Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
News ticker
  • Bienvenue sur le nouveau forum VeryGames
  • Welcome to the new VeryGames forum
  • VeryNews

    dume009

    Members
    • Posts

      395
    • Joined

    Everything posted by dume009

    1. Oui mes deux dedigames aussi me le fait ce probleme maleureusement.
    2. voila le lien ou je les dl: http://warcraft-source.com/board/index.php?action=tpmod;dl=item128 ---------- Post added at 10h32 ---------- Previous post was at 10h28 ---------- Je voudrait ajouter des race et savoire comment metre des admin.
    3. Je nais pas le lien je l'avait enregistrer dsl
    4. et il manque la reponce de mon autre question. Comment on ajoute les race et ou on les dl
    5. OK et merci car le rpg marche et les lvl aussi son au top merci resolut
    6. srpg_maxLevelReset 1 je le laisse a 1?
    7. non il a pas encore crash meme pas 1 fois pour l'instant
    8. Je les mis j'attend de voire ---------- Post added at 18h50 ---------- Previous post was at 18h48 ---------- Regard les log c'est sa : Game will not start until both teams have players. 0 DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fWidth', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fEndWidth', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fWidth', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fEndWidth', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fWidth', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fEndWidth', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fWidth', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fEndWidth', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fWidth', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fEndWidth', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. [color=#900]CreateFragmentsFromFile: 'downloads/e25333fc.dat' doesn't exist. [/color]L 11/10/2011 - 18:47:14: "^1N^2A^3R^4U^5T^8O<4><STEAM_0:0:29484099><Unassigned>" joined team "CT" L 11/10/2011 - 18:47:15: World triggered "Game_Commencing" L 11/10/2011 - 18:47:15: ".#The_L0ul0uu.P0W4<3___________<5><STEAM_0:0:36886710><>" entered the game L 11/10/2011 - 18:47:16: ".#The_L0ul0uu.P0W4<3___________<5><STEAM_0:0:36886710><Unassigned>" triggered "clantag" (value "") L 11/10/2011 - 18:47:16: ".#The_L0ul0uu.P0W4<3___________<5><STEAM_0:0:36886710><Unassigned>" triggered "clantag" (value "[L.W.F]") [color=#900]L 11/10/2011 - 18:47:18: "LWFlD¤E¤A¤D [Co-LDR] RCT<3><STEAM_0:0:41226874><TERRORIST>" triggered "Got_The_Bomb" [/color]0 DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fWidth', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fEndWidth', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fWidth', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fEndWidth', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fWidth', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fEndWidth', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fWidth', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fEndWidth', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fWidth', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fEndWidth', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. L 11/10/2011 - 18:47:18: ".#The_L0ul0uu.P0W4<3___________<5><STEAM_0:0:36886710><Unassigned>" joined team "CT" L 11/10/2011 - 18:47:22: World triggered "Round_Start" Removed prop_dynamic(prop_dynamic) DataTable warning: player: Out-of-range value (1577.681763) in SendPropFloat 'm_vecBaseVelocity', clamping. Removed prop_dynamic(prop_dynamic) DataTable warning: player: Out-of-range value (1024.579346) in SendPropFloat 'm_vecBaseVelocity', clamping. DataTable warning: player: Out-of-range value (1423.337158) in SendPropFloat 'm_vecBaseVelocity', clamping. [color=#900]L 11/10/2011 - 18:47:39: "'Anonymous @Loue Serv<2><STEAM_0:1:40646122><TERRORIST>" killed "^1N^2A^3R^4U^5T^8O<4><STEAM_0:0:29484099><CT>" with "deagle" [/color]137.139801 137.139801 137.139801 DataTable warning: : Out-of-range value (255.000000) in SendPropFloat 'm_fAmplitude', clamping. [color=#900]L 11/10/2011 - 18:47:39: ".#The_L0ul0uu.P0W4<3___________<5><STEAM_0:0:36886710><CT>" killed "'Anonymous @Loue Serv<2><STEAM_0:1:40646122><TERRORIST>" with "m3" [/color]Late precache of effects\combinemuzzle2.vmt Late precache of effects\combinemuzzle1.vmt [color=#900]L 11/10/2011 - 18:47:43: "LWFlD¤E¤A¤D [Co-LDR] RCT<3><STEAM_0:0:41226874><TERRORIST>" triggered "Planted_The_Bomb" [/color]Removed prop_dynamic(prop_dynamic) DataTable warning: player: Out-of-range value (1080.000000) in SendPropFloat 'm_vecBaseVelocity', clamping. Removed prop_dynamic(prop_dynamic) DataTable warning: (class player): Out-of-range value (-1080.000000) in SendPropFloat 'm_vecBaseVelocity', clamping. [color=#900]L 11/10/2011 - 18:47:57: ".#The_L0ul0uu.P0W4<3___________<5><STEAM_0:0:36886710><CT>" killed "LWFlD¤E¤A¤D [Co-LDR] RCT<3><STEAM_0:0:41226874><TERRORIST>" with "m3" [/color]L 11/10/2011 - 18:48:02: ".#The_L0ul0uu.P0W4<3___________<5><STEAM_0:0:36886710><CT>" triggered "Begin_Bomb_Defuse_Without_Kit" L 11/10/2011 - 18:48:12: ".#The_L0ul0uu.P0W4<3___________<5><STEAM_0:0:36886710><CT>" triggered "Defused_The_Bomb" L 11/10/2011 - 18:48:12: Team "CT" triggered "Bomb_Defused" (CT "1") (T "0") L 11/10/2011 - 18:48:12: Team "CT" scored "1" with "2" players [color=#900]L 11/10/2011 - 18:48:12: Team "TERRORIST" scored "0" with "2" players [/color]L 11/10/2011 - 18:48:12: World triggered "Round_End" [color=#900]L 11/10/2011 - 18:48:17: "'Anonymous @Loue Serv<2><STEAM_0:1:40646122><TERRORIST>" triggered "Got_The_Bomb" [/color]0 DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fWidth', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fEndWidth', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fWidth', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fEndWidth', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fWidth', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fEndWidth', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fWidth', clamping. DataTable warning: : Out-of-range value (900.000000) in SendPropFloat 'm_fEndWidth', clamping. DataTable warning: : Out-of-range value (5000.000000) in SendPropFloat 'm_flEndRadius', clamping. DataTable warning: : Ou
    9. Bonjour j'ai un probleme avec mon wcs il fait crash mon serveur a chaque fois. Et je voudrait savoire aussi comment ajouter des race.Merci Logs: L 11/10/2011 - 16:58:49: "'Anonymous @Loue Serv<3><STEAM_0:1:40646122><CT>" disconnected (reason "Disconnect by user.") Game will not start until both teams have players. L 11/10/2011 - 16:58:49: World triggered "Round_Draw" (CT "0") (T "0") L 11/10/2011 - 16:58:49: Team "CT" scored "0" with "0" players [color=#900]L 11/10/2011 - 16:58:49: Team "TERRORIST" scored "0" with "0" players [/color]L 11/10/2011 - 16:58:49: World triggered "Round_End" Dropped 'Anonymous @Loue Serv from server (Disconnect by user.) [color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color]L 11/10/2011 - 16:58:58: World triggered "Round_Start" [color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]L 11/10/2011 - 17:00:28: [uPDATER] --- BEGIN ERRORS FROM AUTOMATIC UPDATER --- [/color]L 11/10/2011 - 17:00:28: [uPDATER] Could not download "http://update.sourcemod.net/update/" [color=#900]L 11/10/2011 - 17:00:28: [uPDATER] Error: couldn't connect to host [/color][color=#900]L 11/10/2011 - 17:00:28: [uPDATER] --- END ERRORS FROM AUTOMATIC UPDATER --- [/color]L 11/10/2011 - 17:01:46: "^1N^2A^3R^4U^5T^8O<4><STEAM_0:0:29484099><>" connected, address "92.151.126.236:27005" Client "^1N^2A^3R^4U^5T^8O" connected (92.151.126.236:27005). [color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color]L 11/10/2011 - 17:01:47: "^1N^2A^3R^4U^5T^8O<4><STEAM_0:0:29484099><>" STEAM USERID validated [color=#900]CreateFragmentsFromFile: 'materials/HOLLIDAY/holliday.vmt' doesn't exist. [/color][color=#900]CreateFragmentsFromFile: 'materials/HOLLIDAY/holliday.vtf' doesn't exist. [/color]L 11/10/2011 - 17:02:11: "^1N^2A^3R^4U^5T^8O<4><STEAM_0:0:29484099><>" entered the game [color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color]L 11/10/2011 - 17:02:15: "^1N^2A^3R^4U^5T^8O<4><STEAM_0:0:29484099><Unassigned>" joined team "CT" Game will not start until both teams have players. [color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color][color=#900]Unknown command "wait" [/color]UnknoPreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111110170329_1.dmp [color=#090]success = no [/color][color=#900]error: Failed to open/read local data from file/application [/color]tail: cannot open `/var/log/dmesg' for reading: Permission denied [color=#900]tail: cannot open `../../logs/console.log' for reading: No such file or directory [/color][color=#900]Add "-debug" to the ./vg_run command line to generate a debug.log to help with solving this problem [/color]Thu Nov 10 17:03:32 CET 2011: Server restart in 10 seconds Thu Nov 10 17:03:42 CET 2011: Server Quit ---------- Post added at 18h31 ---------- Previous post was at 17h34 ---------- Up svp
    10. ok je v les chercher ---------- Post added at 16h33 ---------- Previous post was at 16h21 ---------- config.cfg // SourceRPG version 2.1.063 by Freddukes AKA Pro Noob // ../addons/eventscripts/sourcerpg/config.cfg // >>> To config the skills, see ../sourcerpg/skills.cfg <<< // **************************** // **************************** // ***** MESSAGE SETTINGS ***** // **************************** // **************************** // The level of debug. The higher the level the more SPAM in console and laggier it is. 0 = disable srpg_debugMode 0 // The prefix of the script (will appear before every text message) srpg_prefix "[The-Legion RPG]" // Whether or not a player is told their XP and level each time they gain experience srpg_announceXp 1 // Whether or not a player is informed about their xp and level status upon spawn srpg_announceOnSpawn 1 // Whether or not the server will be notified about a player leveling up srpg_levelUp 1 // **************************** // **************************** // ******** XP SETTINGS ******* // **************************** // **************************** // If there are 0 enemies on the opposite team, enabling this stops players from achieving experience srpg_disableUnfairAdvantageXp 1 // The amount of experience gained from a kill multiplied by the victim's level srpg_killXp 400 // The amount of additional xp received for a headshot kill srgp_headshotXp 600 // The amount of experience received from planting the bomb multiplied by the user's level srpg_bombPlantXp 25 // The amount of experience received from waiting until the bomb exploded multiplied by the user's level srpg_bombExplodeXp 25 // The amount of experience received from defusing the bomb srpg_bombDefuseXp 25 // The amount of experience received by making a hostage follow you (per hostage) multiplied by the user's level srpg_hostageFollowXp 25 // The amount of experience received by rescuing a hostage (per hostage) multiplied by the user's level srpg_hostageRescueXp 25 // The amount of experience needed to level up the first time srpg_startXp 800 // After starting, this is the incremental amount of experience from level to level srpg_xpIncrement 50 // The amount of credits players begin with srpg_startCredits 500 // The amount of credits received each level up srpg_creditsReceived 5 // The percentage of credits received when selling credits srpg_sellPercentage 75 // The amount of experience gained for each point of damage dealt srpg_damageXp 1.0 // This section will be for adding specific weapons to the damage table. // If the weapon is not specified here, then each damage dealt with that weapon // will be damageXp. For example, if you want every damage with a knife // to gain you 8 experience, then you can specify that here. You can also // specify the amount of additional experience gained from a kill with this // weapon. For example if you wanted a knife to gain you 8 experience for // each damage dealt, and an additonal 50 experience for killing a player, // the command would be as follows: // // srpg addweaponxp knife 8 50 // // The last parameter (the kill xp) is optional so you can ommit it if you wish. // // srpg addweaponxp <weapon name> <amount of xp per damage dealt> [optional: amount of xp per kill] // End of specific weapon commands here // **************************** // **************************** // ***** GENERAL SETTINGS ***** // **************************** // **************************** // The maximum level possible before a player can no longer achieve more experience, 0 to disable srpg_maxLevel 99999999999999 // When a player reaches the maximum level, will their stats be reset? srpg_maxLevelReset 1 // When the top 10 players total levels add together to make this level, the servers database will reset. 0 to disable srpg_serverMaxLevel 99999999999999 // Whether or not a player's popup to upgrade their stats will appear when they level up srpg_popupStatus 1 // The amount of days a player can be inactive before they are removed from the database srpg_inactivityCounter 7 // **************************** // **************************** // ****** SOUND SETTINGS ****** // **************************** // **************************** // The sound played when a player upgrades a skill, use "" for no sound srpg_skillUpgradeSound "ambient/machines/machine1_hit2.wav" // The sound played when a player downgrades a skill, use "" to disable srpg_skillDowngradeSound "vehicles/apc/apc_shutdown.wav" // The sound played when a player levels up, use "" to disable srpg_levelupSound "ambient/energy/whiteflash.wav" // **************************** // **************************** // **** DATABASE SETTINGS ***** // **************************** // **************************** // "round end" or "intervals". Use "intervals" for a deathmatch server (see below) otherwise use "round end" srpg_saveType "round end" // This only applies if saveType is set to intervals. This is the amount of time in seconds that the database will save. srpg_saveLength 120 // **************************** // **************************** // ******* TURBO MODE ********* // **************************** // **************************** // Whether or not turbo mode is enabled srpg_turboMode 0 // If turbo mode is on, will a message be sent at spawn tell them about it srpg_turboModeAnnounce 1 // The amount that the experience is multiplied by in turbo mode srpg_turboXpMultiplier 3 // The amount that the credits gained are multiplied by in turbo mode. srpg_turboCreditMultiplier 2 // **************************** // **************************** // ********** BOTS ************ // **************************** // **************************** // The maximum level of bots, 0 to not have a maximum level srpg_botMaxLevel 500 // Do bots receive experience when attacking other humans? srpg_botsGetXpVsHumans 1 // Do humans receive experience when attacking other bots? srpg_humansGetXpVsBots 1 // Do bots receive experience when attacking other bots? srpg_botsGetXpVsBots 1 // Do bots receive experience on events such as bomb plant and bomb defuse etc? srpg_botsGetXpOnEvents 1 skill_loader.cfg // ../addons/eventscripts/sourcerpg/skill_loader.cfg // This file allows us to add the skills that need to be loaded at load. // Place each skill on a seperate line with the following syntax: // srpg load "INSERT SKILL NAME HERE" // An example of a valid line is: // srpg load "Health" // If you want to load all skills within the ../sourcerpg/skills/ folder, // then remove all "srpg load" lines and just add one single line as follows: // srpg loadallskills // That line will load all skills within the ../sourcerpg/skills/ folder // automatically. Each skill can be unloaded / loaded in the game on the fly. // Add the skills below this line srpg load "Health" srpg load "Regen" srpg load "Regen Ammo" // Warning turns on eventscripts noisy, could lag server srpg load "Napalm Grenade" // CSS Only - turns on eventscripts noisy, could lag server srpg load "Vampire" srpg load "Stealth" srpg load "Long Jump" srpg load "Ice Stab" srpg load "Frost Pistol" srpg load "Stun Grenade" srpg load "Smog Grenade" // CSS Only srpg load "Speed" srpg load "Gravity" srpg load "Disable" //srpg load "Recover Weapons" // DISABLED BY DEFULT... Requires plugin "spe" to work http://forums.eventscripts.com/viewtopic.php?f=125&t=29657 srpg load "Regen Armor" // CSS Only srpg load "Adrenaline" srpg load "Medic" srpg load "Armor" // CSS Only skills.cfg // ************************************************** // Vie // // This skill allows a player to increase their maximum // health, and the amount of health they start with. // ************************************************** // The maximum level of the health skill srpg_healthMax 16 // The starting amount of credits for this skill srpg_healthCreditsStart 15 // How much the credits increment after the first level srpg_healthCreditsIncrement 10 // How much additional health each level acquires srpg_healthIncrements 25 // ************************************************** // Regeneration de la vie // // This skill allows a player to regenerate a certain amount of health every // so often until their maximum health is reached. // ************************************************** // The maximum level of the regen skill srpg_regenMax 5 // The starting amount of credits for this skill srpg_regenCreditsStart 5 // How much the credits increment after the first level srpg_regenCreditsIncrement 10 // The time (in seconds) between each time a user's regen power heals the player srpg_regenDelayTimer 1.0 // ************************************************** // Regeneration munitions // // This skill allows a player to regenerate ammo for their primary // and secondary weapons every so often until their maximum ammo is reached. // ************************************************** // The maximum level of this skill srpg_regenAmmoMax 10 // The starting amount of credits for this skill srpg_regenAmmoCreditsStart 15 // How much the credits increment after the first level srpg_regenAmmoCreditsIncrement 10 // The time (in seconds) between each time a user's regen power increments their ammo srpg_regenAmmoDelayTimer 3.0 // ************************************************** // Coctail Molotov // // This skill allows a player to set others on fire when they // damage them with a HE grenade. The length of time is 1 second per level. // ************************************************** // The maximum level of this skill srpg_napalmMax 10 // The starting amount of credits for this skill srpg_napalmCreditsStart 10 // How much the credits increment after the first level srpg_napalmCreditsIncrement 10 // ************************************************** // Vampire // // This skill enables users to gain experience // by damagin others. The higher the level, the higher the percentage of damage // done is added to their health. // ************************************************** // The maximum level of the skill srpg_vampireMax 10 // The starting amount of credits for this skill srpg_vampireCreditsStart 15 // How much the credits increment after the first level srpg_vampireCreditsIncrement 10 // Each level increments the percentage of damage drained by this much srpg_vampirePercentage 7.5 // ************************************************** // Invisible // // This skill allows a player to become more invisible and // increasingly difficult to be seen // ************************************************** // The maximum level of this skill srpg_stealthMax 5 // The starting amount of credits for this skill srpg_stealthCreditsStart 15 // How much the credits increment after the first level srpg_stealthCreditsIncrement 10 // The minimum percentage of stealth a player receives at the maximum level srpg_minimumStealthPercentage 20 // ************************************************** // Grand Saut // // This skill allows a player to jump further, // depending on their level. // ************************************************** // The maximum level of the skill srpg_longJumpMax 5 // The starting amount of credits for this skill srpg_longJumpCreditsStart 20 // How much the credits increment after the first level srpg_longJumpCreditsIncrement 15 // ************************************************** // Cut Freeze // // This skill allows a player to freeze another player by // stabbing them with a knife // ************************************************** // The maximum level of this skill srpg_iceStabMax 3 // The starting amount of credits for this skill srpg_iceStabCreditsStart 20 // How much the credits increment after the first level srpg_iceStabCreditsIncrement 30 // The amount of time to freeze a player multiplied by the attacker's level srpg_iceStabFreezeTime 1 // The percentage that the amount of damage is reduced by when the victim is frozen srpg_damageReductionPercentage 50 // ************************************************** // Balles stabilisantes // // This skill allows a player to slow down their victim by // damaging them with a secondary weapon. // ************************************************** // The maximum level of this skill srpg_frostPistolMax 10 // The starting amount of credits for this skill srpg_frostPistolCreditsStart 20 // How much the credits increment after the first level srpg_frostPistolCreditsIncrement 15 // The amount of time to freeze a player by multiplied by the attackers level srpg_frostPistolFreezeTime 0.1 // ************************************************** // Stun Grenade // // This skill allows a player to stun another which makes their // screen shake when hit with a flashbang. // ************************************************** // The maximum level of this skill srpg_stunNadeMax 5 // The starting amount of credits for this skill srpg_stunNadeCreditsStart 30 // How much the credits increment after the first level srpg_stunNadeCreditsIncrement 20 // Whether or not the normal flash bang effect is removed on this server srpg_stunNadeRemoveFlash 0 // ************************************************** // Vitesse // // This skill allows a player to increase their speed depending // on their level // ************************************************** // The maximum level of this skill srpg_speedMax 5 // The starting amount of credits for this skill srpg_speedCreditsStart 20 // How much the credits increment after the first level srpg_speedCreditsIncrement 25 // The maximum speed a player can go with the speed ability srpg_speedMaximum 1.5 // ************************************************** // Gravite // // This skill allows a player to reduce their gravity // so that the higher the skill level, the higher they jump // ************************************************** // The maximum level of this skill srpg_gravityMax 10 // The starting amount of credits for this skill srpg_gravityCreditsStart 15 // How much the credits increment after the first level srpg_gravityCreditsIncrement 10 // The lowest possible gravity (as a percentage) e.g. 30 = at maximum level user will have 30% of normal gravity srpg_gravityMinimum 30 // ************************************************** // Desequipement // // This skill allows a player to force their victims to drop their // weapon when hit. // ************************************************** // The maximum level of this skill srpg_disableMax 10 // The starting amount of credits for this skill srpg_disableCreditsStart 15 // How much the credits increment after the first level srpg_disableCreditsIncrement 10 // The percentage multiplied by the attackers level each bullet has of disabling their victim srpg_disablePercentage 2 // ************************************************** // Regeneration armure // // This skill allows a player to regenerate a certain amount of armor every // so often until their maximum armor is reached. // ************************************************** // The maximum level of the regen skill srpg_regenArmorMax 10 // The starting amount of credits for this skill srpg_regenArmorCreditsStart 5 // How much the credits increment after the first level srpg_regenArmorCreditsIncrement 10 // The time (in seconds) between each time a user's regen power adds more armor srpg_regenArmorDelayTimer 1.0 // ************************************************** // Adrenaline // // This skill gives a player a temporary boost when they are damaged // for a certain length of time. // ************************************************** // The maximum level of the regen skill srpg_adrenalineMax 10 // The starting amount of credits for this skill srpg_adrenalineCreditsStart 5 // How much the credits increment after the first level srpg_adrenalineCreditsIncrement 10 // The time (in seconds) that the effect lasts for srpg_adrenalineLength 2.0 // ************************************************** // Medical // // This skill allows a player to heal close by team mates // until their health / armor is full. // ************************************************** // The maximum level of the skill srpg_medicMax 5 // The starting amount of credits for this skill srpg_medicCreditsStart 25 // How much the credits increment after the first level srpg_medicCreditsIncrement 15 // The radius of the healing effect at level 1 srpg_medicMinDistance 300 // How much the radius grows each level srpg_medicDistanceIncrement 50 // The delay between the loops of the healing effect srpg_medicDelay 5 // The amount of health each loop will do, multiplied by the player's level srpg_medicHealingIncrement 5 // ************************************************** // Armure (Kevlar et Casque) // // This skill allows a player to increase their maximum // armor, and the amount of health they start with. // ************************************************** // The maximum level of this skill srpg_armorMax 16 // The starting amount of credits for this skill srpg_armorCreditsStart 15 // How much the credits increment after the first level srpg_armorCreditsIncrement 10 // How much additional health each level acquires srpg_armorIncrements 25 addons_loader.cfg // ../addons/eventscripts/sourcerpg/addon_loader.cfg // This script is here to load addons from the ../sourcerpg/addons folder. // SourceRPG 2.0.0 supports addons which allows us to run additional features // which aren't natively supported by SourceRPG. By default this will come with // one example addon which will make SourceDM comptable with SourceRPG including // the Spawn protection etc. // The command to load an addon is as follows: // srpg loadaddon "insert addon name here" // The command must be placed on its own seperate line without the // before it. // Any lines with // at the begining will be ignored, so be sure to put the // command without "//" there. // ---------------------------------------- // Place your addons below // ---------------------------------------- // A command to load the SourceRPG Admin module by Freddukes srpg loadaddon "sourcerpg_admin" // A command to load MySQL connection instead of SQLite Connection // (Disabled by default) // To configure MySQL connections, please see ../addons/mysql_connection/config.cfg // srpg loadaddon "mysql_connection" // ----------------------------------------
    11. lol toujours pareille dommage mais merci
    12. Sourcerpg ---------- Post added at 18h31 ---------- Previous post was at 16h49 ---------- C'est un sourcerpg sur mon serveur.
    13. Bonjour les lvl de mon RPG bug il resete le rank de tout les joueur chaque round. Qui a la solution a mon probleme ^^
    14. dans le fichier cstrike/cfg/cssdm/cssdm.cfg et tu change [color=#333333]cssdm_ragdoll_time[/color]2 par [color=#333333]cssdm_ragdoll_time[/color][color=#333333] 0[/color]
    15. ok je la test. ---------- Post added at 21h55 ---------- Previous post was at 21h34 ---------- J'ai glisser deposer le plugin mais il ne se load pas esse normale?
    ×
    ×
    • Create New...