zebulonmartin Posté(e) le 14 juillet 2012 Share Posté(e) le 14 juillet 2012 (modifié) Bonjour, Je voudrais savoir dans quelle fichier il faut préciser que Jobs doit intéragir avec BoseConomy? Car j'avais Iconomy mais aucun argent n'etait verser alors je suis passé sur bose. # Jobs configuration.# # Stores information about each job. # # For example configurations, visit http://dev.bukkit.org/server-mods/jobs/. Jobs: Bucheron: fullname: Bucheron shortname: B ChatColour: GREEN chat-display: none max-level: 100 slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: LOG: income: 5.0 experience: 5.0 WOOD: income: 1.25 experience: 1.25 Place: SAPLING: income: 1.0 experience: 1.0 LOG: income: 2.0 experience: 2.0 WOOD: income: 0.5 experience: 0.5 Mineur: fullname: Mineur shortname: M ChatColour: DARK_GRAY chat-display: none max-level: 100 slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: STONE: income: 1.5 experience: 1.5 COAL_ORE: income: 2.0 experience: 3.0 REDSTONE_ORE: income: 3.0 experience: 3.0 IRON_ORE: income: 4.0 experience: 4.0 GOLD_ORE: income: 5.0 experience: 5.0 LAPIS_ORE: income: 3.0 experience: 3.0 DIAMOND_ORE: income: 6.0 experience: 6.0 OBSIDIAN: income: 7.5 experience: 7.5 MOSSY_COBBLESTONE: income: 6.0 experience: 6.0 Place: RAILS: income: 2.0 experience: 2.0 Kill: CaveSpider: income: 7.0 experience: 7.0 Digger: fullname: Digger shortname: D ChatColour: GOLD chat-display: none max-level: 100 slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: DIRT: income: 2.0 experience: 2.0 GRASS: income: 2.0 experience: 2.0 GRAVEL: income: 2.0 experience: 2.0 SAND: income: 2.0 experience: 2.0 CLAY: income: 2.0 experience: 2.0 Fermier: fullname: Fermier shortname: F ChatColour: BLUE chat-display: none max-level: 100 slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: CROPS-7: income: 4.0 experience: 4.0 SUGAR_CANE_BLOCK: income: 4.0 experience: 4.0 Place: SEEDS: income: 3.0 experience: 3.0 SUGAR_CANE_BLOCK: income: 1.0 experience: 1.0 MELON_SEEDS: income: 4.0 experience: 4.0 PUMPKIN_SEEDS: income: 4.0 experience: 4.0 Craft: BREAD: income: 0.5 experience: 1.0 Chasseur: fullname: Chasseur shortname: C ChatColour: RED chat-display: none max-level: 100 slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Kill: Chicken: income: 2.5 experience: 2.5 Cow: income: 2.5 experience: 2.5 Pig: income: 2.5 experience: 2.5 Sheep: income: 2.5 experience: 2.5 Wolf: income: 5.0 experience: 5.0 Creeper: income: 10.0 experience: 10.0 Skeleton: income: 10.0 experience: 10.0 Spider: income: 10.0 experience: 10.0 Zombie: income: 10.0 experience: 10.0 Squid: income: 5.0 experience: 5.0 Enderman: income: 15.0 experience: 15.0 MushroomCow: income: 5.0 experience: 5.0 CaveSpider: income: 11.0 experience: 11.0 Silverfish: income: 18.0 experience: 18.0 Slime: income: 10.0 experience: 10.0 Pecheur: fullname: Pecheur shortname: P ChatColour: AQUA chat-display: none max-level: 100 slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Fish: RAW_FISH: income: 5.0 experience: 5.0 Kill: Squid: income: 6.0 experience: 6.0 Forgeron: fullname: Forgeron shortname: Fo ChatColour: DARK_PURPLE chat-display: none max-level: 100 slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Craft: WOOD_SWORD: income: 1.0 experience: 1.0 IRON_SWORD: income: 2.5 experience: 2.5 GOLD_SWORD: income: 3.5 experience: 3.5 DIAMOND_SWORD: income: 5.0 experience: 5.0 WOOD_SPADE: income: 1.0 experience: 1.0 IRON_SPADE: income: 2.5 experience: 2.5 GOLD_SPADE: income: 3.5 experience: 3.5 DIAMOND_SPADE: income: 5.0 experience: 5.0 WOOD_PICKAXE: income: 1.0 experience: 1.0 IRON_PICKAXE: income: 2.5 experience: 2.5 GOLD_PICKAXE: income: 3.5 experience: 3.5 DIAMOND_PICKAXE: income: 5.0 experience: 5.0 WOOD_AXE: income: 1.0 experience: 1.0 IRON_AXE: income: 2.5 experience: 2.5 GOLD_AXE: income: 3.5 experience: 3.5 DIAMOND_AXE: income: 5.0 experience: 5.0 LEATHER_HELMET: income: 2.0 experience: 2.0 LEATHER_CHESTPLATE: income: 2.0 experience: 2.0 LEATHER_LEGGINGS: income: 2.0 experience: 2.0 LEATHER_BOOTS: income: 2.0 experience: 2.0 IRON_HELMET: income: 3.5 experience: 3.5 IRON_CHESTPLATE: income: 3.5 experience: 3.5 IRON_LEGGINGS: income: 3.5 experience: 3.5 IRON_BOOTS: income: 3.5 experience: 3.5 GOLD_HELMET: income: 4.5 experience: 4.5 GOLD_CHESTPLATE: income: 4.5 experience: 4.5 GOLD_LEGGINGS: income: 4.5 experience: 4.5 GOLD_BOOTS: income: 4.5 experience: 4.5 DIAMOND_HELMET: income: 6.0 experience: 6.0 DIAMOND_CHESTPLATE: income: 6.0 experience: 6.0 DIAMOND_LEGGINGS: income: 6.0 experience: 6.0 DIAMOND_BOOTS: income: 6.0 experience: 6.0 Netherien: fullname: Netherien shortname: N ChatColour: Black chat-display: none max-level: 100 slots: 10 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: GLOWSTONE: income: 5.0 experience: 5.0 SOUL_SAND: income: 2.0 experience: 2.0 NETHERRACK: income: 1.0 experience: 1.0 NETHER_BRICK: income: 5.0 experience: 5.0 Kill: Blaze: income: 15.0 experience: 15.0 MagmaCube: income: 10.0 experience: 10.0 PigZombie: income: 11.0 experience: 11.0 Ghast: income: 20.0 experience: 20.0 Modifié le 23 juillet 2012 par zebulonmartin Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
Nicko Posté(e) le 14 juillet 2012 Share Posté(e) le 14 juillet 2012 Personnellement avec Iconomy tout fonctionne tres bien, cela vient de ta config ou plugin. A tu le plugins Vault ? Il est nécessaire pour le bon fonctionnement du plugins il me semble. Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
zebulonmartin Posté(e) le 14 juillet 2012 Auteur Share Posté(e) le 14 juillet 2012 Personnellement avec Iconomy tout fonctionne tres bien, cela vient de ta config ou plugin. A tu le plugins Vault ? Il est nécessaire pour le bon fonctionnement du plugins il me semble. Oui j'ai Vault et sa m'éttonerait que sa vienne du plug-in puisque je viens d'installer la dernière version de jobs et de BoseConomy. Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
lulu7712 Posté(e) le 14 juillet 2012 Share Posté(e) le 14 juillet 2012 Tres simple tu a juste aller dans ton dossier jobs ouvrir le generalconfig est a la fin de ton fichier tu doit avoir sa : # available options: iConomy, BOSEconomy, Essentials economy: iConomy Donc tu met ton systeme economique apres donc pour toit BOSEconomy mais j'utilise jobs depuis 5 mois avec iconomy6 est j'ai jamais eu de probleme avec. Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
zebulonmartin Posté(e) le 14 juillet 2012 Auteur Share Posté(e) le 14 juillet 2012 (modifié) Mon fichier config ne contient que ça # The general configuration for the jobs plugin mostly includes how often the plugin# saves user data (when the user is in the game), the storage method, whether # to broadcast a message to the server when a user goes up a skill level. # It also allows admins to set the maximum number of jobs a player can have at # any one time. # storage method, can be MySQL, sqlite, h2 storage-method: h2 # Requires Mysql. mysql-username: root mysql-password: '' mysql-url: jdbc:mysql://localhost:3306/ mysql-table-prefix: '' # How often in minutes you want it to save, 0 disables periodic saving and # the system will only save on logout save-period: 10 # Do all players get a message when somone goes up a skill level? broadcast-on-skill-up: true # Do all players get a message when somone goes up a level? broadcast-on-level-up: false # Maximum number of jobs a player can join. # Use 0 for no maximum max-jobs: 3 # option to allow payment to be made when killing mobs from a spawner enable-pay-near-spawner: false # option to allow payment to be made in creative mode enable-pay-creative: false # Modifys chat to add chat titles. If you're using a chat manager, you may add the tag {jobs} to your chat format and disable this. modify-chat: true # Changes how how many players are paid per payment batch. Setting this too low or too high may cause tick lag. economy-batch-size: 10 Edit: Même en rajoutant ta ligne de code à la fin de mon generalConfig.yml, sa na pas fonctionné:help: Modifié le 15 juillet 2012 par zebulonmartin Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
lulu7712 Posté(e) le 15 juillet 2012 Share Posté(e) le 15 juillet 2012 On doit pas parlé du meme plugin alors car le plugin jobs a cette ligne Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
zebulonmartin Posté(e) le 15 juillet 2012 Auteur Share Posté(e) le 15 juillet 2012 Je suis désolé mais moi j'utilise le même jobs que celui du panel. Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
Max633 Posté(e) le 15 juillet 2012 Share Posté(e) le 15 juillet 2012 Jobs fonctionne bien avec Iconomy, pourquoi ne pas opter pour iconomy? Personnellement niveau versement d'argent de jobs à iconomy je n'ai rien configurer.. Cela c'est fais tout seul. Vérifie tes versions et recommence. Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
zebulonmartin Posté(e) le 15 juillet 2012 Auteur Share Posté(e) le 15 juillet 2012 J'avais la derniére version de iconomy et de jobs. Maintenant j'ai la dernière version de BoseConomy et de jobs... En tout cas c'est le jobs du panel. Et j'ai choisi boseconomy car il etait toujours en développement et que avec iconomy je n'y arrivais pas. Slvp ne m'insiter pas à avoir iconomy je veux Bose. Ils disent que jobs et compatible avec bose alors je ne voie pas pourquoi sa ne marche pas. Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
zebulonmartin Posté(e) le 16 juillet 2012 Auteur Share Posté(e) le 16 juillet 2012 Je veux pas du tout mettre la pression car je sais que vous êtes bénèvoles et que rien ne vous obligent à m'aider ni à aider les autres gens sur ce forum. Mais la situation est urgente. Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
zebulonmartin Posté(e) le 18 juillet 2012 Auteur Share Posté(e) le 18 juillet 2012 Voici mon nouveau jobConfig.yml mais j'ai toujours le même problème...... # # For example configurations, visit http://dev.bukkit.org/server-mods/jobs/. # # # Jobs configuration. Jobs: Bucheron: fullname: Bucheron shortname: Buc ChatColour: GREEN chat-display: full slots: 4 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: LOG: income: 5.0 experience: 5.0 WOOD: income: 1.25 experience: 1.25 Place: SAPLING: income: 1.0 experience: 1.0 LOG: income: 2.0 experience: 2.0 WOOD: income: 0.5 experience: 0.5 Mineur: fullname: Mineur shortname: Min ChatColour: DARK_GRAY chat-display: full slots: 4 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: STONE: income: 1.5 experience: 1.5 COAL_ORE: income: 2.0 experience: 3.0 REDSTONE_ORE: income: 3.0 experience: 3.0 IRON_ORE: income: 4.0 experience: 4.0 GOLD_ORE: income: 5.0 experience: 5.0 LAPIS_ORE: income: 3.0 experience: 3.0 DIAMOND_ORE: income: 6.0 experience: 6.0 OBSIDIAN: income: 7.5 experience: 7.5 MOSSY_COBBLESTONE: income: 6.0 experience: 6.0 Place: RAILS: income: 2.0 experience: 2.0 Kill: CaveSpider: income: 7.0 experience: 7.0 Terrassier: fullname: Terrassier shortname: Ter ChatColour: GOLD chat-display: full slots: 4 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: DIRT: income: 2.0 experience: 2.0 GRASS: income: 2.0 experience: 2.0 GRAVEL: income: 2.0 experience: 2.0 SAND: income: 2.0 experience: 2.0 CLAY: income: 2.0 experience: 2.0 Macon: fullname: Macon shortname: Mac ChatColour: WHITE chat-display: full slots: 2 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Place: COBBLESTONE: income: 1.0 experience: 1.0 WOOD: income: 1.5 experience: 1.5 FENCE: income: 1.5 experience: 1.5 WOOL: income: 1.5 experience: 1.5 STONE: income: 2.25 experience: 2.25 GLOWSTONE: income: 3.0 experience: 3.0 SANDSTONE: income: 2.0 experience: 2.0 GLASS: income: 3.0 experience: 3.0 BRICK: income: 4.0 experience: 4.0 LAPIS_BLOCK: income: 5.0 experience: 5.0 DOUBLE_STEP: income: 2.0 experience: 2.0 STEP: income: 2.0 experience: 2.0 BOOKSHELF: income: 3.0 experience: 3.0 WOOD_STAIRS: income: 2.0 experience: 2.0 COBBLESTONE_STAIRS: income: 2.0 experience: 2.0 MOSSY_COBBLESTONE: income: 5.0 experience: 5.0 DIAMOND_BLOCK: income: 5.0 experience: 5.0 GOLD_BLOCK: income: 5.0 experience: 5.0 Agriculteur: fullname: Agriculteur shortname: Agr ChatColour: BLUE chat-display: full slots: 4 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: CROPS-7: income: 4.0 experience: 4.0 SUGAR_CANE_BLOCK: income: 4.0 experience: 4.0 Place: SEEDS: income: 3.0 experience: 3.0 SUGAR_CANE_BLOCK: income: 1.0 experience: 1.0 MELON_SEEDS: income: 4.0 experience: 4.0 PUMPKIN_SEEDS: income: 4.0 experience: 4.0 Craft: BREAD: income: 0.5 experience: 1.0 Chasseur: fullname: Chasseur shortname: Cha ChatColour: RED chat-display: full slots: 4 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Kill: Chicken: income: 2.5 experience: 2.5 Cow: income: 2.5 experience: 2.5 Pig: income: 2.5 experience: 2.5 Sheep: income: 2.5 experience: 2.5 Wolf: income: 5.0 experience: 5.0 Creeper: income: 10.0 experience: 10.0 Skeleton: income: 10.0 experience: 10.0 Spider: income: 10.0 experience: 10.0 Zombie: income: 10.0 experience: 10.0 Squid: income: 5.0 experience: 5.0 Enderman: income: 15.0 experience: 15.0 MushroomCow: income: 5.0 experience: 5.0 CaveSpider: income: 11.0 experience: 11.0 Silverfish: income: 18.0 experience: 18.0 Slime: income: 10.0 experience: 10.0 Pecheur: fullname: Pecheur shortname: Pec ChatColour: AQUA chat-display: full slots: 4 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Fish: RAW_FISH: income: 5.0 experience: 5.0 Kill: Squid: income: 6.0 experience: 6.0 Netherien: fullname: Netherien shortname: Net ChatColour: LIGHT_PURPLE chat-display: full slots: 4 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Break: GLOWSTONE: income: 5.0 experience: 5.0 SOUL_SAND: income: 2.0 experience: 2.0 NETHERRACK: income: 1.0 experience: 1.0 NETHER_BRICK: income: 5.0 experience: 5.0 Kill: Blaze: income: 15.0 experience: 15.0 MagmaCube: income: 10.0 experience: 10.0 PigZombie: income: 11.0 experience: 11.0 Ghast: income: 20.0 experience: 20.0 Assassin: fullname: Assassin shortname: Ass ChatColour: BLACK chat-display: full slots: 4 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Kill: Player: income: 7.5 experience: 7.5 custom-kill: Assassin: income: 15.0 experience: 15.0 Garde: income: 10.0 experience: 10.0 Constructeur: fullname: Constructeur shortname: *** ChatColour: WHITE chat-display: full slots: 4 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Craft: WOOD_SWORD: income: 1.0 experience: 1.0 IRON_SWORD: income: 2.5 experience: 2.5 GOLD_SWORD: income: 3.5 experience: 3.5 DIAMOND_SWORD: income: 5.0 experience: 5.0 WOOD_SPADE: income: 1.0 experience: 1.0 IRON_SPADE: income: 2.5 experience: 2.5 GOLD_SPADE: income: 3.5 experience: 3.5 DIAMOND_SPADE: income: 5.0 experience: 5.0 WOOD_PICKAXE: income: 1.0 experience: 1.0 IRON_PICKAXE: income: 2.5 experience: 2.5 GOLD_PICKAXE: income: 3.5 experience: 3.5 DIAMOND_PICKAXE: income: 5.0 experience: 5.0 WOOD_AXE: income: 1.0 experience: 1.0 IRON_AXE: income: 2.5 experience: 2.5 GOLD_AXE: income: 3.5 experience: 3.5 DIAMOND_AXE: income: 5.0 experience: 5.0 LEATHER_HELMET: income: 2.0 experience: 2.0 LEATHER_CHESTPLATE: income: 2.0 experience: 2.0 LEATHER_LEGGINGS: income: 2.0 experience: 2.0 LEATHER_BOOTS: income: 2.0 experience: 2.0 IRON_HELMET: income: 3.5 experience: 3.5 IRON_CHESTPLATE: income: 3.5 experience: 3.5 IRON_LEGGINGS: income: 3.5 experience: 3.5 IRON_BOOTS: income: 3.5 experience: 3.5 GOLD_HELMET: income: 4.5 experience: 4.5 GOLD_CHESTPLATE: income: 4.5 experience: 4.5 GOLD_LEGGINGS: income: 4.5 experience: 4.5 GOLD_BOOTS: income: 4.5 experience: 4.5 DIAMOND_HELMET: income: 6.0 experience: 6.0 DIAMOND_CHESTPLATE: income: 6.0 experience: 6.0 DIAMOND_LEGGINGS: income: 6.0 experience: 6.0 DIAMOND_BOOTS: income: 6.0 experience: 6.0 Garde: fullname: Garde shortname: Gar ChatColour: YELLOW chat-display: full slots: 4 leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1)) income-progression-equation: baseincome*((1.05)^(joblevel-1)) experience-progression-equation: baseexperience*((1.05)^(joblevel-1)) Kill: Creeper: income: 10.0 experience: 10.0 Skeleton: income: 10.0 experience: 10.0 Spider: income: 10.0 experience: 10.0 Zombie: income: 10.0 experience: 10.0 Squid: income: 5.0 experience: 5.0 Enderman: income: 15.0 experience: 15.0 MushroomCow: income: 5.0 experience: 5.0 CaveSpider: income: 11.0 experience: 11.0 Silverfish: income: 18.0 experience: 18.0 Slime: income: 10.0 experience: 10.0 custom-kill: Assassin: income: 15.0 experience: 15.0 Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
Max633 Posté(e) le 18 juillet 2012 Share Posté(e) le 18 juillet 2012 Arrête de rester sur le même problème, et adopte Iconomy! Si tu reste sur le même problème ton serveur n'avancera pas... Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
zebulonmartin Posté(e) le 23 juillet 2012 Auteur Share Posté(e) le 23 juillet 2012 Problèmes résolu: J'ai pris le fichier par default de jobConfig.yml qui est fourni avec Jobs et je l'est modifié, sa marche. Cependant le problème de l'affichage des métiers persiste.. Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
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