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    Créer son mapgroup


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    voici mon fichier gamemodes_server, ce qui est en rouge est le rajout pour la creation des mapgroup

     

    // To use this file, rename it to GameModes_Server.txt
    //
    // Values here override the default gamemodes.txt 
    "GameModes_Server.txt"
    {
    "gameTypes"
    {
     "classic"
     {
      "gameModes"
      {
    
       "competitive"
       {
        "value"      "1"
        "nameID"     "#SFUI_GameModeCompetitive"
        "descID"     "#SFUI_GameModeCompetitiveDesc"
        "matchmakingvalue" "competitive"
        "uid"    "2"
        "maxplayers"   "10"
    
        // These are the descriptive ui elements to display in the information box on.
        // These key/values should be pairs of strings.  The "key" will appear in the left
        // column, the "value" will appear in the right column.
        "ui"
        {
         "0"  { "label" "#SFUI_CashColon"    "value" "$800" }
         "1"  { "label" "#SFUI_WinMatchColon"   "value" "30 #SFUI_Rounds" }
         "2"  { "label" "#SFUI_TimePerRoundColon"  "value" "2 #SFUI_Minutes" }
         "3"  { "label" "#SFUI_BuyTimeColon"   "value" "45 #SFUI_Seconds" }
         "4"  { "label" "#SFUI_SpectateColon"   "value" "#SFUI_SpectateTeamOnly" }
         "5"  { "label" "#SFUI_BotsColon"    "value" "#SFUI_BotDifficulty3" }
        }
        // These are the configs that get executed when a game mode of this type is created
        "exec"
        {
         "exec" "gamemode_competitive.cfg"
         "exec" "gamemode_competitive_server.cfg"
        }
        // Map groups for offline modes
        "mapgroupsSP"
        {
         "random_classic" "0"
         "mg_de_train"  "1"
         "mg_de_dust"  "2"
         "mg_de_dust2"  "3"
         "mg_de_aztec"  "4"
         "mg_de_inferno"  "5"
         "mg_de_nuke"  "6"
         "mg_de_vertigo"  "7"
         "mg_cs_italy"  "8"
         "mg_cs_office"  "9"
        }
        // Map groups for online modes
        "mapgroupsMP"
        {
         "mg_de_train"  "0"
         "mg_de_dust2"  "1"
         "mg_de_inferno"  "2"
         "mg_de_nuke"  "3"
         "mg_de_dust"  "4"      
         "mg_de_aztec"  "5"
         "mg_de_vertigo"  "6"
         "mg_cs_italy"  "7"
         "mg_cs_office"  "8"
         [color=#ff0000]"mg_rftag_compet" "9"[/color]
        }
       }
    
      } 
     }
     "gungame"
     {
      "value"    "1"
      "nameID"   "#SFUI_GameTypeGungame"
      // This is the list of game modes supported by this game type.
      "gameModes"
      {
       "gungameprogressive"
       {
        "value"    "0"
        "nameID"   "#SFUI_GameModeGGProgressive"
        "descID"   "#SFUI_GameModeGGProgressiveDesc"
        "matchmakingvalue" "competitive"
        "uid"    "11"
        "maxplayers"   "10"
        // These are the descriptive ui elements to display in the information box on.
        // These key/values should be pairs of strings.  The "key" will appear in the left
        // column, the "value" will appear in the right column.
        "ui"
        {
         "0"  { "label" "#SFUI_WinMatchColon"   "value" "30 #SFUI_Minutes" }
         "1"  { "label" "#SFUI_SpectateColon"   "value" "#SFUI_SpectateAnyone" }
         "2"  { "label" "#SFUI_BotsColon"    "value" "#SFUI_BotDifficulty2" }
        }
        // These are the configs that get executed when a game mode of this type is created
        "exec"
        {
         "exec" "gamemode_armsrace.cfg"
         "exec" "gamemode_armsrace_server.cfg"
        }
    
        // Map groups for offline modes
        "mapgroupsSP"
        {
         "random_ar"  "0"
         "mg_ar_baggage"  "1"
         "mg_ar_monastery" "2"
         "mg_ar_shoots"  "3"
        }
        // Map groups for online modes
        "mapgroupsMP"
        {
         "mg_armsrace" "0"
        [color=#ff0000] "mg_rftag_gg" "1"[/color]
        }
        "weaponprogression_ct"
        {
         "mp9"   { "kills" "1" }
         "mac10"   { "kills" "1" }
         "mp7"   { "kills" "1" }
         "bizon"   { "kills" "1" }
         "ump45"   { "kills" "1" }
         "p90"   { "kills" "1" }
         "nova"   { "kills" "1" }
         "mag7"   { "kills" "1" }
         "xm1014"  { "kills" "1" }
         "sawedoff"  { "kills" "1" }
         "galilar"  { "kills" "1" }
         "famas"   { "kills" "1" }
         "ak47"   { "kills" "1" }
         "m4a1"   { "kills" "1" }
         "sg556"   { "kills" "1" }
         "aug"   { "kills" "1" }
         "awp"   { "kills" "1" }
         "m249"   { "kills" "1" }
         "negev"   { "kills" "1" }
         "glock"   { "kills" "1" }
         "hkp2000"  { "kills" "1" }
         "tec9"   { "kills" "1" }
         "p250"   { "kills" "1" }
         "deagle"  { "kills" "1" }
         "fiveseven"  { "kills" "1" }
         "elite"   { "kills" "1" }
         "knifegg"   { "kills" "1" }
        }
    
        "weaponprogression_t"
        {
         "mp9"   { "kills" "1" }
         "mac10"   { "kills" "1" }
         "mp7"   { "kills" "1" }
         "bizon"   { "kills" "1" }
         "ump45"   { "kills" "1" }
         "p90"   { "kills" "1" }
         "nova"   { "kills" "1" }
         "mag7"   { "kills" "1" }
         "xm1014"  { "kills" "1" }
         "sawedoff"  { "kills" "1" }
         "galilar"  { "kills" "1" }
         "famas"   { "kills" "1" }
         "ak47"   { "kills" "1" }
         "m4a1"   { "kills" "1" }
         "sg556"   { "kills" "1" }
         "aug"   { "kills" "1" }
         "awp"   { "kills" "1" }
         "m249"   { "kills" "1" }
         "negev"   { "kills" "1" }
         "glock"   { "kills" "1" }
         "hkp2000"  { "kills" "1" }
         "tec9"   { "kills" "1" }
         "p250"   { "kills" "1" }
         "deagle"  { "kills" "1" }
         "fiveseven"  { "kills" "1" }
         "elite"   { "kills" "1" }
         "knifegg"   { "kills" "1" }
        }
       }
       "gungametrbomb"
       {
        "value"    "1"
        "nameID"   "#SFUI_GameModeGGBomb"
        "descID"   "#SFUI_GameModeGGBombDesc"
        "matchmakingvalue" "competitive"
        "uid"    "12"
        "maxplayers"   "10"
        // These are the descriptive ui elements to display in the information box on.
        // These key/values should be pairs of strings.  The "key" will appear in the left
        // column, the "value" will appear in the right column.
        "ui"
        {
         "0"  { "label" "#SFUI_WinMatchColon"   "value" "10 #SFUI_Rounds" }
         "1"  { "label" "#SFUI_TimePerRoundColon"  "value" "90 #SFUI_Seconds" }
         "2"  { "label" "#SFUI_SpectateColon"   "value" "#SFUI_SpectateTeamOnly" }
         "3"  { "label" "#SFUI_BotsColon"    "value" "#SFUI_BotDifficulty3" }
        }
        // These are the configs that get executed when a game mode of this type is created
        "exec"
        {
         "exec" "gamemode_demolition.cfg"
         "exec" "gamemode_demolition_server.cfg"
        }
        // Map groups for offline modes
        "mapgroupsSP"
        {
         "random_demo"  "0"
         "mg_de_bank"  "1"
         "mg_de_lake"  "2"
         "mg_de_safehouse" "3"
         "mg_de_sugarcane" "4"
         "mg_de_stmarc"  "5"
         "mg_de_shorttrain" "6"
        }
        // Map groups for online modes
        "mapgroupsMP"
        {
         "mg_demolition"  "0"
         [color=#ff0000]"mg_rftag_gg"  "1"[/color]
        }
        "weaponprogression_ct"
        {
         "m4a1"   { "kills" "1" }
         "p90"   { "kills" "1" }
         "ump45"   { "kills" "1" }
         "deagle"  { "kills" "1" }
         "nova"   { "kills" "1" }
         "fiveseven"  { "kills" "1" }
         "hkp2000"  { "kills" "1" }
         "ssg08"   { "kills" "1" }
         "awp"   { "kills" "1" }
         "Scar20"  { "kills" "1" }
        }
    
        "weaponprogression_t"
        {
         "ak47"   { "kills" "1" }
         "p90"   { "kills" "1" }
         "bizon"   { "kills" "1" }
         "deagle"  { "kills" "1" }
         "nova"   { "kills" "1" }
         "p250"   { "kills" "1" }
         "glock"   { "kills" "1" }
         "ssg08"   { "kills" "1" }
         "awp"   { "kills" "1" }
         "g3sg1"   { "kills" "1" }
        }
       }
      }
     }
    }
    //////////////////////////////////////////////////////////////////////////////////////////////
    // Map groups
    //
    // To use a mapgroup, it needs to be defined in a keyvalues
    // block such as the example below, as well as listed in the 
    // 'mapgroupsMP' block within the game mode that will run it,
    // such as the example above.
    //
    // Then launch the server with '+mapgroup MAPGROUPNAME'
    //
    // Example:
    //
    // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
    //
    //
    // Check the developer wiki for updated community info
    // [url]https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers[/url]
    //////////////////////////////////////////////////////////////////////////////////////////////
    
    
    "mapgroups"
    {
    
     [color=#FF0000]"mg_rftag_gg"
     {
      "name"   "mg_rftag_gg"
      "maps"
      {
       "ar_churches"  ""
       "ar_jungle"  ""
       "ar_shoots"  ""
       "ar_baggage"  ""
       "gg_2tower_outajungle" ""
       "cs_camouflage"  ""
       "cs_storage"  ""
       "de_interrupt_b2" ""
       "de_keidas"  ""
       "nuketown"  ""
       "de_wetwoodb2  ""
       "de_dust2"  ""
       "de_bank"  ""    
       "cs_office"  ""
       "de_sugarcane"  ""
       "de_stmarc"  ""
       "de_dust"  ""
       "de_shorttrain"  ""
       "de_lake"  ""
       "de_safehouse"  ""
       "$2012$"  ""
       "de_vertigo"  ""
    
      }
     }
     "mg_rftag_compet"
     {
      "name"   "mg_rftag_compet"
      "maps"
      {
    
       "cs_assault"  ""
       "cs_camouflage"  ""
       "cs_estate"  ""
       "cs_kismayo"  ""
       "cs_storage"  ""
       "de_cambodia_b6" ""
       "de_camelot"  ""
       "de_interrupt_b2" ""
       "de_keidas"  ""
       "nuketown"  ""
       "de_sultan2"  ""
       "De_Vigil"  ""
       "de_wetwoodb2  ""
       "de_dust2"  ""
       "cs_italy"  ""
       "de_bank"  ""    
       "cs_office"  ""
       "de_aztec"  ""
       "de_sugarcane"  ""
       "de_stmarc"  ""
       "de_dust"  ""
       "de_inferno"  ""
       "de_nuke"  ""
       "de_shorttrain"  ""
       "de_lake"  ""
       "de_safehouse"  ""
       "de_train"  ""
       "$2012$"  ""
       "de_vertigo"  ""
      }
     }[/color]
    }
    }

    Edited by Phobie
    Balises CODE
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    Yop Bicran prend le mien et change juste les maps, le mapsgroup, mais la syntax des maps doit être exactement pareil.

     

    // To use this file, rename it to GameModes_Server.txt

    //

    // Values here override the default gamemodes.txt

     

    "GameModes_Server.txt"

    {

    "gameTypes"

    {

    "classic"

    {

    "gameModes"

    {

    "competitive"

    {

    "maxplayers" "20"

     

     

    "convars"

    {

    "sv_alltalk" "1"

    "sv_deadtalk" "1"

    "mp_friendlyfire" "1"

    "mp_timelimit" "30"

    "mp_freezetime" "0"

    "bot_difficulty" "2"

    "bot_join_after_player" "0"

    "mp_do_warmup_period" "0"

     

    }

     

    "mapgroupsMP" // List of mapgroups valid for this game mode

    {

    "mg_nomdetonmapgroup" ""

    }

     

    }

    }

    }

    }

     

    "mapgroups"

    {

    "mg_nomdetonmapgroup" // mapgroup definition

    {

    "name" "mg_nomdetonmapgroup"

    "maps"

    {

    "de_dust2" ""

    "de_train" ""

    "de_nuke" ""

    "de_inferno" ""

    "random_ar" ""

    "" ""

    "" ""

    }

    }

    }

    }

     

    Ta juste a changer:

     

    Maxplayer: par le nombre de slots de ton server

    Mapgroup: (mg_nomdetonmapgroup) par exemple: competitive

    dust2,de_train,de_nuke ect (tu peut en rajouer mais fait attention a la syntax): par les maps que tu veut sur ton server (syntax exact ou bug)

     

    Cordialement Jte One

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