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  • Bienvenue sur le nouveau forum VeryGames
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    Serveur GunGames


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    Bonjour Je vous explique mon problème j'essaye de mettre mon serveur en mode gungames les mode fonctionne jusque quand il faut faire le vote map je n ai pas de vote map ni de changement de map je vous laisse le lien du plugin que j ai pris [CS:S/CS:GO] GunGame - AlliedModders (alliedmods.net)

    je vous mes aussi gungame.config.txt

    "GunGame.Config"
    {
       "Config"
       {
           /* ===== [1. GUNGAME MAIN CONFIG] ===== */

           /* ----- [1.1. main] ----- */

           /* Enables/Disables GunGame Mod */
           "Enabled" "1"

           /**
            * Do not fast switch on level up for this weapons.
            *
            * Comma-separated list 
            * of weapon names from gungame.equip.txt.
            *
            * Options:
            *      "hegrenade"                             - Enabled for hegrenade
            *      "hegrenade,taser"                       - Enabled for hegrenade and taser
            *      "taser,hegrenade,molotov,incgrenade"    - Default value
            *      ""                                      - Disabled
            */
           "FastSwitchSkipWeapons" ""

           /**
            * Switch weapon without delays after level up.
            *
            * Options:
            *      1 - Enabled.
            *      0 - Disabled.
            */
           "FastSwitchOnLevelUp" "0"

           /**
            * Switch weapon without delays when player changes weapon by himself.
            *
            * SDK Hooks (sdkhooks) is required to use this option.
            *
            * Options:
            *      1 - Enabled.
            *      0 - Disabled.
            */
           "FastSwitchOnChangeWeapon" "0"

           /**
            * Freeze players after win.
            *
            * Options:
            *      1 - Freeze players.
            *      0 - Do not freeze players.
            */
           "WinnerFreezePlayers" "0"

           /**
            * Winner effects.
            *
            * Options:
            *      0 - Freeze players.
            *      1 - Make players fly.
            */
           "WinnerEffect" "0"

           /**
            * Delay before end of multiplayer game after gungame win. 
            *
            * Options:
            *      0 - Disabled.
            *      1-N - Number of seconds.
            */
           "EndGameDelay" "3"

           /**
            * Sets how to finish the game after someone has won.
            *
            * Options:
            *      0 - Normal game end with scoreboard, vote next map valve menu and weapon drops.
            *      1 - Silent game end.
            */
           "EndGameSilent" "1"

           /**
            * Multiply sound effects volume.
            *
            * In CS:GO the volume is too low.
            * You can up the volume with this multiplier.
            *
            * Options:
            *     0-1 - Do not multiply
            *     2-5 - Multiply by defined number of times
            */
           "MultiplySoundVolume" "0"

           /**
            * Block weapon switch if killer leveled up with knife
            *
            * You need SDK Hooks (sdkhooks) if you want to set it to "1"
            *
            * Options:
            *     1 - Block weapon switch
            *     0 - Do not block weapon switch
            */
           "BlockWeaponSwitchIfKnife" "0"

           /**
            * Block weapon switch if you get next hegrenade 
            * after previous hegrenade explode or after getting extra nade.
            *
            * You need SDK Hooks (sdkhooks) if you want to set it to "1"
            *
            * Options:
            *     1 - Block weapon switch
            *     0 - Do not block weapon switch
            */
           "BlockWeaponSwitchOnNade" "0"

           /** 
            * Show players level message in hint box instead of chat.
            * If enabled then multikill chat messages will be shown 
            * in hint box too (requres "MultiKillChat" "1").
            */
           "ShowSpawnMsgInHintBox" "0"

           /**
            * Show leader level info in hint box 
            * (requires "ShowSpawnMsgInHintBox" to be "1")
            */
           "ShowLeaderInHintBox" "0"

           /* Show leader's weapon name in chat with leading message */
           "ShowLeaderWeapon" "1"

           /**
            * Strip dead players weapon
            *
            * Options:
            *  0 - Disabled (default)
            *  1 - Enabled for alive and dead players (alive players can not drop guns)
            *  2 - Enabled for dead players only (alive players can drop guns)
            */
           "StripDeadPlayersWeapon" "0"

           /* Show levels in scoreboard */
           "LevelsInScoreboard" "1"

           /**
            * When shows levels in scoreboard it will 
            * clear deaths (requires "LevelsInScoreboard" "1")
            */
           "ScoreboardClearDeaths" "0"

           /* Restore level on player reconnect */
           "RestoreLevelOnReconnect" "1"

           /* Allow level up after round end */
           "AllowLevelUpAfterRoundEnd" "0"

           /* Show multikill hints in chat */
           "MultiKillChat" "0"

           /* Set sv_alltalk 1 after player win */
           "AlltalkOnWin" "1"

           /* Start voting if leader level is less maximum level by this value */
           "VoteLevelLessWeaponCount" "2"

           /* Display a join message, popup giving players instructions on how to play */
           "JoinMessage" "1"

           /** 
            * Level down playr if they kill themself by WorldSpawn Suicide.
            * 0 - Disable
            * 1..N - Levels to loose
            */
           "WorldspawnSuicide" "1"

           /**
            * Level down players if they use the "kill" command
            * 0 - Disable
            * 1..N - Levels to loose
            */
           "CommitSuicide"     "1"

           /* How many levels they can gain in 1 round (0 - disabled) */
           "MaxLevelPerRound" "0"

           /* Turbo Mode: give next level weapon on level up */
           "TurboMode" "1"

           /* Knife Elite force them to only have a knife after they level up.
              They will get a normal weapon again next round */
           "KnifeElite" "0"

           /**
            * How many kills they need to with the weapon to get the next level
            * Kills will count across all rounds so that you don't have to get them in one round.
            */
           "MinKillsPerLevel" "1"

           /**
            * Enabled friendly fire automatically when a player reaches hegrenade level.
            *
            * When nobody on nade level, than switches friendly fire back.
            * This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
            * See also FriendlyFireOnOff.
            *
            * 0 - Disabled
            * 1 - Enable friendly fire on nade level.
            */
           "AutoFriendlyFire" "0"

           /** 
            * FFA DM mode.
            *
            * If you are using CSS:DM with FFA mode enabled, 
            * then you should set this variable to "1".
            *
            * 0 - Disabled
            * 1 - Enabled
            */
           "FFA" "0"

           /** 
            * Enable friendly fire on defined level.
            *
            * This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
            * See also FriendlyFireOnOff.
            *
            * 0 - Disabled.
            * 1..N - enable friendly fire on defined level.
            */
           "EnableFriendlyFireLevel" "0"

           /** 
            * What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
            * or AutoFriendlyFire is 1 and someone reaches nade level.
            *
            * 1 - Enable friendy fire
            * 0 - Disable friendy fire
            */
           "FriendlyFireOnOff" "1"

           /** 
            * Disable rtv on defined level. 0 - disabled.
            */
           "DisableRtvLevel" "1"

           /**
            * If this option is enabled, than player can level up by killing with prop_physics.
            * For example with fuel barrels etc.
            * 
            * 1 - Enabled
            * 0 - Disabled
            */
           "CanLevelUpWithPhysics"             "0"

           /**
            * Use "CanLevelUpWithPhysics" option when player is on grenade level.
            * 
            * 1 - Enabled
            * 0 - Disabled
            */
           "CanLevelUpWithPhysicsOnGrenade"    "0"

           /**
            * Use "CanLevelUpWithPhysics" option when player is on knife level.
            * 
            * 1 - Enabled
            * 0 - Disabled
            */
           "CanLevelUpWithPhysicsOnKnife"      "0"

           /**
            * If this option is enabled, than player can level up by killing with nade at any time.
            * For example there are maps having grenades on them leaved by the author.
            * 
            * 1 - Enabled
            * 0 - Disabled
            */
           "CanLevelUpWithMapNades"            "0"

           /**
            * Use "CanLevelUpWithMapNades" option when player is on knife level.
            * 
            * 1 - Enabled
            * 0 - Disabled
            */
           "CanLevelUpWithNadeOnKnife"         "1"

           /**
            * Prevent players from using kill command.
            */
           "SelfKillProtection" "1"

           /**
            * Change game description.
            *
            * Requires SDK Hooks (sdkhooks).
            *
            * "{version}" will be changed to plugin version.
            *
            * Options: 
            *     "" = Option disabled.
            */
           "GameDesc" "GunGame:Liberta"

           /* ----- [1.2. knifepro] ----- */

           /* Turn Knife Pro allow stealing a player level by killing them with a knife */
           "KnifePro" "1"

           /* Enables Knife Pro when a player is on hegrenade level */
           "KnifeProHE"    "1"

           /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
           "KnifeProMinLevel" "0"

           /* If enabled then knife kill will also affect points */
           "KnifeProRecalcPoints" "0"

           /**
            * Maximum level difference between players to allow steal level 
            * 0 - Disabled
            * 1..N - Level difference between killer and victim
            */
           "KnifeProMaxDiff" "0"

           /**
            * Disable level down on knifepro.
            *
            * 1 - Level down disabled
            * 0 - Level down enabled
            */
           "DisableLevelDown" "0"

           /* ----- [1.3. objectives] ----- */

           /* Give x number of level by completing the bomb planting/defusing objectives.
            * Amount giving base on the value setting.
            */
           "ObjectiveBonus" "0"

           /* Enables objective bonus on last level */
           "ObjectiveBonusWin" "0"

           /** 
            * Gives objective bonus on exploding the bomb instead of planting
            * 0 - bonus on planting
            * 1 - bonus on exploding
            */
           "ObjectiveBonusExplode" "0"

           /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
           "RemoveObjectives" "3"

           /* ----- [1.4. handicap] ----- */

           /**
            * Maximum level that handicap can give.
            * 0 - Disable restriction
            * 1..N - Max level
            */
           "MaxHandicapLevel" "0"

           /* Substract handicap level by this value */
           "HandicapLevelSubstract" "1"

           /**
            * Gives joining players the avg/min level of all other players when they join late.
            * 0 - Disable
            * 1 - Avg level
            * 2 - Min level
            */
           "HandicapMode" "2"

           /**
            * Allow players in the top rank to receive a handicap with the rest of the players.
            *
            * Handicap must also be turned on above for this to work.
            * See also "HandicapTopRank" to set rank limit for tp rank.
            *
            * 0 - Do not give handicap to the top rank players.
            * 1 - Give handicap to all players.
            */
           "TopRankHandicap" "1"

           /**
            * Gives handicap level automaticaly every defined number of seconds.
            * This only works for players that is on very minimum level from 
            * all the players.
            * Handicap must also be turned on for this to work.
            */
           "HandicapUpdate" "0"

           /**
            * Give handicap not more then given number of times per map.
            * 0 - disabled
            */
           "HandicapTimesPerMap" "0"

           /**
            * Do not give handicap to the top rank players.
            *
            * See also "TopRankHandicap" to allow all players to receive handicap.
            *
            * 0 - Give handicap to all players.
            * N - Do not give handicap for the first N players.
            */
           "HandicapTopRank" "10"

           /**
            * Use spectator's levels to calculate handicap level.
            *
            * 0 - Handicap does not count levels of spectators.
            * 1 - Handicap counts levels of spectators.
            */
           "HandicapUseSpectators" "0"

           /* ----- [1.5. equip] ----- */

           /* Auto reload current level weapon on kill */
           "ReloadWeapon" "1"

           /* Give player armor on spawn */
           "ArmorKevlar" "1"
           "ArmorHelmet" "1"

           /* Remove additional ammo in bonus weapon on the nade level */
           "RemoveBonusWeaponAmmo" "0"

           /**
            * If remove additional ammo in bonus weapon on the nade level is enabled, then give that bullets count. 
            *
            * 0 - default clip size
            * 1-N - number of bullets
            */
           "BonusWeaponAmmo" "50"

           /**
            * This gives the player a weapon with 50 bullets on nade level.
            * Example:
            *     "NadeBonus" "glock"  - gives glock 
            *     "NadeBonus" "deagle" - gives deagle
            *     "NadeBonus" ""       - feature disabled
            */
           "NadeBonus" "usp"

           /* Gives a smoke grenade on nade level */
           "NadeSmoke" "0"

           /* Gives a Flash grenade on nade level */
           "NadeFlash" "0"

           /* Gives a smoke grenade on knife level */
           "KnifeSmoke" "0"

           /* Gives a Flash grenade on knife level */
           "KnifeFlash" "0"

           /**
            * Gives an extra hegrenade to the player if they get a kill
            * 
            * 0 - Disable
            * 1 - Enable
            * 2 - Enable only for knife kills
            */
           "ExtraNade" "1"

           /* Gives unlimited hegrenades to the player if he is on nage level */
           "UnlimitedNades" "0"

           /**
            * Enable UnlimitedNades depending on the number of players in team.
            *
            * If UnlimitedNades is off and the number of players in one team less or 
            * equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
            * When it will be more players on both teams, turn UnlimitedNades back to off.
            *
            * 0 - Disable
            * 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
            */
           "UnlimitedNadesMinPlayers" "4"

           /**
            * Number of nades on the nade level.
            *
            * This option is disabled 
            * if less then 2.
            */
           "NumberOfNades" "0"

           /* ----- [1.6. multi level] ----- */

           /* Multi Level Bonus */
           "MultiLevelBonus" "1"

           /* Enable God Mode when multi leveled */
           "MultiLevelBonusGodMode" "0"

           /**
            * Custom speed and gravity value multiplier for multi level bonus.
            * 0 - Disabled
            */
           "MultiLevelBonusGravity" "0.8"
           "MultiLevelBonusSpeed" "1.3"

           /* Miltilevel visual effect */
           "MultiLevelEffect" "0"

           /* How much levels is needed to get bonus */
           "MultiLevelAmount" "3"

           /**
            * Type of the multi level effect.
            *
            * 1 - Old effect.
            * 2 - New effect (default).
            */
           "MultilevelEffectType" "2"

           /* ----- [1.7. warmup] ----- */

           /* Enables Warmup Round*/
           "WarmupEnabled" "1"

           /* Warmup time length */
           "WarmupTimeLength" "10"

           /**
            * Give random weapon on warmup.
            * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
            *
            * 0 - Disable
            * 1 - Random weapon every map
            * 2 - Random weapon every round
            * 3 - Random weapon every spawn
            */
           "WarmupRandomWeaponMode" "0"

           /**
            * Gives unlimited hegrenades to the player if warmup is enabled.
            * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
            */
           "WarmupNades" "1"

           /**
            * Weapon for warmup.
            * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
            */
           "WarmupWeapon" ""

           /* ===== [2. GUNGAME TK CONFIG] ===== */

           /**
            * How much levels to loose after TK
            * 0 - Disable
            * 1..N - Levels to loose
            */
           "TkLooseLevel" "0"

           /* ===== [3. GUNGAME AFK CONFIG] ===== */

           /* Enables or disables built in Afk management system */
           "AfkManagement" "1"

           /* Kick player on x number of afk deaths. */
           "AfkDeaths" "5"

           /**
            * What action to deal with the player when the maximum is reach?
            * 0 = Nothing, 1 = Kick, 2 = Move to spectate, 
            */
           "AfkAction" "2"

           /* Reload current weapon on afk kill. */
           "AfkReload" "0"

           /* ===== [4. GUNGAME STATS CONFIG] ===== */

           /**
            * Prune player from player win database after numbers of days if they
            * havn't been in the server in awhile. This occur during map change.
            * It it recommended that you set a value to this setting. Over time as
            * the player win database get filled up. It can cause long map changes.
            * 0 = off otherwise the value is the number of days.
            */
           "Prune"     "366"

           /* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */

           /* Display winner in MOTD window. */
           "DisplayWinnerMotd" "0"

           /* URL to display in MOTD window. */
           "DisplayWinnerUrl" ""

           /* Show player rank on win in chat */
           "ShowPlayerRankOnWin" "1"

           /**
            * If player wins on bot, then dont add win in stats.
            *
            * 0 - Add win into stats.
            * 1 - Don't add win into stats.
            */
           "DontAddWinsOnBot" "0"

           /* ===== [6. GUNGAME BOTS CONFIG] ===== */

           /**
            * Dont use bots levels for handicap calculation. 
            * Dont give handicap level to bots too.
            */
           "HandicapSkipBots" "0"

           /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
           "BotsCanWinGame" "0"

           /* Allow level up by killing a bot with knife */
           "AllowLevelUpByKnifeBot" "0"

           /* Allow level up by killing a bot with hegrenade */
           "AllowLevelUpByExplodeBot" "0"

           /* Allow level up by killing a bot with knife if there is no other human */
           "AllowLevelUpByKnifeBotIfNoHuman" "1"

           /* Allow level up by killing a bot with hegrenade if there is no other human */
           "AllowLevelUpByExplodeBotIfNoHuman" "1"
        }

       "Sounds"
       {
           "IntroSound"        "gungame/gungame2.mp3"
           "KnifeLevel"        "gungame/knife_level.mp3"
           "NadeLevel"         "gungame/nade_level.mp3"
           "LevelSteal"        "gungame/smb3_1-up.mp3"
           "LevelUp"           "gungame/smb3_powerup.mp3"
           "LevelDown"         "gungame/smb3_powerdown.mp3"
           "Triple"            "gungame/smb_star.mp3"
           "Autoff"            "gungame/smb_warning2.mp3"
           "MultiKill"         "gungame/multikill.mp3"   // (Ñ) VALVE
           /* Put each song filename in this list seperated by commas */
           "Winner"            "gungame/winner.mp3"      // (Ñ) VALVE
           "WarmupTimerSound"  "gungame/timer.mp3"       // (Ñ) VALVE
       }
    }

     

    Merci a vous de votre aide 

    Edited by poupouche
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