bicran Posté(e) le 14 décembre 2012 Share Posté(e) le 14 décembre 2012 Salut une âme charitable peux m'expliqué comment créer mon mapgroupe pour le mode compétitif&ou le mettre ? [mon mode compétitif&donc serveur est mort d'pui 3jours, et le support me renvoi sur http://forum.verygames.net/showthread.php?65551-CS-GO-Tout-ce-qu-il-faut-savoir ] & ji comprend vraiment rien : / Help me. Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
cedric62730 Posté(e) le 15 décembre 2012 Share Posté(e) le 15 décembre 2012 (modifié) voici mon fichier gamemodes_server, ce qui est en rouge est le rajout pour la creation des mapgroup // To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt "GameModes_Server.txt" { "gameTypes" { "classic" { "gameModes" { "competitive" { "value" "1" "nameID" "#SFUI_GameModeCompetitive" "descID" "#SFUI_GameModeCompetitiveDesc" "matchmakingvalue" "competitive" "uid" "2" "maxplayers" "10" // These are the descriptive ui elements to display in the information box on. // These key/values should be pairs of strings. The "key" will appear in the left // column, the "value" will appear in the right column. "ui" { "0" { "label" "#SFUI_CashColon" "value" "$800" } "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" } "2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" } "3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" } "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" } "5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" } } // These are the configs that get executed when a game mode of this type is created "exec" { "exec" "gamemode_competitive.cfg" "exec" "gamemode_competitive_server.cfg" } // Map groups for offline modes "mapgroupsSP" { "random_classic" "0" "mg_de_train" "1" "mg_de_dust" "2" "mg_de_dust2" "3" "mg_de_aztec" "4" "mg_de_inferno" "5" "mg_de_nuke" "6" "mg_de_vertigo" "7" "mg_cs_italy" "8" "mg_cs_office" "9" } // Map groups for online modes "mapgroupsMP" { "mg_de_train" "0" "mg_de_dust2" "1" "mg_de_inferno" "2" "mg_de_nuke" "3" "mg_de_dust" "4" "mg_de_aztec" "5" "mg_de_vertigo" "6" "mg_cs_italy" "7" "mg_cs_office" "8" [color=#ff0000]"mg_rftag_compet" "9"[/color] } } } } "gungame" { "value" "1" "nameID" "#SFUI_GameTypeGungame" // This is the list of game modes supported by this game type. "gameModes" { "gungameprogressive" { "value" "0" "nameID" "#SFUI_GameModeGGProgressive" "descID" "#SFUI_GameModeGGProgressiveDesc" "matchmakingvalue" "competitive" "uid" "11" "maxplayers" "10" // These are the descriptive ui elements to display in the information box on. // These key/values should be pairs of strings. The "key" will appear in the left // column, the "value" will appear in the right column. "ui" { "0" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" } "1" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" } "2" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" } } // These are the configs that get executed when a game mode of this type is created "exec" { "exec" "gamemode_armsrace.cfg" "exec" "gamemode_armsrace_server.cfg" } // Map groups for offline modes "mapgroupsSP" { "random_ar" "0" "mg_ar_baggage" "1" "mg_ar_monastery" "2" "mg_ar_shoots" "3" } // Map groups for online modes "mapgroupsMP" { "mg_armsrace" "0" [color=#ff0000] "mg_rftag_gg" "1"[/color] } "weaponprogression_ct" { "mp9" { "kills" "1" } "mac10" { "kills" "1" } "mp7" { "kills" "1" } "bizon" { "kills" "1" } "ump45" { "kills" "1" } "p90" { "kills" "1" } "nova" { "kills" "1" } "mag7" { "kills" "1" } "xm1014" { "kills" "1" } "sawedoff" { "kills" "1" } "galilar" { "kills" "1" } "famas" { "kills" "1" } "ak47" { "kills" "1" } "m4a1" { "kills" "1" } "sg556" { "kills" "1" } "aug" { "kills" "1" } "awp" { "kills" "1" } "m249" { "kills" "1" } "negev" { "kills" "1" } "glock" { "kills" "1" } "hkp2000" { "kills" "1" } "tec9" { "kills" "1" } "p250" { "kills" "1" } "deagle" { "kills" "1" } "fiveseven" { "kills" "1" } "elite" { "kills" "1" } "knifegg" { "kills" "1" } } "weaponprogression_t" { "mp9" { "kills" "1" } "mac10" { "kills" "1" } "mp7" { "kills" "1" } "bizon" { "kills" "1" } "ump45" { "kills" "1" } "p90" { "kills" "1" } "nova" { "kills" "1" } "mag7" { "kills" "1" } "xm1014" { "kills" "1" } "sawedoff" { "kills" "1" } "galilar" { "kills" "1" } "famas" { "kills" "1" } "ak47" { "kills" "1" } "m4a1" { "kills" "1" } "sg556" { "kills" "1" } "aug" { "kills" "1" } "awp" { "kills" "1" } "m249" { "kills" "1" } "negev" { "kills" "1" } "glock" { "kills" "1" } "hkp2000" { "kills" "1" } "tec9" { "kills" "1" } "p250" { "kills" "1" } "deagle" { "kills" "1" } "fiveseven" { "kills" "1" } "elite" { "kills" "1" } "knifegg" { "kills" "1" } } } "gungametrbomb" { "value" "1" "nameID" "#SFUI_GameModeGGBomb" "descID" "#SFUI_GameModeGGBombDesc" "matchmakingvalue" "competitive" "uid" "12" "maxplayers" "10" // These are the descriptive ui elements to display in the information box on. // These key/values should be pairs of strings. The "key" will appear in the left // column, the "value" will appear in the right column. "ui" { "0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" } "1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" } "2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" } "3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" } } // These are the configs that get executed when a game mode of this type is created "exec" { "exec" "gamemode_demolition.cfg" "exec" "gamemode_demolition_server.cfg" } // Map groups for offline modes "mapgroupsSP" { "random_demo" "0" "mg_de_bank" "1" "mg_de_lake" "2" "mg_de_safehouse" "3" "mg_de_sugarcane" "4" "mg_de_stmarc" "5" "mg_de_shorttrain" "6" } // Map groups for online modes "mapgroupsMP" { "mg_demolition" "0" [color=#ff0000]"mg_rftag_gg" "1"[/color] } "weaponprogression_ct" { "m4a1" { "kills" "1" } "p90" { "kills" "1" } "ump45" { "kills" "1" } "deagle" { "kills" "1" } "nova" { "kills" "1" } "fiveseven" { "kills" "1" } "hkp2000" { "kills" "1" } "ssg08" { "kills" "1" } "awp" { "kills" "1" } "Scar20" { "kills" "1" } } "weaponprogression_t" { "ak47" { "kills" "1" } "p90" { "kills" "1" } "bizon" { "kills" "1" } "deagle" { "kills" "1" } "nova" { "kills" "1" } "p250" { "kills" "1" } "glock" { "kills" "1" } "ssg08" { "kills" "1" } "awp" { "kills" "1" } "g3sg1" { "kills" "1" } } } } } } ////////////////////////////////////////////////////////////////////////////////////////////// // Map groups // // To use a mapgroup, it needs to be defined in a keyvalues // block such as the example below, as well as listed in the // 'mapgroupsMP' block within the game mode that will run it, // such as the example above. // // Then launch the server with '+mapgroup MAPGROUPNAME' // // Example: // // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se // // // Check the developer wiki for updated community info // [url]https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers[/url] ////////////////////////////////////////////////////////////////////////////////////////////// "mapgroups" { [color=#FF0000]"mg_rftag_gg" { "name" "mg_rftag_gg" "maps" { "ar_churches" "" "ar_jungle" "" "ar_shoots" "" "ar_baggage" "" "gg_2tower_outajungle" "" "cs_camouflage" "" "cs_storage" "" "de_interrupt_b2" "" "de_keidas" "" "nuketown" "" "de_wetwoodb2 "" "de_dust2" "" "de_bank" "" "cs_office" "" "de_sugarcane" "" "de_stmarc" "" "de_dust" "" "de_shorttrain" "" "de_lake" "" "de_safehouse" "" "$2012$" "" "de_vertigo" "" } } "mg_rftag_compet" { "name" "mg_rftag_compet" "maps" { "cs_assault" "" "cs_camouflage" "" "cs_estate" "" "cs_kismayo" "" "cs_storage" "" "de_cambodia_b6" "" "de_camelot" "" "de_interrupt_b2" "" "de_keidas" "" "nuketown" "" "de_sultan2" "" "De_Vigil" "" "de_wetwoodb2 "" "de_dust2" "" "cs_italy" "" "de_bank" "" "cs_office" "" "de_aztec" "" "de_sugarcane" "" "de_stmarc" "" "de_dust" "" "de_inferno" "" "de_nuke" "" "de_shorttrain" "" "de_lake" "" "de_safehouse" "" "de_train" "" "$2012$" "" "de_vertigo" "" } }[/color] } } Modifié le 16 décembre 2012 par Phobie Balises CODE Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
Jte One Posté(e) le 17 décembre 2012 Share Posté(e) le 17 décembre 2012 Yop Bicran prend le mien et change juste les maps, le mapsgroup, mais la syntax des maps doit être exactement pareil. // To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt "GameModes_Server.txt" { "gameTypes" { "classic" { "gameModes" { "competitive" { "maxplayers" "20" "convars" { "sv_alltalk" "1" "sv_deadtalk" "1" "mp_friendlyfire" "1" "mp_timelimit" "30" "mp_freezetime" "0" "bot_difficulty" "2" "bot_join_after_player" "0" "mp_do_warmup_period" "0" } "mapgroupsMP" // List of mapgroups valid for this game mode { "mg_nomdetonmapgroup" "" } } } } } "mapgroups" { "mg_nomdetonmapgroup" // mapgroup definition { "name" "mg_nomdetonmapgroup" "maps" { "de_dust2" "" "de_train" "" "de_nuke" "" "de_inferno" "" "random_ar" "" "" "" "" "" } } } } Ta juste a changer: Maxplayer: par le nombre de slots de ton server Mapgroup: (mg_nomdetonmapgroup) par exemple: competitive dust2,de_train,de_nuke ect (tu peut en rajouer mais fait attention a la syntax): par les maps que tu veut sur ton server (syntax exact ou bug) Cordialement Jte One Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
Jte One Posté(e) le 17 décembre 2012 Share Posté(e) le 17 décembre 2012 FR plz Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
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