"

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    Tout est écrit ici :

    // "display" - This is what the day will be referred to//    "count" - How many zombies that need to be killed before moving onto the next day
    //    "healthboost" - The amount of extra HP each zombie will get in addition to that zombie's initial health
    //    "respawn" - If enabled, all zombies will be immediately respawn after death, when the day kill limit is
    //              - reached, the remaining zombies dig into the ground and the next day will begin
    //                - Respawn is typically 0 for bosses
    //    "deaths_before_zombie" - How many deaths as human before being switched to the Zombie force (0: Disable)
    //    "fademin" - Distance, in game units, at which zombies start fading away ("" to disable)
    //    "fademax" - Distance, in game units, at which the zombie is fully invisible ("" to disable)
    //    "zombieoverride" - OPTIONAL: If specified only listed zombies will be spawned during this day, separate with "," (look in zombies.txt)
    //    "storyline" - OPTIONAL: If specified, the text will be printed on round_start for the day, used to illustrate some kind of story line

     

    "count" : Nombre de zombies à tuer avant de passer à la journée suivante.

    "healthboost" : Nombre de HP en plus de la vie de base des zombies.

    "respawn" : Active le respawn des zombies après leur mort.

    "deaths_before_zombie" : Nombre de mort d'un humain avant qu'il devienne un zombie.

    "fademin" Distance à laquelle les zombies apparaissent.

    "fademax" Distance à laquelle les zombies deviennent totalement invisible.

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