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    Hammer : Compilation impossible


    DKProject

    Recommended Posts

    Bonjour,

     

    J'ai l'habitude de toucher à Hammer pour faire des petites modifications sur des maps existantes ou tout simplement pour créer mes propres maps.

    Cependant, je rencontre un problème sur une map que je suis en train de retoucher.

     

    J'ai pris la map de base, ouverte dans Hammer, j'ai fais mes modifications comme d'habitude et j'ai enregistré le tout.

    Quand je l'ouvre dans CSS, il se trouve que j'ai la map avec les 2 ou 3 premières modifications mais pour tout le reste, rien, aucun changement.

     

    De plus, dans la console, j'ai ce message en répétition :

     

    warning: Vis decompression overrun
    warning: Vis decompression overrun
    warning: Vis decompression overrun
    warning: Vis decompression overrun
    warning: Vis decompression overrun

     

    Enfin, je vois à travers les murs en fonction de si je bouge ou non...

    D'habitude j'arrive à trouver le problème mais là je ne vois pas.

     

    Une idée ?

     

    Mon log de compilation :

     

    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\southparknews\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo.vmf"
    
    Valve Software - vbsp.exe (Oct 31 2012)
    8 threads
    materialPath: c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike\materials
    Loading C:\Program Files (x86)\Steam\SteamApps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Can't find surfaceprop panel for material METAL/PRODVENTA, using default
    Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike\gameinfo.txt
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 352 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\SteamApps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo.prt...Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
      skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
      skybox/sky_day01_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Overlay touching too many faces (touching 74, max 64)
    Overlay decals/bloodstain_003b at -5014.0 -1652.0 3293.9
    
    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\southparknews\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike" -fast "C:\Program Files (x86)\Steam\SteamApps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo"
    
    Valve Software - vvis.exe (Oct 31 2012)
    fastvis = true
    8 threads
    reading c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo.bsp
    reading c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo.prt
    1365 portalclusters
    4619 numportals
    BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (1)
    Optimized: 76729 visible clusters (5.14%)
    Total clusters visible: 1492197
    Average clusters visible: 1093
    Building PAS...
    Average clusters audible: 1347
    visdatasize:460170  compressed from 480480
    writing c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo.bsp
    1 second elapsed
    
    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\southparknews\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters:  -game "c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike" -noextra "C:\Program Files (x86)\Steam\SteamApps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo"
    
    Valve Software - vrad.exe SSE (Oct 31 2012)
    
         Valve Radiosity Simulator     
    8 threads
    [Reading texlights from 'lights.rad']
    [1 texlights parsed from 'lights.rad']
    
    Loading c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo.bsp
    Setting up ray-trace acceleration structure... Done (1.86 seconds)
    5814 faces
    6 degenerate faces
    242642 square feet [34940504.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    5808 patches before subdivision
    zero area child patch
    28828 patches after subdivision
    55 direct lights
    BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
    BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (8)
    transfers 3868911, max 954
    transfer lists:  29.5 megs
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
       Bounce #1 added RGB(33152, 47832, 38003)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
       Bounce #2 added RGB(12517, 17426, 12470)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
       Bounce #3 added RGB(4432, 5945, 3885)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
       Bounce #4 added RGB(1728, 2267, 1356)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
       Bounce #5 added RGB(665, 854, 468)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
       Bounce #6 added RGB(268, 339, 170)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
       Bounce #7 added RGB(109, 135, 62)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
       Bounce #8 added RGB(45, 55, 23)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
       Bounce #9 added RGB(19, 23, 9)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
       Bounce #10 added RGB(8, 10, 3)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
       Bounce #11 added RGB(3, 4, 1)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
       Bounce #12 added RGB(2, 2, 1)
    GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
       Bounce #13 added RGB(1, 1, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0146 sec>
    FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (3)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
    Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                  48/1024         2304/49152    ( 4.7%) 
    brushes               1728/8192        20736/98304    (21.1%) 
    brushsides           14322/65536      114576/524288   (21.9%) 
    planes               12464/65536      249280/1310720  (19.0%) 
    vertexes             10571/65536      126852/786432   (16.1%) 
    nodes                 2527/65536       80864/2097152  ( 3.9%) 
    texinfos              1822/12288      131184/884736   (14.8%) 
    texdata                 87/2048         2784/65536    ( 4.2%) 
    dispinfos                0/0               0/0        ( 0.0%) 
    disp_verts               0/0               0/0        ( 0.0%) 
    disp_tris                0/0               0/0        ( 0.0%) 
    disp_lmsamples           0/0               0/0        ( 0.0%) 
    faces                 5814/65536      325584/3670016  ( 8.9%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces             4548/65536      254688/3670016  ( 6.9%) 
    leaves                2576/65536       82432/2097152  ( 3.9%) 
    leaffaces             8343/65536       16686/131072   (12.7%) 
    leafbrushes           4071/65536        8142/131072   ( 6.2%) 
    areas                    2/256            16/2048     ( 0.8%) 
    surfedges            47003/512000     188012/2048000  ( 9.2%) 
    edges                29109/256000     116436/1024000  (11.4%) 
    LDR worldlights         55/8192         4840/720896   ( 0.7%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            1/32768          12/393216   ( 0.0%) 
    waterstrips            710/32768        7100/327680   ( 2.2%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices         12681/65536       25362/131072   (19.3%) 
    cubemapsamples           0/1024            0/16384    ( 0.0%) 
    overlays                15/512          5280/180224   ( 2.9%) 
    LDR lightdata         [variable]     1200544/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]      460170/16777216 ( 2.7%) 
    entdata               [variable]       73280/393216   (18.6%) 
    LDR ambient table     2576/65536       10304/262144   ( 3.9%) 
    HDR ambient table     2576/65536       10304/262144   ( 3.9%) 
    LDR leaf ambient      9124/65536      255472/1835008  (13.9%) 
    HDR leaf ambient      2576/65536       72128/1835008  ( 3.9%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/12       ( 8.3%) 
    static props          [variable]           1/9092     ( 0.0%) 
    pakfile               [variable]     3023718/0        ( 0.0%) 
    physics               [variable]      609481/4194304  (14.5%) 
    physics terrain       [variable]           2/1048576  ( 0.0%) 
    
    Level flags = 0
    
    Total triangle count: 16997
    Writing c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo.bsp
    27 seconds elapsed
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo.bsp" "c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo.bsp"
    
    

     

    Merci

    Edited by Phobie
    Balises CODE.
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