Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
News ticker
  • Bienvenue sur le nouveau forum VeryGames
  • Welcome to the new VeryGames forum
  • VeryNews

    poupouche

    Members
    • Posts

      9
    • Joined

    • Last visited

    poupouche's Achievements

    Newbie

    Newbie (1/14)

    0

    Reputation

    1. Bonjour je viens vous présenter mon serveur qui vient d'ouvrir c'est porte, c'est un gungames Cs :Go pour l'instant pas grand monde vas dessus, mais c'est un nouveau venu. J'espère le remplir c'est un serveur cool qui accepte tous niveaux. Mais les règles de base son applicable donc : Pas d'insulte, pas de rage, pas de cheat, etc. je vous laisse les infos ip : 176.31.12.103:27015 . Notre site : Bof | Bien-Obliger-De-Fuir (000webhostapp.com) Bonne visite a vous
    2. Bonjour j'ai un serveur verygames cs go je voudrais le mettre en gungames mais le souci est que quand je le fais il est mélangé avec le DM et le GG je mets les plugins de mon panel, mais rien y fait si une âme charitable pourraient m'explique je laisse mon discord ou mon mail un grand merci à vous Discord : B|Oméga#6118 Mail : donnydorko@hotmail.com
    3. Bonjour j'ai un serveur verygames cs go je voudrais le mettre en gungames mais le souci est que quand je le fais il est mélangé avec le DM et le GG je mets les plugin de mon panel mais rien y fait si une ame charitable pourraient m'explique je lui laisse mon discord ou mon mail un grand merci a vous Discord : B|Oméga#6118 Mail : donnydorko@hotmail.com
    4. Merci j ai remis mon serveur a zéro répéter la manipulation et cela fonction mais j ai encore un petit soucis j aimerais que l'on doit faire 2 kills avant de changer d armes pourriez vous m'aider svp merci a vous
    5. Merci j ai remis mon serveur a zéro répéter la manipulation et cela fonction mais j ai encore un petit soucis j aimerais que l'on doit faire 2 kills avant de changer d armes pourriez vous m'aider svp merci a vous
    6. Bonjour Je vous explique mon problème j'essaye de mettre mon serveur en mode gungames les mode fonctionne jusque quand il faut faire le vote map je n ai pas de vote map ni de changement de map je vous laisse le lien du plugin que j ai pris [CS:S/CS:GO] GunGame - AlliedModders (alliedmods.net) je vous mes aussi gungame.config.txt "GunGame.Config" { "Config" { /* ===== [1. GUNGAME MAIN CONFIG] ===== */ /* ----- [1.1. main] ----- */ /* Enables/Disables GunGame Mod */ "Enabled" "1" /** * Do not fast switch on level up for this weapons. * * Comma-separated list * of weapon names from gungame.equip.txt. * * Options: * "hegrenade" - Enabled for hegrenade * "hegrenade,taser" - Enabled for hegrenade and taser * "taser,hegrenade,molotov,incgrenade" - Default value * "" - Disabled */ "FastSwitchSkipWeapons" "" /** * Switch weapon without delays after level up. * * Options: * 1 - Enabled. * 0 - Disabled. */ "FastSwitchOnLevelUp" "0" /** * Switch weapon without delays when player changes weapon by himself. * * SDK Hooks (sdkhooks) is required to use this option. * * Options: * 1 - Enabled. * 0 - Disabled. */ "FastSwitchOnChangeWeapon" "0" /** * Freeze players after win. * * Options: * 1 - Freeze players. * 0 - Do not freeze players. */ "WinnerFreezePlayers" "0" /** * Winner effects. * * Options: * 0 - Freeze players. * 1 - Make players fly. */ "WinnerEffect" "0" /** * Delay before end of multiplayer game after gungame win. * * Options: * 0 - Disabled. * 1-N - Number of seconds. */ "EndGameDelay" "3" /** * Sets how to finish the game after someone has won. * * Options: * 0 - Normal game end with scoreboard, vote next map valve menu and weapon drops. * 1 - Silent game end. */ "EndGameSilent" "1" /** * Multiply sound effects volume. * * In CS:GO the volume is too low. * You can up the volume with this multiplier. * * Options: * 0-1 - Do not multiply * 2-5 - Multiply by defined number of times */ "MultiplySoundVolume" "0" /** * Block weapon switch if killer leveled up with knife * * You need SDK Hooks (sdkhooks) if you want to set it to "1" * * Options: * 1 - Block weapon switch * 0 - Do not block weapon switch */ "BlockWeaponSwitchIfKnife" "0" /** * Block weapon switch if you get next hegrenade * after previous hegrenade explode or after getting extra nade. * * You need SDK Hooks (sdkhooks) if you want to set it to "1" * * Options: * 1 - Block weapon switch * 0 - Do not block weapon switch */ "BlockWeaponSwitchOnNade" "0" /** * Show players level message in hint box instead of chat. * If enabled then multikill chat messages will be shown * in hint box too (requres "MultiKillChat" "1"). */ "ShowSpawnMsgInHintBox" "0" /** * Show leader level info in hint box * (requires "ShowSpawnMsgInHintBox" to be "1") */ "ShowLeaderInHintBox" "0" /* Show leader's weapon name in chat with leading message */ "ShowLeaderWeapon" "1" /** * Strip dead players weapon * * Options: * 0 - Disabled (default) * 1 - Enabled for alive and dead players (alive players can not drop guns) * 2 - Enabled for dead players only (alive players can drop guns) */ "StripDeadPlayersWeapon" "0" /* Show levels in scoreboard */ "LevelsInScoreboard" "1" /** * When shows levels in scoreboard it will * clear deaths (requires "LevelsInScoreboard" "1") */ "ScoreboardClearDeaths" "0" /* Restore level on player reconnect */ "RestoreLevelOnReconnect" "1" /* Allow level up after round end */ "AllowLevelUpAfterRoundEnd" "0" /* Show multikill hints in chat */ "MultiKillChat" "0" /* Set sv_alltalk 1 after player win */ "AlltalkOnWin" "1" /* Start voting if leader level is less maximum level by this value */ "VoteLevelLessWeaponCount" "2" /* Display a join message, popup giving players instructions on how to play */ "JoinMessage" "1" /** * Level down playr if they kill themself by WorldSpawn Suicide. * 0 - Disable * 1..N - Levels to loose */ "WorldspawnSuicide" "1" /** * Level down players if they use the "kill" command * 0 - Disable * 1..N - Levels to loose */ "CommitSuicide" "1" /* How many levels they can gain in 1 round (0 - disabled) */ "MaxLevelPerRound" "0" /* Turbo Mode: give next level weapon on level up */ "TurboMode" "1" /* Knife Elite force them to only have a knife after they level up. They will get a normal weapon again next round */ "KnifeElite" "0" /** * How many kills they need to with the weapon to get the next level * Kills will count across all rounds so that you don't have to get them in one round. */ "MinKillsPerLevel" "1" /** * Enabled friendly fire automatically when a player reaches hegrenade level. * * When nobody on nade level, than switches friendly fire back. * This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled. * See also FriendlyFireOnOff. * * 0 - Disabled * 1 - Enable friendly fire on nade level. */ "AutoFriendlyFire" "0" /** * FFA DM mode. * * If you are using CSS:DM with FFA mode enabled, * then you should set this variable to "1". * * 0 - Disabled * 1 - Enabled */ "FFA" "0" /** * Enable friendly fire on defined level. * * This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1. * See also FriendlyFireOnOff. * * 0 - Disabled. * 1..N - enable friendly fire on defined level. */ "EnableFriendlyFireLevel" "0" /** * What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel * or AutoFriendlyFire is 1 and someone reaches nade level. * * 1 - Enable friendy fire * 0 - Disable friendy fire */ "FriendlyFireOnOff" "1" /** * Disable rtv on defined level. 0 - disabled. */ "DisableRtvLevel" "1" /** * If this option is enabled, than player can level up by killing with prop_physics. * For example with fuel barrels etc. * * 1 - Enabled * 0 - Disabled */ "CanLevelUpWithPhysics" "0" /** * Use "CanLevelUpWithPhysics" option when player is on grenade level. * * 1 - Enabled * 0 - Disabled */ "CanLevelUpWithPhysicsOnGrenade" "0" /** * Use "CanLevelUpWithPhysics" option when player is on knife level. * * 1 - Enabled * 0 - Disabled */ "CanLevelUpWithPhysicsOnKnife" "0" /** * If this option is enabled, than player can level up by killing with nade at any time. * For example there are maps having grenades on them leaved by the author. * * 1 - Enabled * 0 - Disabled */ "CanLevelUpWithMapNades" "0" /** * Use "CanLevelUpWithMapNades" option when player is on knife level. * * 1 - Enabled * 0 - Disabled */ "CanLevelUpWithNadeOnKnife" "1" /** * Prevent players from using kill command. */ "SelfKillProtection" "1" /** * Change game description. * * Requires SDK Hooks (sdkhooks). * * "{version}" will be changed to plugin version. * * Options: * "" = Option disabled. */ "GameDesc" "GunGame:Liberta" /* ----- [1.2. knifepro] ----- */ /* Turn Knife Pro allow stealing a player level by killing them with a knife */ "KnifePro" "1" /* Enables Knife Pro when a player is on hegrenade level */ "KnifeProHE" "1" /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */ "KnifeProMinLevel" "0" /* If enabled then knife kill will also affect points */ "KnifeProRecalcPoints" "0" /** * Maximum level difference between players to allow steal level * 0 - Disabled * 1..N - Level difference between killer and victim */ "KnifeProMaxDiff" "0" /** * Disable level down on knifepro. * * 1 - Level down disabled * 0 - Level down enabled */ "DisableLevelDown" "0" /* ----- [1.3. objectives] ----- */ /* Give x number of level by completing the bomb planting/defusing objectives. * Amount giving base on the value setting. */ "ObjectiveBonus" "0" /* Enables objective bonus on last level */ "ObjectiveBonusWin" "0" /** * Gives objective bonus on exploding the bomb instead of planting * 0 - bonus on planting * 1 - bonus on exploding */ "ObjectiveBonusExplode" "0" /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/ "RemoveObjectives" "3" /* ----- [1.4. handicap] ----- */ /** * Maximum level that handicap can give. * 0 - Disable restriction * 1..N - Max level */ "MaxHandicapLevel" "0" /* Substract handicap level by this value */ "HandicapLevelSubstract" "1" /** * Gives joining players the avg/min level of all other players when they join late. * 0 - Disable * 1 - Avg level * 2 - Min level */ "HandicapMode" "2" /** * Allow players in the top rank to receive a handicap with the rest of the players. * * Handicap must also be turned on above for this to work. * See also "HandicapTopRank" to set rank limit for tp rank. * * 0 - Do not give handicap to the top rank players. * 1 - Give handicap to all players. */ "TopRankHandicap" "1" /** * Gives handicap level automaticaly every defined number of seconds. * This only works for players that is on very minimum level from * all the players. * Handicap must also be turned on for this to work. */ "HandicapUpdate" "0" /** * Give handicap not more then given number of times per map. * 0 - disabled */ "HandicapTimesPerMap" "0" /** * Do not give handicap to the top rank players. * * See also "TopRankHandicap" to allow all players to receive handicap. * * 0 - Give handicap to all players. * N - Do not give handicap for the first N players. */ "HandicapTopRank" "10" /** * Use spectator's levels to calculate handicap level. * * 0 - Handicap does not count levels of spectators. * 1 - Handicap counts levels of spectators. */ "HandicapUseSpectators" "0" /* ----- [1.5. equip] ----- */ /* Auto reload current level weapon on kill */ "ReloadWeapon" "1" /* Give player armor on spawn */ "ArmorKevlar" "1" "ArmorHelmet" "1" /* Remove additional ammo in bonus weapon on the nade level */ "RemoveBonusWeaponAmmo" "0" /** * If remove additional ammo in bonus weapon on the nade level is enabled, then give that bullets count. * * 0 - default clip size * 1-N - number of bullets */ "BonusWeaponAmmo" "50" /** * This gives the player a weapon with 50 bullets on nade level. * Example: * "NadeBonus" "glock" - gives glock * "NadeBonus" "deagle" - gives deagle * "NadeBonus" "" - feature disabled */ "NadeBonus" "usp" /* Gives a smoke grenade on nade level */ "NadeSmoke" "0" /* Gives a Flash grenade on nade level */ "NadeFlash" "0" /* Gives a smoke grenade on knife level */ "KnifeSmoke" "0" /* Gives a Flash grenade on knife level */ "KnifeFlash" "0" /** * Gives an extra hegrenade to the player if they get a kill * * 0 - Disable * 1 - Enable * 2 - Enable only for knife kills */ "ExtraNade" "1" /* Gives unlimited hegrenades to the player if he is on nage level */ "UnlimitedNades" "0" /** * Enable UnlimitedNades depending on the number of players in team. * * If UnlimitedNades is off and the number of players in one team less or * equal to UnlimitedNadesMinPlayers then enable UnlimitedNades. * When it will be more players on both teams, turn UnlimitedNades back to off. * * 0 - Disable * 1 and above - Minimum number of players in each team for UnlimitedNames to be on. */ "UnlimitedNadesMinPlayers" "4" /** * Number of nades on the nade level. * * This option is disabled * if less then 2. */ "NumberOfNades" "0" /* ----- [1.6. multi level] ----- */ /* Multi Level Bonus */ "MultiLevelBonus" "1" /* Enable God Mode when multi leveled */ "MultiLevelBonusGodMode" "0" /** * Custom speed and gravity value multiplier for multi level bonus. * 0 - Disabled */ "MultiLevelBonusGravity" "0.8" "MultiLevelBonusSpeed" "1.3" /* Miltilevel visual effect */ "MultiLevelEffect" "0" /* How much levels is needed to get bonus */ "MultiLevelAmount" "3" /** * Type of the multi level effect. * * 1 - Old effect. * 2 - New effect (default). */ "MultilevelEffectType" "2" /* ----- [1.7. warmup] ----- */ /* Enables Warmup Round*/ "WarmupEnabled" "1" /* Warmup time length */ "WarmupTimeLength" "10" /** * Give random weapon on warmup. * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon. * * 0 - Disable * 1 - Random weapon every map * 2 - Random weapon every round * 3 - Random weapon every spawn */ "WarmupRandomWeaponMode" "0" /** * Gives unlimited hegrenades to the player if warmup is enabled. * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon. */ "WarmupNades" "1" /** * Weapon for warmup. * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon. */ "WarmupWeapon" "" /* ===== [2. GUNGAME TK CONFIG] ===== */ /** * How much levels to loose after TK * 0 - Disable * 1..N - Levels to loose */ "TkLooseLevel" "0" /* ===== [3. GUNGAME AFK CONFIG] ===== */ /* Enables or disables built in Afk management system */ "AfkManagement" "1" /* Kick player on x number of afk deaths. */ "AfkDeaths" "5" /** * What action to deal with the player when the maximum is reach? * 0 = Nothing, 1 = Kick, 2 = Move to spectate, */ "AfkAction" "2" /* Reload current weapon on afk kill. */ "AfkReload" "0" /* ===== [4. GUNGAME STATS CONFIG] ===== */ /** * Prune player from player win database after numbers of days if they * havn't been in the server in awhile. This occur during map change. * It it recommended that you set a value to this setting. Over time as * the player win database get filled up. It can cause long map changes. * 0 = off otherwise the value is the number of days. */ "Prune" "366" /* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */ /* Display winner in MOTD window. */ "DisplayWinnerMotd" "0" /* URL to display in MOTD window. */ "DisplayWinnerUrl" "" /* Show player rank on win in chat */ "ShowPlayerRankOnWin" "1" /** * If player wins on bot, then dont add win in stats. * * 0 - Add win into stats. * 1 - Don't add win into stats. */ "DontAddWinsOnBot" "0" /* ===== [6. GUNGAME BOTS CONFIG] ===== */ /** * Dont use bots levels for handicap calculation. * Dont give handicap level to bots too. */ "HandicapSkipBots" "0" /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */ "BotsCanWinGame" "0" /* Allow level up by killing a bot with knife */ "AllowLevelUpByKnifeBot" "0" /* Allow level up by killing a bot with hegrenade */ "AllowLevelUpByExplodeBot" "0" /* Allow level up by killing a bot with knife if there is no other human */ "AllowLevelUpByKnifeBotIfNoHuman" "1" /* Allow level up by killing a bot with hegrenade if there is no other human */ "AllowLevelUpByExplodeBotIfNoHuman" "1" } "Sounds" { "IntroSound" "gungame/gungame2.mp3" "KnifeLevel" "gungame/knife_level.mp3" "NadeLevel" "gungame/nade_level.mp3" "LevelSteal" "gungame/smb3_1-up.mp3" "LevelUp" "gungame/smb3_powerup.mp3" "LevelDown" "gungame/smb3_powerdown.mp3" "Triple" "gungame/smb_star.mp3" "Autoff" "gungame/smb_warning2.mp3" "MultiKill" "gungame/multikill.mp3" // (Ñ) VALVE /* Put each song filename in this list seperated by commas */ "Winner" "gungame/winner.mp3" // (Ñ) VALVE "WarmupTimerSound" "gungame/timer.mp3" // (Ñ) VALVE } } Merci de votre cars je galère vraiment
    7. Bonjour Je vous explique mon problème j'essaye de mettre mon serveur en mode gungames les mode fonctionne jusque quand il faut faire le vote map je n ai pas de vote map ni de changement de map je vous laisse le lien du plugin que j ai pris [CS:S/CS:GO] GunGame - AlliedModders (alliedmods.net) je vous mes aussi gungame.config.txt "GunGame.Config" { "Config" { /* ===== [1. GUNGAME MAIN CONFIG] ===== */ /* ----- [1.1. main] ----- */ /* Enables/Disables GunGame Mod */ "Enabled" "1" /** * Do not fast switch on level up for this weapons. * * Comma-separated list * of weapon names from gungame.equip.txt. * * Options: * "hegrenade" - Enabled for hegrenade * "hegrenade,taser" - Enabled for hegrenade and taser * "taser,hegrenade,molotov,incgrenade" - Default value * "" - Disabled */ "FastSwitchSkipWeapons" "" /** * Switch weapon without delays after level up. * * Options: * 1 - Enabled. * 0 - Disabled. */ "FastSwitchOnLevelUp" "0" /** * Switch weapon without delays when player changes weapon by himself. * * SDK Hooks (sdkhooks) is required to use this option. * * Options: * 1 - Enabled. * 0 - Disabled. */ "FastSwitchOnChangeWeapon" "0" /** * Freeze players after win. * * Options: * 1 - Freeze players. * 0 - Do not freeze players. */ "WinnerFreezePlayers" "0" /** * Winner effects. * * Options: * 0 - Freeze players. * 1 - Make players fly. */ "WinnerEffect" "0" /** * Delay before end of multiplayer game after gungame win. * * Options: * 0 - Disabled. * 1-N - Number of seconds. */ "EndGameDelay" "3" /** * Sets how to finish the game after someone has won. * * Options: * 0 - Normal game end with scoreboard, vote next map valve menu and weapon drops. * 1 - Silent game end. */ "EndGameSilent" "1" /** * Multiply sound effects volume. * * In CS:GO the volume is too low. * You can up the volume with this multiplier. * * Options: * 0-1 - Do not multiply * 2-5 - Multiply by defined number of times */ "MultiplySoundVolume" "0" /** * Block weapon switch if killer leveled up with knife * * You need SDK Hooks (sdkhooks) if you want to set it to "1" * * Options: * 1 - Block weapon switch * 0 - Do not block weapon switch */ "BlockWeaponSwitchIfKnife" "0" /** * Block weapon switch if you get next hegrenade * after previous hegrenade explode or after getting extra nade. * * You need SDK Hooks (sdkhooks) if you want to set it to "1" * * Options: * 1 - Block weapon switch * 0 - Do not block weapon switch */ "BlockWeaponSwitchOnNade" "0" /** * Show players level message in hint box instead of chat. * If enabled then multikill chat messages will be shown * in hint box too (requres "MultiKillChat" "1"). */ "ShowSpawnMsgInHintBox" "0" /** * Show leader level info in hint box * (requires "ShowSpawnMsgInHintBox" to be "1") */ "ShowLeaderInHintBox" "0" /* Show leader's weapon name in chat with leading message */ "ShowLeaderWeapon" "1" /** * Strip dead players weapon * * Options: * 0 - Disabled (default) * 1 - Enabled for alive and dead players (alive players can not drop guns) * 2 - Enabled for dead players only (alive players can drop guns) */ "StripDeadPlayersWeapon" "0" /* Show levels in scoreboard */ "LevelsInScoreboard" "1" /** * When shows levels in scoreboard it will * clear deaths (requires "LevelsInScoreboard" "1") */ "ScoreboardClearDeaths" "0" /* Restore level on player reconnect */ "RestoreLevelOnReconnect" "1" /* Allow level up after round end */ "AllowLevelUpAfterRoundEnd" "0" /* Show multikill hints in chat */ "MultiKillChat" "0" /* Set sv_alltalk 1 after player win */ "AlltalkOnWin" "1" /* Start voting if leader level is less maximum level by this value */ "VoteLevelLessWeaponCount" "2" /* Display a join message, popup giving players instructions on how to play */ "JoinMessage" "1" /** * Level down playr if they kill themself by WorldSpawn Suicide. * 0 - Disable * 1..N - Levels to loose */ "WorldspawnSuicide" "1" /** * Level down players if they use the "kill" command * 0 - Disable * 1..N - Levels to loose */ "CommitSuicide" "1" /* How many levels they can gain in 1 round (0 - disabled) */ "MaxLevelPerRound" "0" /* Turbo Mode: give next level weapon on level up */ "TurboMode" "1" /* Knife Elite force them to only have a knife after they level up. They will get a normal weapon again next round */ "KnifeElite" "0" /** * How many kills they need to with the weapon to get the next level * Kills will count across all rounds so that you don't have to get them in one round. */ "MinKillsPerLevel" "1" /** * Enabled friendly fire automatically when a player reaches hegrenade level. * * When nobody on nade level, than switches friendly fire back. * This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled. * See also FriendlyFireOnOff. * * 0 - Disabled * 1 - Enable friendly fire on nade level. */ "AutoFriendlyFire" "0" /** * FFA DM mode. * * If you are using CSS:DM with FFA mode enabled, * then you should set this variable to "1". * * 0 - Disabled * 1 - Enabled */ "FFA" "0" /** * Enable friendly fire on defined level. * * This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1. * See also FriendlyFireOnOff. * * 0 - Disabled. * 1..N - enable friendly fire on defined level. */ "EnableFriendlyFireLevel" "0" /** * What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel * or AutoFriendlyFire is 1 and someone reaches nade level. * * 1 - Enable friendy fire * 0 - Disable friendy fire */ "FriendlyFireOnOff" "1" /** * Disable rtv on defined level. 0 - disabled. */ "DisableRtvLevel" "1" /** * If this option is enabled, than player can level up by killing with prop_physics. * For example with fuel barrels etc. * * 1 - Enabled * 0 - Disabled */ "CanLevelUpWithPhysics" "0" /** * Use "CanLevelUpWithPhysics" option when player is on grenade level. * * 1 - Enabled * 0 - Disabled */ "CanLevelUpWithPhysicsOnGrenade" "0" /** * Use "CanLevelUpWithPhysics" option when player is on knife level. * * 1 - Enabled * 0 - Disabled */ "CanLevelUpWithPhysicsOnKnife" "0" /** * If this option is enabled, than player can level up by killing with nade at any time. * For example there are maps having grenades on them leaved by the author. * * 1 - Enabled * 0 - Disabled */ "CanLevelUpWithMapNades" "0" /** * Use "CanLevelUpWithMapNades" option when player is on knife level. * * 1 - Enabled * 0 - Disabled */ "CanLevelUpWithNadeOnKnife" "1" /** * Prevent players from using kill command. */ "SelfKillProtection" "1" /** * Change game description. * * Requires SDK Hooks (sdkhooks). * * "{version}" will be changed to plugin version. * * Options: * "" = Option disabled. */ "GameDesc" "GunGame:Liberta" /* ----- [1.2. knifepro] ----- */ /* Turn Knife Pro allow stealing a player level by killing them with a knife */ "KnifePro" "1" /* Enables Knife Pro when a player is on hegrenade level */ "KnifeProHE" "1" /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */ "KnifeProMinLevel" "0" /* If enabled then knife kill will also affect points */ "KnifeProRecalcPoints" "0" /** * Maximum level difference between players to allow steal level * 0 - Disabled * 1..N - Level difference between killer and victim */ "KnifeProMaxDiff" "0" /** * Disable level down on knifepro. * * 1 - Level down disabled * 0 - Level down enabled */ "DisableLevelDown" "0" /* ----- [1.3. objectives] ----- */ /* Give x number of level by completing the bomb planting/defusing objectives. * Amount giving base on the value setting. */ "ObjectiveBonus" "0" /* Enables objective bonus on last level */ "ObjectiveBonusWin" "0" /** * Gives objective bonus on exploding the bomb instead of planting * 0 - bonus on planting * 1 - bonus on exploding */ "ObjectiveBonusExplode" "0" /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/ "RemoveObjectives" "3" /* ----- [1.4. handicap] ----- */ /** * Maximum level that handicap can give. * 0 - Disable restriction * 1..N - Max level */ "MaxHandicapLevel" "0" /* Substract handicap level by this value */ "HandicapLevelSubstract" "1" /** * Gives joining players the avg/min level of all other players when they join late. * 0 - Disable * 1 - Avg level * 2 - Min level */ "HandicapMode" "2" /** * Allow players in the top rank to receive a handicap with the rest of the players. * * Handicap must also be turned on above for this to work. * See also "HandicapTopRank" to set rank limit for tp rank. * * 0 - Do not give handicap to the top rank players. * 1 - Give handicap to all players. */ "TopRankHandicap" "1" /** * Gives handicap level automaticaly every defined number of seconds. * This only works for players that is on very minimum level from * all the players. * Handicap must also be turned on for this to work. */ "HandicapUpdate" "0" /** * Give handicap not more then given number of times per map. * 0 - disabled */ "HandicapTimesPerMap" "0" /** * Do not give handicap to the top rank players. * * See also "TopRankHandicap" to allow all players to receive handicap. * * 0 - Give handicap to all players. * N - Do not give handicap for the first N players. */ "HandicapTopRank" "10" /** * Use spectator's levels to calculate handicap level. * * 0 - Handicap does not count levels of spectators. * 1 - Handicap counts levels of spectators. */ "HandicapUseSpectators" "0" /* ----- [1.5. equip] ----- */ /* Auto reload current level weapon on kill */ "ReloadWeapon" "1" /* Give player armor on spawn */ "ArmorKevlar" "1" "ArmorHelmet" "1" /* Remove additional ammo in bonus weapon on the nade level */ "RemoveBonusWeaponAmmo" "0" /** * If remove additional ammo in bonus weapon on the nade level is enabled, then give that bullets count. * * 0 - default clip size * 1-N - number of bullets */ "BonusWeaponAmmo" "50" /** * This gives the player a weapon with 50 bullets on nade level. * Example: * "NadeBonus" "glock" - gives glock * "NadeBonus" "deagle" - gives deagle * "NadeBonus" "" - feature disabled */ "NadeBonus" "usp" /* Gives a smoke grenade on nade level */ "NadeSmoke" "0" /* Gives a Flash grenade on nade level */ "NadeFlash" "0" /* Gives a smoke grenade on knife level */ "KnifeSmoke" "0" /* Gives a Flash grenade on knife level */ "KnifeFlash" "0" /** * Gives an extra hegrenade to the player if they get a kill * * 0 - Disable * 1 - Enable * 2 - Enable only for knife kills */ "ExtraNade" "1" /* Gives unlimited hegrenades to the player if he is on nage level */ "UnlimitedNades" "0" /** * Enable UnlimitedNades depending on the number of players in team. * * If UnlimitedNades is off and the number of players in one team less or * equal to UnlimitedNadesMinPlayers then enable UnlimitedNades. * When it will be more players on both teams, turn UnlimitedNades back to off. * * 0 - Disable * 1 and above - Minimum number of players in each team for UnlimitedNames to be on. */ "UnlimitedNadesMinPlayers" "4" /** * Number of nades on the nade level. * * This option is disabled * if less then 2. */ "NumberOfNades" "0" /* ----- [1.6. multi level] ----- */ /* Multi Level Bonus */ "MultiLevelBonus" "1" /* Enable God Mode when multi leveled */ "MultiLevelBonusGodMode" "0" /** * Custom speed and gravity value multiplier for multi level bonus. * 0 - Disabled */ "MultiLevelBonusGravity" "0.8" "MultiLevelBonusSpeed" "1.3" /* Miltilevel visual effect */ "MultiLevelEffect" "0" /* How much levels is needed to get bonus */ "MultiLevelAmount" "3" /** * Type of the multi level effect. * * 1 - Old effect. * 2 - New effect (default). */ "MultilevelEffectType" "2" /* ----- [1.7. warmup] ----- */ /* Enables Warmup Round*/ "WarmupEnabled" "1" /* Warmup time length */ "WarmupTimeLength" "10" /** * Give random weapon on warmup. * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon. * * 0 - Disable * 1 - Random weapon every map * 2 - Random weapon every round * 3 - Random weapon every spawn */ "WarmupRandomWeaponMode" "0" /** * Gives unlimited hegrenades to the player if warmup is enabled. * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon. */ "WarmupNades" "1" /** * Weapon for warmup. * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon. */ "WarmupWeapon" "" /* ===== [2. GUNGAME TK CONFIG] ===== */ /** * How much levels to loose after TK * 0 - Disable * 1..N - Levels to loose */ "TkLooseLevel" "0" /* ===== [3. GUNGAME AFK CONFIG] ===== */ /* Enables or disables built in Afk management system */ "AfkManagement" "1" /* Kick player on x number of afk deaths. */ "AfkDeaths" "5" /** * What action to deal with the player when the maximum is reach? * 0 = Nothing, 1 = Kick, 2 = Move to spectate, */ "AfkAction" "2" /* Reload current weapon on afk kill. */ "AfkReload" "0" /* ===== [4. GUNGAME STATS CONFIG] ===== */ /** * Prune player from player win database after numbers of days if they * havn't been in the server in awhile. This occur during map change. * It it recommended that you set a value to this setting. Over time as * the player win database get filled up. It can cause long map changes. * 0 = off otherwise the value is the number of days. */ "Prune" "366" /* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */ /* Display winner in MOTD window. */ "DisplayWinnerMotd" "0" /* URL to display in MOTD window. */ "DisplayWinnerUrl" "" /* Show player rank on win in chat */ "ShowPlayerRankOnWin" "1" /** * If player wins on bot, then dont add win in stats. * * 0 - Add win into stats. * 1 - Don't add win into stats. */ "DontAddWinsOnBot" "0" /* ===== [6. GUNGAME BOTS CONFIG] ===== */ /** * Dont use bots levels for handicap calculation. * Dont give handicap level to bots too. */ "HandicapSkipBots" "0" /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */ "BotsCanWinGame" "0" /* Allow level up by killing a bot with knife */ "AllowLevelUpByKnifeBot" "0" /* Allow level up by killing a bot with hegrenade */ "AllowLevelUpByExplodeBot" "0" /* Allow level up by killing a bot with knife if there is no other human */ "AllowLevelUpByKnifeBotIfNoHuman" "1" /* Allow level up by killing a bot with hegrenade if there is no other human */ "AllowLevelUpByExplodeBotIfNoHuman" "1" } "Sounds" { "IntroSound" "gungame/gungame2.mp3" "KnifeLevel" "gungame/knife_level.mp3" "NadeLevel" "gungame/nade_level.mp3" "LevelSteal" "gungame/smb3_1-up.mp3" "LevelUp" "gungame/smb3_powerup.mp3" "LevelDown" "gungame/smb3_powerdown.mp3" "Triple" "gungame/smb_star.mp3" "Autoff" "gungame/smb_warning2.mp3" "MultiKill" "gungame/multikill.mp3" // (Ñ) VALVE /* Put each song filename in this list seperated by commas */ "Winner" "gungame/winner.mp3" // (Ñ) VALVE "WarmupTimerSound" "gungame/timer.mp3" // (Ñ) VALVE } } Merci a vous de votre aide
    8. Nom de l'équipe : Bien Obliger De Fuir Jeux : Counter Strike Source Site web : http://www.bof.0rg.fr/ Steam Community : https://steamcommunity.com/profiles/76561197987120153/groups/ Descriptions : Description : Nous sommes un clan qui souhaite évoluer sur plusieurs jeux. Le Clan ♛BoF♛ a été créer en octobre 2020 et possède actuellement 1 serveurs 14 place. Ip's serveurs: 151.80.172.127:27015 Teamspeak Public: ts3joke-1147 Vous pouvez nous rejoindre quand vous voulez le Teamspeak est publique Vous voulez nous rejoindre en devenant un de nos membres: Pour faire partis de notre équipe il faut avoir minimum 14ans, mature et savoir aussi bien parler le français que l'écrire (Obligatoire). Aucune cotisation est obligatoire. Sauf en cas de demande d'admin Être connecter sur Teamspeak en même temps que vous jouer ou plus (Obligatoire) Cordialement, BullBully Leader Fondateur du Clan ♛BoF♛ Et l'équipe ♛BoF♛
    ×
    ×
    • Create New...