DKProject Posted November 27, 2012 Share Posted November 27, 2012 (edited) Bonjour, J'ai l'habitude de toucher à Hammer pour faire des petites modifications sur des maps existantes ou tout simplement pour créer mes propres maps. Cependant, je rencontre un problème sur une map que je suis en train de retoucher. J'ai pris la map de base, ouverte dans Hammer, j'ai fais mes modifications comme d'habitude et j'ai enregistré le tout. Quand je l'ouvre dans CSS, il se trouve que j'ai la map avec les 2 ou 3 premières modifications mais pour tout le reste, rien, aucun changement. De plus, dans la console, j'ai ce message en répétition : warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun warning: Vis decompression overrun Enfin, je vois à travers les murs en fonction de si je bouge ou non... D'habitude j'arrive à trouver le problème mais là je ne vois pas. Une idée ? Mon log de compilation : ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\southparknews\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo.vmf" Valve Software - vbsp.exe (Oct 31 2012) 8 threads materialPath: c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Steam\SteamApps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop panel for material METAL/PRODVENTA, using default Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 352 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\SteamApps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Overlay touching too many faces (touching 74, max 64) Overlay decals/bloodstain_003b at -5014.0 -1652.0 3293.9 ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\southparknews\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike" -fast "C:\Program Files (x86)\Steam\SteamApps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo" Valve Software - vvis.exe (Oct 31 2012) fastvis = true 8 threads reading c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo.bsp reading c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo.prt 1365 portalclusters 4619 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) Optimized: 76729 visible clusters (5.14%) Total clusters visible: 1492197 Average clusters visible: 1093 Building PAS... Average clusters audible: 1347 visdatasize:460170 compressed from 480480 writing c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo.bsp 1 second elapsed ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\southparknews\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike" -noextra "C:\Program Files (x86)\Steam\SteamApps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo" Valve Software - vrad.exe SSE (Oct 31 2012) Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo.bsp Setting up ray-trace acceleration structure... Done (1.86 seconds) 5814 faces 6 degenerate faces 242642 square feet [34940504.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 5808 patches before subdivision zero area child patch 28828 patches after subdivision 55 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8) transfers 3868911, max 954 transfer lists: 29.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(33152, 47832, 38003) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(12517, 17426, 12470) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(4432, 5945, 3885) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(1728, 2267, 1356) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(665, 854, 468) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(268, 339, 170) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(109, 135, 62) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(45, 55, 23) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(19, 23, 9) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #10 added RGB(8, 10, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #11 added RGB(3, 4, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #12 added RGB(2, 2, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #13 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0146 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 48/1024 2304/49152 ( 4.7%) brushes 1728/8192 20736/98304 (21.1%) brushsides 14322/65536 114576/524288 (21.9%) planes 12464/65536 249280/1310720 (19.0%) vertexes 10571/65536 126852/786432 (16.1%) nodes 2527/65536 80864/2097152 ( 3.9%) texinfos 1822/12288 131184/884736 (14.8%) texdata 87/2048 2784/65536 ( 4.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 5814/65536 325584/3670016 ( 8.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4548/65536 254688/3670016 ( 6.9%) leaves 2576/65536 82432/2097152 ( 3.9%) leaffaces 8343/65536 16686/131072 (12.7%) leafbrushes 4071/65536 8142/131072 ( 6.2%) areas 2/256 16/2048 ( 0.8%) surfedges 47003/512000 188012/2048000 ( 9.2%) edges 29109/256000 116436/1024000 (11.4%) LDR worldlights 55/8192 4840/720896 ( 0.7%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 710/32768 7100/327680 ( 2.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 12681/65536 25362/131072 (19.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 15/512 5280/180224 ( 2.9%) LDR lightdata [variable] 1200544/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 460170/16777216 ( 2.7%) entdata [variable] 73280/393216 (18.6%) LDR ambient table 2576/65536 10304/262144 ( 3.9%) HDR ambient table 2576/65536 10304/262144 ( 3.9%) LDR leaf ambient 9124/65536 255472/1835008 (13.9%) HDR leaf ambient 2576/65536 72128/1835008 ( 3.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/9092 ( 0.0%) pakfile [variable] 3023718/0 ( 0.0%) physics [variable] 609481/4194304 (14.5%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 16997 Writing c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo.bsp 27 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo.bsp" "c:\program files (x86)\steam\steamapps\southparknews\counter-strike source\cstrike\maps\zm_nomercy_airport_evo.bsp" Merci Edited November 27, 2012 by Phobie Balises CODE. 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