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    Regler les fichiers cfg mode normal Call Of Duty 4


    Yakuza

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    bonjour, je cherche depuis 2 jours, comment regler les fichiers cfg, pour regler, le temp de la map, le nombre de round est aussi le plantime, et defuse time pour le mode Call Of Duty 4 normal!!

     

    J'ai chercher partout mais je ne trouve ses fichiers CFG!!

     

    Merci de m'aider!!

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    merci kan meme de ne pas m'avoir aider mais jai fini par trouvé!!

     

    //******************************************************************************

    // Call of Duty 4: Modern Warfare - TRC Game Servers Server Config File

    //******************************************************************************

    // Author:

    // Website: http://trcgameservers.com

    // Datum: Nov, 2007

    // Config-Typ: standard mode, ranked

    // Version: 0.9 BETA

    //******************************************************************************

     

    //=================================================================================

    // Server Information

    //=================================================================================

    sets sv_hostname ""

    sets _Admin ""

    sets _Email ""

    sets _Website ""

    sets _Location ""

    sets _Irc ""

    sets _Mod ""

    sets _ModVer ""

    sets _ModUpdate ""

    sets _Maps ""

    set scr_motd ""

     

    //=================================================================================

    // General Settings

    //=================================================================================

     

    // Log Settings

    set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append

    set logfile "1" // 0 = NO log, 1 = log file enabled

    set g_log "server_mp.log" // Name of log file, default is games_mp.log

    set sv_log_damage "1"

     

    // Network options

    //set net_ip "91.121.93.64" // Set your servers IP address

    //set net_port "28962" // Set your port number

    set com_hunkMegs "512"

    set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications

     

    // Server Network Mode

    set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet

     

    // Master servers

    set sv_master1 "cod2master.activision.com"

    set sv_master2 "cod2authorize.activision.com"

    set sv_master3 "cod2master.infinityward.com"

    set sv_master3 "cod2update.activision.com"

    set sv_master4 "master.gamespy.com:28960"

    set sv_master5 "master0.gamespy.com"

    set sv_master6 "master1.gamespy.com"

    set sv_master7 "clanservers.net"

    set sv_gamespy "1"

     

    // Password Settings

    set rcon_password "" // RCON must supply pw to use

    set sv_privatePassword "" // Private slots, non-public slots

    set g_password "" //Server password

     

    // Player slots setup

    set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots

     

    // Ping

    set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect

    set sv_maxping "100" // MAX player ping on CONNECT, any higher and player isnt allowed to connect

     

    // Client Download Settings (0=off/1=on)

    //set sv_allowdownload "1"

    //seta sv_wwwDownload "0"

    //seta sv_wwwBaseURL "http://yourwebsite.com"

    //seta sv_wwwDlDisconnected "1"

     

    // Rate

    set sv_maxRate "20000"

     

    // FPS

    //set sv_fps "20"

     

    // Drop inactive players

    set sv_timeout "300"

    set sv_zombietime "1"

    set g_inactivity "0"

    set g_inactivityspectator "600"

     

    // AntiFlooding Settings

    set sv_floodProtect "1"

    set sv_reconnectlimit "3"

     

    // Anti Cheat Settings

    set sv_disableClientConsole "0"

    set cl_autocmd "0"

    set sv_cheats "0"

    set sv_pure "1"

    set g_banIPs ""

    set g_no_script_spam "1"

    set sv_punkbuster "1"

     

    // Temporary Ban duration, in seconds

    set sv_kickBanTime "3600"

     

    // In-game voice communication system

    set sv_voice "0"

    set sv_voiceQuality "1"

    set voice_deadChat "0"

    set voice_global "0"

    set voice_localEcho "0"

    set winvoice_mic_mute "1"

     

    // Team-Balance and Voting

    set scr_teambalance "1"

    set g_allowvote "1"

     

    //=================================================================================

    // Other Gameplay Settings

    //=================================================================================

     

    // General

    set scr_game_allowkillcam 0

    set scr_game_onlyheadshots 0

    set scr_game_deathpointloss -1

    set scr_game_suicidepointloss -5

    set scr_team_teamkillpointloss -10

    set scr_game_spectatetype 1 // (0-2) Disabled, Team/Players Only, Free

    set scr_game_forceuav 0

    set scr_game_hardpoints 1 // (0-1) i.e. artillery, uav, helicopter

     

    // Hardpoints

    set scr_hardpoint_allowartillery 1

    set scr_hardpoint_allowuav 1

    set scr_hardpoint_allowhelicopter 1

     

    // Teams

    set scr_team_fftype 1 // (0-3) Disabled, Enabled, Reflect, Shared

    set scr_team_teamkillspawndelay 20

    set scr_team_kickteamkillers 3

     

    // Player

    set scr_player_maxhealth 100

    set scr_player_suicidespawndelay 10

    set scr_player_healthregentime 20

    set scr_player_forcerespawn 1

    set scr_player_sprinttime 4

     

    // UI

    set scr_hardcore 0

    set scr_oldschool_mw 0

    set ui_hud_obituaries 1

    set ui_hud_showobjicons 1

     

    //=================================================================================

    // Other Settings

    //=================================================================================

     

    set sv_allowAnonymous "0"

    set g_antilag "0"

    set g_compassShowEnemies "0"

    //ui_maxclients 32

     

     

    //******************************************************************************

    // DEATHMATCH

    //******************************************************************************

    set scr_dm_scorelimit 150

    set scr_dm_timelimit 10

    set scr_dm_roundlimit 1

    set scr_dm_numlives 0

    set scr_dm_playerrespawndelay 0

    set scr_dm_waverespawndelay 0

     

    //******************************************************************************

    // DOMINATION

    //******************************************************************************

    set scr_dom_scorelimit 200

    set scr_dom_timelimit 0

    set scr_dom_roundlimit 1

    set scr_dom_numlives 0

    set scr_dom_playerrespawndelay 0

    set scr_dom_waverespawndelay 0

     

    //******************************************************************************

    // TEAM DEATHMATCH

    //******************************************************************************

    set scr_war_scorelimit 750

    set scr_war_timelimit 30

    set scr_war_roundlimit 1

    set scr_war_numlives 0

    set scr_war_playerrespawndelay 0

    set scr_war_waverespawndelay 0

     

    //******************************************************************************

    // SABOTAGE

    //******************************************************************************

    set scr_sab_scorelimit 1

    set scr_sab_timelimit 20

    set scr_sab_roundlimit 0

    set scr_sab_roundswitch 1

    set scr_sab_numlives 0

    set scr_sab_bombtimer 30

    set scr_sab_planttime 2.5

    set scr_sab_defusetime 5

    set scr_sab_hotpotato 0

    set scr_sab_playerrespawndelay 7.5

    set scr_sab_waverespawndelay 0

     

    //******************************************************************************

    // SEARCH AND DESTROY CLASSIC

    //******************************************************************************

    set scr_sd_scorelimit 7

    set scr_sd_timelimit 2.5

    set scr_sd_roundlimit 0

    set scr_sd_roundswitch 3 // rounds between switching teams

    set scr_sd_numlives 1 // elimination

    set scr_sd_bombtimer 45

    set scr_sd_planttime 5

    set scr_sd_defusetime 5

    set scr_sd_multibomb 0

    set scr_sd_playerrespawndelay 0

    set scr_sd_waverespawndelay 0

     

    //******************************************************************************

    // CAPTURE THE FLAG -- NOT YET

    //******************************************************************************

    //set scr_ctf_scorelimit 10

    //set scr_ctf_timelimit 5

    //set scr_ctf_roundlimit 2

    //set scr_ctf_roundswitch 1

    //set scr_ctf_numlives 0

    //set scr_ctf_playerrespawndelay 0

    //set scr_ctf_waverespawndelay 15

     

    //******************************************************************************

    // KING OF THE HILL

    //******************************************************************************

    set scr_koth_scorelimit 250

    set scr_koth_timelimit 15

    set scr_koth_roundlimit 1

    set scr_koth_roundswitch 1

    set scr_koth_numlives 0

    set scr_koth_playerrespawndelay 0

    set scr_koth_waverespawndelay 0

    set koth_autodestroytime 60

    set koth_spawntime 0

    set koth_kothmode 0

    set koth_capturetime 20

    set koth_destroytime 10

    set koth_delayPlayer 0

    set koth_spawnDelay 60

     

     

    //CTF not yet

    //set sv_mapRotation "gametype ctf map mp_backlot gametype ctf map mp_bloc gametype ctf map mp_bog gametype ctf map mp_cargoship gametype ctf map mp_citystreets gametype ctf map mp_convoy gametype ctf map mp_countdown gametype ctf map mp_crash gametype ctf map mp_crossfire gametype ctf map mp_farm gametype ctf map mp_overgrown gametype ctf map mp_pipeline gametype ctf map mp_shipment gametype ctf map mp_showdown gametype ctf map mp_strike gametype ctf map mp_vacant"

     

    //DM

    //set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"

     

    //DOM

    //set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"

     

    //KOTH

    //set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"

     

    //SOB

    //set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"

     

    //SD

    //set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"

     

    //WAR

    //set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"

     

    //TRC MIX (LIMITED MAPS AND GAMETYPES)

    //set sv_mapRotation "gametype koth map mp_backlot gametype sab map mp_bloc gametype dom map mp_bog gametype war map mp_cargoship gametype koth map mp_citystreets gametype sab map mp_convoy gametype dom map mp_countdown gametype war map mp_crash gametype koth map mp_crossfire gametype sab map mp_farm gametype dom map mp_overgrown gametype war map mp_pipeline gametype koth map mp_showdown gametype sab map mp_strike gametype dom map mp_vacant"

     

    //TRC MIX (ALL MAPS AND GAMETYPES)

    set sv_mapRotation "gametype koth map mp_backlot gametype sab map mp_bloc gametype dom map mp_bog gametype war map mp_cargoship gametype sd map mp_citystreets gametype dm map mp_convoy gametype koth map mp_countdown gametype sab map mp_crash gametype dom map mp_crossfire gametype war map mp_farm gametype sd map mp_overgrown gametype dm map mp_pipeline gametype koth map mp_shipment gametype sab map mp_showdown gametype dom map mp_strike gametype war map mp_vacant"

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